Raze Cromwell

Raze Cromwell is an Alterian mage who transfers his consciousness into a murdered youth in Pagna and rebuilds himself as the Dark Magus. His pursuit of revenge against the Grand Magus grows into a struggle over two worlds, combining forbidden Dark Magic, conventional elemental spellcraft, Pagna cultivation, sword arts, and cursed-item creation. By the end of the supplied corpus, he has defeated the system that destroyed his first life and made the defense of both Alterian and Pagna his enduring purpose.

Biography

Rebirth and chosen family

In Alterian, the elderly Raze is already dying when he invites the five Grand Magus to the rooftop ritual that ends his old life. He despises Idore, Ibarin, Trubin, Gizin, and Enaxx for stripping away everything he valued, and he gambles on a dimensional book because natural death would leave them unpunished. The ritual kills his captives and destroys his body, but his consciousness awakens in a young Pagna boy who is also named Raze, surrounded by the murdered members of that body’s family. (Chapters 1–2)

The new body has no mana core, which first appears to erase the power Raze spent a lifetime acquiring. He instead treats that absence as a rare freedom: his old wind affinity had always limited his mastery of Dark Magic, whereas an unformed core can be deliberately biased. Using the assassin’s death and his own blood in a formation, he creates a black core around his heart. That choice gives his revenge a second beginning, but also establishes the lethal moral cost on which his new magic rests. (Chapters 2–8)

Life at Kron’s temple forces Raze into relationships he did not plan to keep. He initially distances himself from the mute Safa and mocks grief as something to overcome, yet her attempt to protect his crystals from Gren breaks through that detachment. After finding her beaten, he offers her the Cromwell name and avenges the attack, defining family as a chosen obligation rather than the abuse attached to his earlier name. His friendship with Simyon develops along the same line: loyalty is earned through action, then repaid with protection. (Chapters 11, 27–29, and 55–70)

Raze also learns that Pagna’s Qi can compensate for the limitations of his young body. He combines basic footwork with Dark Pulse to create Dark Strike, survives Beatrix Highborn’s sword with Shrouded Heart, and hunts dimension beasts for power stones and Dark affinity. His cursed crafting brings both danger and trust: Simyon accepts the brutal unsealing condition of the Black Steel Earring, then uses its Steel Body to save Safa. By the time Raze adopts the public Dark Magus identity, his rebuilding is no longer a solitary project; his power is already changing the people around him. (Chapters 14–16, 37, 49–50, and 66–74)

The White Dragon and the academy alliance

At the Dark Faction academy, Raze must acquire martial knowledge without revealing that the apparently weak student is an experienced mage. Dame Narfous becomes the crucial exchange partner: he supplies the Ten Descending Steps and sword material while Raze supplies unusually effective pills and enchantments. Raze suspects Dame’s theatrical salesmanship, but the arrangement gives each man something his own world cannot provide. Their bargain matures into trust because Dame protects Raze’s secret and Raze’s products give Dame an independent source of influence. (Chapters 75–100)

The academy’s class system and clan-sponsored assessments repeatedly treat Raze, Safa, Simyon, and Liam as expendable. Raze answers by making the low-ranked group difficult to discard: he teaches, crafts, and fights while masking magic as unusual martial technique. His sword-and-step combinations, together with his readiness to kill when authorities threaten the students, create the White Dragon reputation. What begins as camouflage becomes a rallying identity, and students who distrust the clans increasingly follow him because his dangerous methods have nevertheless kept them alive. (Chapters 107–150)

Raze’s experimentation also widens the dimensional conflict. He and Dame unseal a cursed statue in a hidden cave, trigger a portal break, and survive the creature and elemental consequences that follow. Encounters with Zon, Alter agents, and otherworlders show that the boundaries among Pagna, Alterian, and beast dimensions are neither accidental nor safely controlled. Raze joins Alba and the Crimson Crane because the wanderer clan offers capable allies without the academy’s rigid hierarchy, while Alba values the crafter and fighter behind the Dark Magus legend. (Chapters 157–215)

Inside Neverfall territory, the mystery becomes personal. A device left by the Dark Faction founder records the Atlas Orb clue and teaches astral projection, allowing Raze’s spirit to return temporarily to Alterian while his Pagna body remains behind. He uses the Dark Spirit identity to contact the Dark Guild and investigate the world that believes him dead. The discovery also changes how he understands Pagna’s history: an Alterian mage stood near the foundation of the Dark Faction, so Raze is not the first person to bridge these systems or pursue artifacts capable of joining worlds. (Chapters 223–243)

The Dark Magus revealed

The academy’s later assessment is deliberately turned into a killing ground, pushing Raze from concealment toward open leadership. He helps the students survive ambushes, reaches the fourth stage of Pagna cultivation, and develops Dark Edge Sword Arts by combining Demonic technique with elemental and Dark Magic. The immediate goal is power sufficient to survive clan heads and portal enemies, but the consequence is political: Raze’s companions begin choosing him over the institutions that enrolled them, because his decisions acknowledge their lives rather than treating them as test material. (Chapters 250–305)

Astral projection takes Raze back into Central Mage Academy and into memories of his former career. He had been a gifted professor rather than a lifelong combatant, and Ibarin’s betrayal helped turn professional disgrace into persecution. Those revelations explain both his remarkable formation knowledge and his distrust of respectable institutions. During the dimension crisis he adapts theory under pressure, rebuilds attacks with multiple elements, and returns to Pagna with a stronger conviction that the Grand Magus must be exposed as well as killed. (Chapters 306–340)

The main-clan trial and portal war remove much of his remaining cover. Raze enters the middle stage, fights Murkel Dockthron and senior warriors, and becomes the center of a coalition that includes students, teachers, Crimson Crane fighters, and mages. He is badly injured and forced to depend on others for survival, but that dependence is itself a development: the man who once expected every attachment to be used against him now plans around companions who knowingly remain at his side. (Chapters 345–451)

Joining Himmy, Charlotte, and Anna in Alter’s field operation gives Raze access to intelligence and another route toward Zon, though he insists that Alter’s objectives will not control his private affairs. During the Lethal Bite infiltration, he copies and counters clan methods, uses a cursed pill and new Dark Edge forms, and defeats Niang to take the Lux Sword. Anna’s analytical certainty makes her a rare confidant: he can tell her about his past without wondering whether she believes the impossible details of his rebirth. (Chapters 453–545)

Sabrina’s truth and Rayna’s promise

When Rayna proposes a political marriage, Raze sees practical value in Neverfall land and protection but does not pretend that his emotional past is empty. He recounts how Ibarin’s accusation cost him his academy post, how his first wife Sabrina continued to support him, and how she secretly investigated the illegal substances connected to Idore and Gizin. Trubin murdered her after the conspiracy learned what she had found. Her final gift, an enchanted blazer, preserves both her craft and the last proof of a life Raze could not save. (Chapters 549–568)

Raze accepts the marriage without claiming a love he has not yet developed. At the ceremony he and Rayna exchange rings as a promise, and he tells her that a promise he makes will be kept. The distinction matters: Rayna chooses the match and hopes to become important to him, while Raze grants her freedom rather than treating the alliance as ownership. Their relationship begins in strategy and grief, but his commitment to protect her is sincere and gives him a new household after years of defining himself by the one he lost. (Chapters 569–576)

The Behemoth assault immediately tests the network surrounding that marriage. Raze researches older Dark Magic, including Nafob Alok’s method for strengthening enchantments, and turns a defeated enemy’s power into a Legendary cursed shield for Tilon. He does not wield the shield himself; instead, Rayna carries his instructions to the battlefield, where Tilon uses its absorption, reflection, and returning edge to kill Polter and save Alba. Raze’s greatest creation at that point succeeds because knowledge, messenger, crafter, and warrior act as one chain. (Chapters 581–600)

The Bloody Woman and the Dark Faction

After the immediate Behemoth crisis, Raze enters the inter-faction tournament with enemies trying to define the Dark Magus as either a weapon or a threat. He uses the event to display the strength of his allies and to seize resources that can accelerate his own growth. His choices remain ruthless—he gives warnings only once and accepts conflict with Light and Dark Faction elites—but he increasingly spends his gains on a wider force, equipping the Crimson Crane and strengthening people whose survival is tied to his. (Chapters 601–684)

The struggle with Murkel reveals a danger Raze cannot fully control. When Raze uses the Divine Summoning Chalice, the artifact does not simply call an external helper: the Bloody Woman takes control of his body, changes his appearance, and supplies power capable of defeating an opponent beyond his normal reach. The intervention saves his campaign, yet it confirms that an unknown divine presence has been lingering around him and can act through him. Raze gains victory without gaining a complete explanation of the entity’s motives. (Chapters 685–755)

Murkel’s fall leaves the Dark Faction without its previous ruler, and Raze becomes the figure around whom the new order forms. He works with Amir and the Bonum Society rather than preserving the old hierarchy, learns that Bofan carried the identity Nafob Alok, and makes the Golden Globe the strategic center of his cross-world plans. Leadership gives him archives, personnel, and territory, but it also creates obligations: he can no longer vanish whenever revenge points elsewhere without leaving followers exposed to Alter’s retaliation. (Chapters 766–815)

Alter’s Deleters attack those obligations directly. Raze helps defend Flendon and the academy, creates stronger cursed weapons for companions, and confronts enemies whose systems and equipment do not fit either ordinary magic or Pagna cultivation. These battles prove the value of his hybrid approach, but losses such as Simyon’s sacrifice also expose its human cost. Raze responds by preparing an army and a network rather than retreating into private grief, turning the Dark Magus name into a promise that threatened communities expect him to answer. (Chapters 816–901)

Rylon and the Golden Globe

Raze’s accumulated power collapses at a critical moment, and the resulting danger forces allies and enemies to decide whether the man behind the Dark Magus legend is worth saving. Conflict with Belil is especially painful because Belil is Rayna’s father, a benefactor, and one of the few warriors Raze has always regarded as a possible lethal test. Their confrontation is therefore not a simple rivalry: it measures Raze’s strength against the family structure he married into and leads into sacrifice rather than uncomplicated triumph. (Chapters 902–941)

The route to Rylon and the Golden Globe exposes more of Raze’s earlier identity, including the name Jake Dove and memories he had not shared freely. Companions see the abuse, persecution, and losses that shaped his suspicion, while Raze is forced to experience them as something other than private fuel for revenge. Zon and the others become witnesses rather than tools. That exposure deepens their trust and makes the Golden Globe mission a shared attempt to reconnect homes, not merely Raze’s means of reaching his enemies. (Chapters 942–1036)

Raze ultimately obtains the Golden Globe after passing the threats and tests surrounding it. The God-tier artifact can bridge worlds, answering the search that began with the founder’s device, but possession does not make travel or war effortless. Raze must still build infrastructure, protect access, and decide who will be allowed to cross. With Charlotte’s help he completes a teleporter between Flendon and the Dark Faction academy, converting a singular artifact hunt into a durable transportation network for the society he is building. (Chapters 1019–1078)

War against Alter in Pagna

With a new base and cross-world options, Raze expands the Dark Guild’s reach and studies methods capable of countering Alter’s time users and Deleters. He creates increasingly powerful cursed weapons and distributes them according to each ally’s role, accepting that his own victory depends on others surviving encounters he cannot personally attend. The DM marking becomes a shared military resource, while his research into breakthrough items and curses makes craftsmanship as important to the coming war as his individual spell power. (Chapters 1079–1138)

Alter breaks the existing pact and brings superior weapons, systems, and Grand Magus power into Pagna. Raze’s response is personal—Safa and Simyon are among those endangered—but it is also strategic. He coordinates fighters from factions that previously treated one another as enemies, opposes the Deleters with purpose-built cursed equipment, and relies on sacrifice he cannot reverse. The end of the Neverfall Clan and the deaths around the conflict leave him angry, but they also remove any illusion that he can wage revenge without reshaping Pagna itself. (Chapters 1139–1187)

Rather than attack Alter with one faction, Raze visits former rivals and argues for a combined front. He frames the coming battle as a defense of Pagna against external control, while his own aim remains recovery of the Golden Globe and access to Alterian. The coalition is fragile because its members remember his killings and ambitions, yet his history of protecting people across faction lines gives his request weight. The Dark Magus enters the largest war in Pagna at the head of an alliance rather than a hidden ritual circle. (Chapters 1188–1207)

Raze fights Enaxx and Heino while the wider army holds Alter’s forces. His dark core advances to seven-star power, and his expanded Dark Edge formations let him engage Grand Magus-level enemies, but the breakthroughs crack and exhaust his body. Allies repeatedly return him to the fight, and Zon’s conflict with Red removes another system-level threat. By the war’s end, Enaxx is dead and Alter has lost its hold on Pagna; Raze has learned to win through an army that chooses him, not through isolation. (Chapters 1208–1278)

Wilton Academy and Ibarin’s exposure

Crossing into Alterian in his Pagna body gives Raze the return he spent years constructing, but vengeance now requires proof and preparation. He enters Wilton Academy under cover with companions who do not share his world’s assumptions, allowing him to observe how magic education and guild power changed after his death. He protects students during the Underfang conspiracy and teaches formation logic, recovering part of the professorial role that Ibarin’s accusation stole from him without abandoning the Dark Magus identity. (Chapters 1279–1380)

The academy exchange places Raze inside Central Mage Academy, where personal history and public corruption meet. He investigates hidden artifacts, contests elite students and teachers, and chooses to expose Ibarin’s memories rather than merely kill him in private. That decision reflects a major change in Raze’s revenge: death alone would leave the Grand Magus system’s story intact, whereas public evidence can return the blame to the people who earned it and prevent Ibarin from remaining a respected martyr. (Chapters 1381–1518)

Ibarin’s defeat and exposed memories destroy his authority, and Raze reaches eight-star magic during the confrontation. The victory vindicates part of Raze’s past, but it does not restore Sabrina or end the institutions that protected Ibarin. Raze therefore refuses to treat one Grand Magus’s death as completion. He leaves Central Academy with stronger magic, a public reputation no disguise can fully contain, and a clearer standard: the remaining enemies must lose both their power and the structures that make their crimes untouchable. (Chapters 1519–1523)

The Dark Guild rebellion

Raze returns to a Dark Guild that has grown far beyond the scattered sympathizers he once contacted through projection. Working with Harvey and Alen, he unites underground mages with a military network, though their methods and moral boundaries frequently clash. Raze mediates because both groups are necessary: Harvey preserves the persecuted community and its knowledge, while Alen can move people and resources openly enough to challenge guilds that have institutional protection. (Chapters 1524–1573)

The campaign against Glory Guild and Cerebus broadens Raze’s purpose from personal assassination to dismantling the machinery that exploits Alterian’s underside. He destroys facilities, gathers evidence, and prepares extraction methods against enemies whose bodies are sustained by unusual energy. His willingness to use Dark Magic remains frightening even to allies, but he directs it toward defenses and supply chains as well as individual targets. The Dark Guild becomes a rebellion with territory and civilians to protect, not simply an audience for the Dark Magus. (Chapters 1574–1619)

Gizin’s attack on the Underside tests whether that broader commitment is genuine. Raze fights while recovering from severe injuries, uses formations prepared across the battlefield, and learns to extract energy from enemies whose altered bodies resist conventional attacks. Allies sacrifice themselves to create the opening he needs. Killing Gizin therefore completes one strand of Sabrina’s revenge, but the cost prevents satisfaction: Raze is left with another community damaged by the Grand Magus and another obligation to rebuild what his war has exposed. (Chapters 1620–1660)

Noble Land and the fall of the Grand Magus

After Gizin’s fall, Alterian fractures rather than immediately healing. Idore remains protected in Noble Land, Trubin continues to enforce the old order, and Safa’s disappearance makes the next campaign painfully personal. Raze works through northern alliances and infiltration rather than launching a frontal attack. The restraint is hard won: he still wants the remaining Grand Magus dead, but he now measures plans by whether companions and civilians can survive them, not only by whether the target can be reached. (Chapters 1661–1691)

Raze enters Noble Land through disguise and deception, using the Face Change Mask and his formation knowledge to bypass defenses. When the operation turns against his allies, he retreats rather than sacrificing them for a chance at Idore. That decision directly contradicts the solitary Dark Magus who once expected every other life to be expendable beside revenge. Dame’s words and the survival of the group restore his resolve, showing Raze that withdrawing to preserve people is not weakness when it makes a better return possible. (Chapters 1692–1720)

The return is larger than Raze expects. Warriors from Pagna answer the help he gave them and cross through the Golden Globe, bringing Crimson Crane, faction, and personal allies into Alterian’s final war. They destroy mobile towers and open routes through defenses designed for mages. Raze’s two lives cease to be separate fronts: Pagna’s Qi specialists cover weaknesses in Alterian tactics, while his magic and artifacts give their attacks reach against Noble Land’s enchanted infrastructure. (Chapters 1721–1738)

Against Trubin and Idore, Raze combines nine-star Dark Magic, Dark Edge formations, extraction, and the powers accumulated in the God Slayer Blazer. His breakthrough creates a controllable black-hole-like sphere that consumes magic and energy, but its scale threatens his body and surroundings. He defeats the men directly tied to Sabrina’s death and the system that concealed it. The victory ends the Grand Magus order, yet Raze frames the result as a beginning for reconstruction rather than permission to rule Alterian through the same fear. (Chapters 1739–1765)

Protector of two worlds

Peace leaves Raze with a task revenge could never supply: deciding what to preserve after his enemies are gone. Alterian and Pagna rebuild, and he regards both as homes rather than treating one as a temporary route to the other. When Safa ascends to the Divine Realm, he follows because the sibling bond formed in the temple has become one of his most durable commitments. He defeats hostile recruiters and searches for her instead of accepting a new hierarchy’s claim over his future. (Chapters 1766–1777)

In the Divine Realm, Raze reunites with Safa and meets Bofan, whose history had guided the Golden Globe search. His Qi transforms into denser Divine energy, while Dark Magic, extraction, and his hybrid understanding continue to develop on a larger scale. He promises Safa that he will look after her, reversing the early period in which he denied responsibility for family. The promise is protective without erasing her strength or the years she survived without him. (Chapters 1777–1780)

Years later, Raze is described as the strongest figure in the Divine Realm and has developed a way to descend with his full power. His final intention is not conquest of that realm but readiness: if Alterian or Pagna faces another danger, he will return. The man who began by sacrificing strangers for one more chance at revenge ends by defining his will around two worlds and the people in them, carrying the Dark Magus name as protection as well as threat. (Chapters 1781–1783)

Appearance and personality

Raze’s original Alterian body is that of an elderly man with long white hair and a beard. After the rebirth ritual, he inhabits a young Pagna body whose original family was murdered. His hair becomes an important visible indicator of power and identity: it is often white when his magic is strongly expressed, can appear dark after changes in his condition, and turns long red when the Bloody Woman controls his body through the chalice. Robes, masks, and later the God Slayer Blazer help him conceal the face associated with the Dark Magus. (Chapters 1–2, 305, 525, 549, and 751)

He is analytical, suspicious, and habitually prepared for betrayal. His humor is frequently dry or cruel, especially when fear or pain would otherwise expose him, and he dislikes uninvited physical contact. Those traits come from abuse, public persecution, and the repeated use of loved ones against him, but they do not make him incapable of attachment. Raze watches how people act under pressure and extends trust slowly; once he accepts someone as family or keeps a promise, protection becomes an obligation he treats with the same seriousness as revenge. (Chapters 1–2, 27, 549, 568, 913–915, and 1692–1720)

Raze’s central development is not a change from ruthless to harmless. He remains willing to kill, curse, deceive, and terrify opponents, and he openly acknowledges that he is not a good person. What changes is the scale of responsibility he accepts. Safa, Simyon, Dame, Rayna, Liam, the Dark Guild, and eventually two worlds force him to distinguish purposeful ruthlessness from isolation. By the final conflicts he can retreat to save allies, expose an enemy before killing him, and measure victory by what survives afterward. (Chapters 792, 1519–1523, 1661–1765, and 1783)

Magic, cultivation, and abilities

Dark core and Dark Magic

Raze creates his new dark core by exploiting the Pagna body’s lack of an existing mana affinity. In his understanding, murder can bias an unformed core toward the Dark attribute; he therefore uses the assassin’s death and a blood formation to condense ambient energy around his heart. Spoken spell names help him recall the required formation quickly, while cultivation and killing dimension beasts raise Dark affinity only until the current core’s limit. The process is effective but inseparable from death, taboo practice, and the need to hide what he is. (Chapters 2, 8, 15, and 37)

Early spells show the system’s range and limitations. Dark Pulse is a projected attack; combining it with Pagna footwork produces the stronger Dark Strike. Shrouded Heart prevents Beatrix’s sword from killing him, while later bindings, wide-area darkness, extraction, and Dark Edge formations let him erase or consume magic and energy constructs. Mana depletion, bodily stamina, and the core’s star level limit output, and indiscriminate attacks threaten allies and surroundings. He therefore relies on positioning, prepared formations, and equipment rather than treating Dark Magic as limitless force. (Chapters 15, 37, 442, 747, 1208, 1374, and 1602)

His star progression changes both scale and danger. Raze rebuilds from a one-star core, reaches seven-star power in the Pagna war, eight-star power against Ibarin, and nine-star power during the final Noble Land campaign. Breakthrough strains can crack or disable his body, and the largest effects require allied protection. At nine stars he develops a controllable black-hole-like sphere that absorbs destructive energy, but control—not mere size—is what makes it useful. In the Divine Realm, Dark Magic remains part of his power after Qi transforms into Divine energy. (Chapters 1208–1267, 1513–1519, 1710–1760, and 1777–1783)

Elemental and time magic

Wind is Raze’s original affinity in Alterian, and his former wind core made him a highly accomplished wind mage while keeping his Dark Magic below its theoretical ceiling. His reincarnated core prioritizes darkness, but he retains formation knowledge for wind, lightning, ice, and other elements. He uses wind to propel himself and sharpen sword attacks, lightning and ice as alternate ranged options, and tightly controlled wind blades against Trubin. Non-dark elements are generally less powerful in the new body, yet their tactical variety prevents opponents from preparing for only one attribute. (Chapters 1–2, 41, 63, 163, 278, 525, and 567)

Time Magic comes through the God Slayer Blazer after it absorbs Heino’s power. Raze can briefly stop time or reverse his own position and condition, using the effect for rescue, infiltration, and combat resets. It is not a free correction of every mistake: reversal can undo gains as well as damage, the power is unavailable or unreliable during some dark-core breakthroughs, and the blazer’s curse consumes memories as a cost. Raze therefore uses time selectively and combines it with planning rather than depending on repeated resets. (Chapters 1240–1244, 1501, 1534, and 1718)

Qi, Descending Steps, and Dark Edge Sword Arts

Raze learns Pagna cultivation after reincarnation, beginning with foundation work and basic foot movement before Dame gives him the Ten Descending Steps. The technique accumulates greater force with successive steps and can amplify another attack at the end of the sequence. Its cost is equally direct: the full progression consumes large amounts of Qi, and early in his training Raze’s body cannot sustain repeated combinations. Cultivation nevertheless supplies speed, durability, and close-range options that conventional Alterian mages do not expect. (Chapters 7, 15, 100, 107, 149, and 275)

Dark Edge Sword Arts are Raze’s most developed martial-magic synthesis. He channels precise Qi sword forms through the Ghost Blade or another suitable weapon, then overlays wind or Dark Magic to create attacks such as Void Pulse, Eclipse Strike, Shadow Bind, Phantom Edge, Nightmare Veil, and Eternal Night. Individual formations serve different ranges, restraints, and destructive scales rather than being interchangeable names. They require control, positioning, Qi, and often a weapon capable of surviving the output; using the Ten Steps with them can leave him dependent on allies afterward. (Chapters 256, 478, 525–529, 1260–1266, 1511, 1710, and 1731)

By the later wars, Raze refines the formations through live combat and uses them against fortifications, towers, mages, and Divine-level enemies. Liam can reproduce some forms through his own special sword, demonstrating that the visible technique can be copied, but Raze’s full effect depends on his unusual combination of Qi control, spell knowledge, and Dark affinity. After ascension, his Qi becomes denser Divine energy, preserving the hybrid foundation while increasing its scale. The corpus does not establish a final fixed ceiling for his sword arts. (Chapters 1231–1239, 1511, 1710–1733, and 1777–1783)

Extraction, hybrid energy, and Divine cultivation

Raze develops extraction from his ability to understand both mana and Qi as usable energy systems. By making contact or establishing sufficient control, he can draw power from altered bodies or dispersed energy, weakening opponents while restoring or augmenting himself. The method is especially useful against energy-bodied fighters who resist ordinary wounds. It is not automatic: contact, concentration, and compatibility matter, and time reversal can conflict with the benefits by restoring an earlier state. Dame later imitates a slower version, confirming that the principle is teachable but not equally efficient for every user. (Chapters 164, 1602, 1622, and 1733)

The Bloody Woman’s possession and later Divine Realm cultivation add powers whose origins Raze does not initially control. The Divine Summoning Chalice allows the Bloody Woman to use his body and defeat Murkel, but Raze cannot choose the summoned identity or fully explain why she was already attached to him. After ascension, his cultivated Qi becomes Divine energy, and extraction continues to function at that scale. He eventually surpasses the local Divine factions, yet the exact upper mechanics of his final power remain open because the corpus summarizes years of later growth rather than cataloguing every stage. (Chapters 748–755, 805, and 1777–1783)

Enchanting, alchemy, and cursed items

Raze’s crafting begins with the theory he learned as an Alterian professor and adapts to Pagna’s power stones, Qi pills, monster materials, and weapons. He draws magic circles into or around a vessel, supplies mana and compatible materials, and can introduce a curse or seal to obtain effects beyond the item’s apparent grade. The result is never wholly predictable: conditions may bind an item to one user, failure can curse the wearer, and high-grade work requires rare energy and a vessel strong enough to survive it. (Chapters 33–49, 66, 93–110, and 160)

His products include marked pills, storage clothing, identity-changing masks, weapons, the Black Steel Earring, the portal-linked Statue, and specialist equipment for the Crimson Crane and allied armies. Raze designs around a wielder’s role rather than merely increasing raw force; Tilon’s shield rewards blocking, while other creations amplify poison, cutting, movement, or protection. Nafob Alok’s old Dark Magic research gives him an additional method for strengthening enchantments, and defeated enemies provide energy for Legendary work. Crafting consequently becomes the practical basis of the coalition that defeats Alter. (Chapters 177, 282–283, 582–600, 838–855, and 1105–1116)

The God Slayer Blazer is both his principal garment and a reminder that cursed power always has a price. Sabrina originally makes the blazer as an anniversary gift; later transformations raise it to God-tier status and allow it to store equipment, defend him, absorb powers, and grant abilities such as time manipulation. Its curse consumes memories, making every major use a threat to the experiences that define his motives and relationships. Raze continues wearing it because its capabilities are extraordinary, but also because abandoning it would mean abandoning Sabrina’s last work. (Chapters 305, 525, 568, 696, 1240–1244, and 1718)

Projection, portals, and formation theory

Astral projection is learned from Bofan’s recorded formation in Neverfall territory. Raze separates a mana-based spirit from his body and uses Dark Magic as a connection to Alterian, producing the Dark Spirit who can investigate and contact guild members across worlds. Projection consumes mana, lasts for a limited period, and leaves his physical body vulnerable. It is therefore useful for intelligence and research, not a substitute for transporting his full strength. His later use of teleportation circles and the Golden Globe grows from the same habit of treating dimensional travel as a formation problem rather than a miracle. (Chapters 237–243, 318, 405–407, 585–593, and 1078)

Raze’s formation expertise also reflects his former profession. He can read, reproduce, alter, and counter complex spell structures, teach rune logic to students, and prepare linked circles across a battlefield. These abilities support enchantment, portals, containment, extraction, and large-scale defense. Preparation time and physical access remain meaningful limits: circles must be drawn or embedded, allies may need to defend them, and unfamiliar otherworld systems cannot always be solved on first sight. His strength as a researcher lies in testing those unknowns without pretending that unexplained mechanics are already understood. (Chapters 305, 686, 1078–1101, 1392, and 1590)

Power progression

Stage / Realm / AbilityChapter(s)Notes
One-star Dark mage2Reincarnates into the murdered Pagna youth and deliberately forms a black mana core around his heart, restarting magic at one star.
Two-star Dark mage41His original core shell breaks and reforms with a second star, increasing mana control and capacity.
First-stage Pagna warrior43Forms a Qi foundation in his dantian and is explicitly recognized at the first warrior stage.
Second-stage Pagna warrior127A breakthrough expels further impurities and adds a second layer to his dantian.
Three-star Dark mage172Absorbing a higher-level power stone adds a third star to his Dark core.
Third-stage Pagna warrior212Breaks through from the second stage after the dimension-beast conflict.
Fourth-stage Pagna warrior277Is explicitly confirmed at the fourth stage during the mage confrontation.
Fifth-stage Pagna warrior300Absorbing Qi from Behemoth Clan warriors carries him to the fifth stage.
Four-star Dark mage332Absorbing the level-five power stone adds the fourth star to his core.
Sixth-stage Pagna warrior364Breaks into the sixth stage and the upper edge of Pagna's middle band.
Seventh-stage Pagna warrior530Crosses from the middle band into the seventh stage.
Five-star Dark mage715Replenishing mana during the tournament expands his core into its fifth star.
Bloody Woman possession (temporary, uncontrolled)748–755The Divine Summoning Chalice lets the Bloody Woman take over his body and overpower Murkel. Raze neither controls nor permanently owns this transformation.
Eighth-stage Pagna warrior803The tournament breakthrough raises his Qi cultivation to the eighth stage.
Six-star Dark mage / ninth-stage Pagna warrior911The same breakthrough adds a sixth magic star and carries his Pagna cultivation to the ninth stage.
Belil's transferred cultivation926–942Receives Belil's accumulated Divine-associated cultivation. The inherited reserve joins Raze's own Qi, but was transferred rather than independently cultivated by him.
Seven-star Dark mage1245Completes a new core shell and explicitly reaches seven stars.
Eight-star Dark mage1518Breaks through under attack at Central Mage Academy and stabilizes as an eight-star mage.
Nine-star Dark mage1660The Dark Guild battle completes his Dark core's ninth star, restoring the formal ceiling of his former life through a new affinity.
Divine Stage 101777After ascending, his Pagna Qi transforms into denser Divine energy and he identifies himself at the first Divine-stage tier.

Relationships

  • Safa: Raze’s younger sister in the Pagna body and his chosen Cromwell family. Protecting her becomes one of his deepest obligations, and he later ascends to find her.
  • Sabrina: His first wife in Alterian. Her loyalty, investigation, murder, and final gift shape his grief and revenge throughout both lives.
  • Rayna: Neverfall ally and later wife. Their political marriage begins with an honest promise of protection and develops into a lasting partnership.
  • Dame Narfous: Business partner, martial teacher, confidant, and eventual brother-in-law. Dame repeatedly restores Raze’s perspective when revenge or defeat isolates him.
  • Simyon: An early friend whose loyalty helps Raze accept responsibility for others. Raze creates the Black Steel Earring for him and carries the cost of his later sacrifice.
  • Liam: Academy companion and one of Raze’s closest surviving battle partners, particularly in the wars that cross Pagna and Alterian.
  • Alba: Leader of the Crimson Crane and one of the few people around whom Raze lowers his guard. Their alliance survives hard truths and gives his crafting a trusted fighting force.
  • Anna: Alter operative and Red Fortis soldier whose search for Zon overlaps Raze’s dimensional investigation. Her ability to assess truth makes her an unusual confidant.
  • Idore: Enchanter, Grand Magus, and final architect of the order Raze seeks to destroy. Their conflict ends in Noble Land after Raze’s two worlds unite against him.
  • Ibarin: Central Mage Academy principal who betrays and frames Raze. Raze later defeats him and publicly exposes his memories.
  • Trubin: Grand Magus battle mage who murders Sabrina. Raze finally defeats him during the Noble Land campaign.
  • Gizin: Grand Magus supplier tied to the illegal-substance conspiracy and the attack on the Underside. Raze kills him after the Dark Guild war.
  • Bofan: Alterian mage and Dark Faction founder whose records lead Raze toward astral projection and the Golden Globe; they later meet in the Divine Realm.

Items

  • Golden Globe: God-tier artifact capable of bridging worlds; Raze’s search for it drives his return to Alterian and the later movement of Pagna’s army.
  • God Slayer Blazer: Sabrina’s enchanted anniversary gift, later transformed into a God-tier cursed garment that stores equipment and absorbed powers at the cost of memories.
  • Dark Magus Robe: Raze’s earlier cursed storage and concealment robe, used while establishing the Dark Magus identity before the blazer becomes his principal garment.
  • Ghost Blade: Enchanted sword, also associated with the name White Flower, that Raze reforges and uses for Dark Edge Sword Arts.
  • Divine Summoning Chalice: Artifact used in the fight against Murkel; instead of a predictable summon, it allows the Bloody Woman to take control of Raze’s body temporarily.
  • Dark Magic Ring: Early cursed ring that tracks or supports Raze’s Dark affinity and restores mana from kills; its later exact condition is unclear.
  • Face Change Mask: Enchanted disguise tool that stores one face and applies it to another wearer, later used in infiltration and deception.