Zhang Yang
Zhang Yang is a reborn professional player who uses his second chance, accumulated game knowledge, and exceptional mechanical skill to found Lone Desert Smoke, lead Silky Soft Battle Team, and become the foremost Guardian of God's Miracle. His campaign begins as an attempt to avert the helplessness and violence that ended his first life, but grows into a sustained effort to build a guild, business, team, and family strong enough to withstand both virtual and real-world enemies. (Chapters 1–12, 508, and 856)
Biography
Lone Desert Smoke and Soaring Swords
In the first timeline, Zhang Yang entered God's Miracle two years late, eventually became a professional player, and fell in love with Lin Yu while helping her guild resist pressure from Liu Wei. His inferior resources and the sabotage surrounding Clear Water left him unable to match the Liu family, and Liu Wei ultimately came to kill him after marrying Lin Yu. Wounded but defiant, Zhang Yang dragged Liu Wei from a nineteenth-floor balcony and died with him. He then awoke five years earlier, just before graduation and the game's launch. Rather than pursue wealth through a field he did not understand, he chose the arena in which his experience gave him a real chance to change his standing and prevent the same outcome. (Chapters 1–3)
Zhang Yang entered the new server as the Guardian Zhan Yu with a three-part program: exploit known market trends, secure prominent Hardcore first clears to build a guild's reputation, and assemble a professional team capable of winning the S-Class League. His prior-life knowledge gave him routes, boss mechanics, and future talent to pursue, but he still had to execute each plan under current equipment and level limits. His early restraint was as important as his speed: he avoided inefficient pulls before acquiring an area attack, completed the difficult class trial for the unique version of Horizontal Sweep, and turned unfamiliar pickup groups into functioning raid parties by positioning players, managing curses, and protecting essential damage dealers. These clears made established guilds court him, yet he preserved his independence rather than becoming another organization's specialist. (Chapters 4–12, 20–29, and 36)
That independence became institutional when Zhang Yang took leadership of Lone Desert Smoke. He introduced a contribution system that rewarded quests, donations, achievements, and guild service with access to raids and equipment, giving ordinary members a route into progression while creating a reliable pool of raiders. He trusted Fatty Han, Hundred Shots, Han Ying Xue, and Wei Yan Er with leadership and gradually recruited players he remembered as future standouts, including Sun Xin Yu. His detailed knowledge of encounter timing remained valuable, but his deeper advantage became the ability to teach: he expected the group to practice coordinated positioning rather than merely follow a one-time trick, allowing Lone Desert Smoke to contest repeated first clears instead of depending forever on him alone. (Chapters 39–60, 78–99, 143, and 172)
Zhang Yang also converted virtual success into lasting resources. He secured a valuable White Jade City property, operated the Little Merchandize Shop, anticipated profitable recipes and materials, and used the resulting income to improve both his own position and the people around him. In large-scale play he coordinated Lone Desert Smoke with allied guilds, organized thousands of members into a command structure, and led the combined front line during White Jade City's expedition. He later seized Terra Nullius and developed Thunderstorm Castle, accepting that territory ownership brought responsibilities as well as revenue. These gains moved him from a talented lone tank toward the guild master, proprietor, and public figure he had intended to become after rebirth. (Chapters 89–92, 111, 128–129, 180–194, and 242–246)
The Soaring Swords tournament tested the other half of his original plan. Zhang Yang brought his selected team through regional opposition, adapted when rivals targeted him, and won the championship with teammates whose strengths he had deliberately cultivated. At the same time, his new history began to collide openly with Liu Wei: Liu Wei appeared in the competition under Imperial Sky and could no longer treat Zhang Yang as a powerless outsider. Winning did not erase Zhang Yang's old anger or resolve his complicated personal life, but it proved that the professional-team goal from Chapter 12 was no longer hypothetical. Lone Desert Smoke had become a competitive power, and Zhang Yang had begun matching the social and financial leverage that once excluded him. (Chapters 249–282)
Thunderstorm Castle and the Chaos Realm
After taking Thunderstorm Castle, Zhang Yang repeatedly had to defend what the guild had built. He supported members such as Endless Starlight during monster attacks, absorbed the cost of prolonged territory battles, and retaliated against Imperial Sky when it tried to break Lone Desert Smoke's position. Even severe guild losses did not make him abandon the defense; he treated survival, recovery, and counterattack as phases of the same campaign. His conduct reinforced the guild's confidence in him, while the rivalry with Liu Wei shifted from isolated player-killing toward competition between organizations with territory, money, and public prestige at stake. (Chapters 290–297 and 357–366, 391–394)
His individual progression increasingly served that wider role. Reaching Level 80 let him equip major pieces of the Titan set, including the Titan Wall and Titan Chest Plate, greatly expanding the punishment he could survive while holding a line. He pursued the Dimensional Key fragments and the unsealing of the Sword of Purging Devourer through quest chains that often required exploration beyond what his prior memory supplied. That distinction mattered: the second chance gave him leads, but unknown NPC histories, changed competition, and unique quest states still forced him to investigate, improvise, and ask his party for help. (Chapters 346–380 and 415–435)
As cross-region competition intensified, Zhang Yang's role extended beyond his own guild. In the Realm of Sacred Glory event he survived alliances among elite foreign players, read attempted deceptions, and waited for opponents to exhaust one another before committing. His victory showed both his caution and his willingness to use every legal mechanic available, but it also made him an internationally recognized target. Whether confronting Imperial Sky, contesting global rewards, or leading dungeon assaults, he increasingly operated under the pressure that other regions and major guilds planned around Zhan Yu specifically. (Chapters 437–443)
Entering the Chaos Realm opened progression that his old life had never put within reach. Zhang Yang acquired Felice as a battle companion and treated her as an autonomous partner, not disposable equipment; her transformations and attacks let them complete timed objectives and survive opponents that would otherwise have overwhelmed him. He pursued the scattered fragments of an S-Class inheritance before Japan-Korea players could contest them, endured its successive trials, and presented himself to Ares. Becoming the first player to obtain a class inheritance permanently fused Guardian survivability with access to two-handed weapons, Berserker skills, and the God of War's transformation powers. (Chapters 462–465 and 490–508)
The inheritance changed the scale at which Zhang Yang could act but not the responsibilities driving him. He used God of War Transformation to break a vast regional assault, combining flight, extreme durability, and wide Chaos-damage strikes with Felice and his equipment. Rather than hoard every drop, he continued distributing gear according to usefulness, including yielding a Mythical piece to Wei Yan Er when it improved her more. By the end of this phase, he had turned an initially defensive class into a battlefield centerpiece whose damage rivaled bosses, yet the long cooldown on transformation meant that timing and group support remained essential. (Chapters 511–538 and 563)
Demonic Invasions and the Final Championship
Zhang Yang's late-game strength made him less dependent on routine healing, which in turn freed Lone Desert Smoke's healers to stabilize the rest of a raid. He did not mistake that efficiency for complete self-sufficiency: the hardest encounters still required coordinated transformations, and he delayed S-Class inheritance bosses until the ten-player party's long cooldowns had recovered. Helping Han Ying Xue and Sun Xin Yu obtain their own S-Class inheritances gave Lone Desert Smoke three top-tier inheritors and fulfilled his older principle of developing a team rather than leaving every decisive task to Zhan Yu. (Chapters 587–612)
Outside the game, the household and company had become the security Zhang Yang once lacked. He maintained his physical training, worked as Silky Soft Holdings' chief executive, and built his daily life around Han Ying Xue, Sun Xin Yu, Wei Yan Er, and their companions. His feud with Liu Wei nevertheless remained dangerous. Zhang Yang humiliated him in-game and understood that business growth finally gave him the means to stand against the Liu family, but Liu Wei's willingness to use real-world violence confirmed that wealth alone could not make the conflict harmless. Zhang Yang's protective instincts therefore broadened from personal vengeance to safeguarding the people whose lives were now bound to his. (Chapters 592–601 and 661)
Within God's Miracle, territorial competition expanded into cross-region war and a gathering spectre crisis. Zhang Yang planned around Territory Command Orders rather than activating them blindly, cooperated with Crimson Rage when their interests aligned, and continued turning gathering and crafting advantages into supplies for Lone Desert Smoke. His pursuit of the Book of Revelation forced repeated confrontations with elite foreign players; completing it gave his party a major damage aura, resurrection, skill enhancement, and a large-area attack. These powers strengthened the group, but carrying the book also made death during its cooldown capable of dropping it, so its value came with a continuing tactical risk. (Chapters 685–734, 756–761, and 800)
The later spectre campaigns and Demonic Invasions demanded endurance more than a single trick. Zhang Yang fought through immense monster populations, sought NPC reinforcements when direct assaults failed, and relied on Felice's growing forms and the Phoenix Pet to extend his front-line presence. Before the second Demonic Invasion he explicitly treated the month of preparation as a race for levels and equipment, then helped survive successive waves and commanders. By this point his leadership had become iterative: assess why a defense failed, gather the required people or artifacts, and return with enough force to change the result. (Chapters 724–755 and 807–836)
Zhang Yang closed the supplied present-day narrative at the fourth World S-Class championship. In the deciding team battle he chose to fight all five members of Steely Dangs, using his defenses, God of War recovery, Felice, Phoenix, and a field of clones to dismantle them in succession. The victory was meant to break the opposition's confidence and carried Silky Soft Battle Team to the title. When real-world danger from Zhong Xiu Hua's death threatened everyone afterward, Zhang Yang moved the household abroad rather than expose them to retaliation. Years later he and his principal party had reached Level 300, conquered every Celestial-tier boss, retained the championship through the sixth league, and stepped away from competition; settled with a large family, he nevertheless agreed to return home and begin again when a new game offered them another shared challenge. (Chapters 853–856)
Appearance and personality
The corpus describes Zhang Yang as naturally strong and agile rather than unusually handsome; one observer at a reunion calls his face ordinary. Orphaned young, he developed through street fights before replacing them with formal practice in a university martial-arts society, and he maintains boxing and long-distance running after graduation. His athletic build and trained reactions transfer well to the game's brain-wave control, where his avatar is normally presented in heavy armor with a weapon and shield; during God of War Transformation, he assumes Ares's image and gains wings for flight. (Chapters 1, 78, 200, and 508–511)
Zhang Yang is calculating, competitive, and difficult to intimidate. He studies cooldowns, terrain, aggro, and player psychology, but his caution coexists with a taste for provocation once he believes he holds the advantage. He can be ruthless toward Liu Wei and hostile competitors, yet he is markedly more patient with inexperienced allies: he explains mechanics, permits learning failures, distributes rewards by need, and repeatedly assumes the most dangerous tanking position himself. His humor is often teasing or crude, especially around Fatty Han and Wei Yan Er, while his deepest recurring impulse is protective—first toward the future he wants to change, then toward the guild, team, and household that become his new life. (Chapters 17–30, 60, 98, 563, 601, and 856)
Abilities and gameplay
Zhang Yang's power combines an athletic player's reactions, knowledge carried across rebirth, the Guardian class's shield mechanics, an S-Class God of War inheritance, and unusually strong equipment and companions. His strongest late-game performance depends on how these layers interact; the corpus does not present every spectacular effect as innate to him.
Reborn knowledge and raid command
His memories cover market trends, quest opportunities, talented future players, dungeon mechanics, and professional competition. He uses that information to level efficiently, buy or gather resources before demand rises, and teach groups exact positioning and timing. The knowledge is not perfect foresight: content he never encountered, unique quest branches, and changes caused by his own early arrival can still surprise him. His practical strength is therefore the combination of memory with rapid encounter analysis—identifying line-of-sight terrain, safe zones, attack cycles, threat priorities, and when a limited skill should be saved. (Chapters 2–12, 17, 26–36, and 346)
As a commander, Zhang Yang assigns roles in terms other players can execute, reorganizes parties when a boss targets vulnerable members, and accounts for healing and mana limits rather than focusing only on his survival. He later scales the same reasoning to guild formations and national battles. This leadership has a limitation common to all coordinated play: a correct strategy still fails if members miss their positions or lack the required levels, equipment, consumables, or recovered transformation cooldowns. (Chapters 16–29, 60, 172, 180–194, and 612)
Guardian defense and control
Block is the foundation of Zhang Yang's Guardian play. It negates a frontal physical attack when timed correctly, generates Rage, reflects damage, and enables Shield Bash; at early skill levels and with supporting equipment, he reduces its cooldown enough to turn boss attack rhythms into a source of damage and threat. It does not protect his back, cannot ordinarily stop magic, and can be overrun by multiple independently timed attacks. Later system balance changes lengthen its cooldown, while the partial Book of Revelation eventually enhances Block into a one-second stance that counterattacks for Strength-based damage, generates thirty Rage, and creates substantial aggro on a five-second cooldown. (Chapters 9, 98, 103, 126, 129, 310, and 756)
His defensive kit supplements that active timing. Shield Wall sharply reduces incoming damage and can be used even under some status restrictions; Warrior's Will removes control effects, while Thunder Strike slows nearby targets and Charge both closes distance and stuns. He layers these tools with positioning, damage absorption, healing potions, and equipment effects rather than treating any one defense as absolute. Control immunity, attacks from behind, unblockable special bosses, forced movement, and extreme multi-hit pressure remain relevant counters. At the late-game peak, these layers let him withstand the coordinated ultimate skills of a championship team, but opponents can still threaten him by applying healing reduction before his large recovery effects. (Chapters 22, 98, 310, 355, 367, 849, and 855)
Vitality Aura and Rock Solid
Zhang Yang receives Vitality Aura as a skill-book reward after reporting the Spectres' invasion plan to Grand Magus Anthony Faylon. At Level 1 it raises the Vitality of party members within a thirty-meter radius by 4%, remains active until the caster dies or the effect is removed, and allows Zhang Yang to maintain only one aura at a time. Aura effects do not stack freely: a higher-level version overrides a lower one, while only one takes effect when their levels are equal. Aura Stones gradually raise his version to Level 7 for a 28% increase and eventually to the Level 10 maximum of 40%, making it a party-wide durability tool rather than merely a personal health bonus. (Chapters 159, 597, and 732–733)
The aura depends on party allegiance and interacts strongly with percentage-based health scaling. When Wei Yan Er is possessed and temporarily treated as an enemy, she loses Zhang Yang's Vitality Aura while the party simultaneously loses her Strength Aura; conversely, later equipment health gains are enlarged by the full 40%, so a chest plate that contributes roughly one million maximum HP produces about 1.4 million after the aura. It also operates alongside non-aura benefits from the Book of Revelation and Zhang Yang's Celestial equipment, letting even an ordinary pickup party gain a much larger health pool and additional protection as long as its members remain near him. (Chapters 711, 840, and 843)
Rock Solid, obtained from Antoine, converts immobility into a short defensive peak. Its Level 1 form requires Zhang Yang to remain in place and grants 10% Defense plus 2% damage reduction for ten seconds on a one-minute cooldown; each added level raises those values by another 10% and 2%, respectively, putting the unenhanced Level 10 ceiling at 100% Defense and 20% reduction. The Book of Revelation boosts the Level 2 form from 20% Defense and 4% reduction to 30% and 6%, a fifty-percent enhancement. By the final championship, the developed skill supplies 30% passive damage immunity for its ten-second window; stacked with Guardian, armor, shield, and God of War defenses, it temporarily pushes his total immunity past 100% and blanks the opening attacks of all five opponents, but the effect's stationary requirement and brief duration keep it from replacing his longer defenses. (Chapters 814 and 853–855)
Pressure, area damage, and anti-healing
Horizontal Sweep is Zhang Yang's earliest signature offense. Earned from a perfect hidden class trial, it deals 200% melee damage to nearby targets and initially carries a ten-second cooldown; it converts the Guardian from a single-target grinder into an effective pack tank and damage dealer. Destructive Smash, earned at S difficulty, likewise deals 200% melee damage while reducing received healing by 75% for ten seconds, making it important in boss races and professional PvP. He weaves those skills between normal attacks, Force Strike, Thunder Strike, and shield counters to avoid wasting the shared global cooldown. (Chapters 9–10, 20, 98, and 103–126)
Later skills expand his mobility and control through Heroic Leap, Blast Wave, and ranged Spear of Obliteration, while equipment adds attacks such as Frost Strike, Rising Dragon Strike, Charge Up Strike, and Sky Slicer. These are not all class-native powers: several come from weapons, books, or other equipped effects and can change when equipment is replaced. His highest burst often comes from deliberate combinations—for example, enhancing a multi-hit Sky Slicer with Charge Up Strike—while chance-based effects such as Rising Dragon Strike or Glare of the Death God are powerful but unreliable. (Chapters 300, 306, 355, 503, 756, 849, and 855)
Glare of the Death God
Zhang Yang learns Glare of the Death God from the only skill book dropped by the Black Dragon Anubask. Its ten-second mark gives each hit on an ordinary target a 10% chance to trigger a lethal effect; against players, the demonstrated proc leaves the victim with one HP and creates an immediate finishing opportunity. Bosses use a separate rule: the application itself can fail, its listed duration is reduced to five seconds, and each successful hit has a 10% chance to remove 1% of the boss's maximum HP, with no more than ten triggers from one cast. The mark has a sixty-minute cooldown and can be dispelled only by a player whose level exceeds Zhang Yang's. (Chapters 500 and 855)
Because the proc checks the number of hits rather than their damage, Zhang Yang summons the otherwise outdated Devastator to add rapid attacks while he, Felice, and his mount strike from other angles. Seven boss procs bring Aegolous from its berserk phase to 1% HP, while a later twenty-three-hit sequence against Amansari produces four; other bosses simply resist the initial cast, showing why the skill remains a high-upside option rather than a guaranteed execution. It continues to matter at the championship, where Zhang Yang, Felice, and Phoenix generate enough checks to reduce God's Left Hand to one HP before Felice finishes him. (Chapters 503, 596, 732, 799, 814, and 855)
God of War inheritance
Zhang Yang completes Ares's trial and receives the unique S-Class God of War inheritance. Its permanent benefits let him equip a two-handed weapon with a shield, access Guardian and Berserker skill trees through books, and gain God of War's Rage, a passive 50% attack increase. God of War's Shield provides 20% passive damage reduction for ten minutes on a one-hour cooldown. The inheritance transforms his damage without removing his core tank role: he can retain a shield's defense while applying the larger skill scaling of a two-handed weapon. (Chapter 508)
God of War Transformation raises maximum HP by 4,000%, Defense and Attack by 500%, gives a 90% chance to nullify magic attacks, grants flight, and generates one God of War Energy Point every ten seconds. It lasts two hours but initially has a seventy-two-hour cooldown, preventing casual use and forcing Zhang Yang to plan raids and wars around its availability. In transformed form, God of War's Crushing Strike spends three Energy Points to deal Strength-based Chaos damage across a 100-by-100-meter area; stockpiling Energy lets him repeat it against massed armies, and Chaos damage bypasses normal Defense and Magic Resistance. (Chapters 508, 511, and 538)
The inheritance develops through later instruction. Radiance of the God of War consumes full Rage to restore all HP on a thirty-minute cooldown, God of War Devastation deals 300% melee damage and can spend Energy to add targets in transformed form, and God of War Restoration restores HP lost over the previous six seconds. These abilities produce extraordinary recovery and area pressure, but each has conditions: Radiance needs Rage and can be weakened by anti-healing; Devastation's broad targeting needs accumulated Energy; Restoration only answers recent losses. The complete Book of Revelation can enhance selected skills and later shortens Radiance's effective cooldown, which is an item interaction rather than an inherent inheritance upgrade. (Chapters 508, 580, 800, 849, and 855)
Tribulation
At Level 160, Ares teaches Zhang Yang Tribulation, which costs ten God of War Energy Points and returns damage to the attacker for ten minutes. The demonstrated return can exceed the damage Zhang Yang receives—roughly doubling it in Chapter 736 and rising from about 450,000 to 1,000,000 and from about 500,000 to 1,300,000 in later championship exchanges—although the corpus does not explicitly isolate the source of that amplification. Its two-hour cooldown matches the duration of God of War Transformation, so he can ordinarily activate it only once per transformation and must first spend about one hundred seconds generating the required Energy. Against groups, it reverses focus fire: Zhang Yang combines it with Shield Wall and God of War's Shield so an attacking coalition hurts itself while his own defenses suppress the incoming damage, and in raids the returned hits also reinforce his threat lead over a competing tank. (Chapters 723, 736, 761, 849, and 855)
Tribulation has clear counterplay. Enemies can stop attacking or kite Zhang Yang until the ten-minute window expires, use low-damage actions, or force him to spend the reflection while a more important target remains protected; crowd control is less reliable because he carries Warrior's Will, mobility consumables, and status-clearing accessories, although a special targeting lock such as Apocalyptic Bondage can still restrict whom he attacks. Zhang Yang therefore saves Tribulation for high-output phases, such as a boss attacking every second near death, and uses it in the final championship to punish four opponents while he is forced to focus on God's Left Hand. Reflection does not make him invincible: when several fully healed S-Class opponents resume attacking together, their combined damage can still win the exchange after the skill ends. (Chapters 736, 849, and 855)
Gates of Hell
As the first player to reach Level 200, Zhang Yang receives the unique Gates of Hell system reward. The base skill creates a selectively targetable gate for ten minutes on a seventy-two-hour cooldown. Every target that Zhang Yang personally kills within one hundred meters is sacrificed to summon an Elite demon of corresponding level and strength; those demons last up to two hours and must remain within five hundred meters of the gate. The gate ignores incidental area damage but can be destroyed by direct targeting, while kills credited to allies do not feed it. These restrictions make the skill most effective when his party weakens many enemies and leaves the finishing blows to him. (Chapters 792 and 798–799)
Enhancement through the Book of Revelation doubles the gate's active time to twenty minutes, its conversion radius to two hundred meters, the demons' lifetime to four hours, and their operating range to one thousand meters without shortening the seventy-two-hour cooldown. Opponents can deny further conversions by leaving the effective radius or can focus the gate's one-million-HP body, so ordinary PvP does not automatically provide him an army. Its exceptional uses instead exploit bosses that continuously summon weaker creatures: against Hargino, Zhang Yang converts repeated groups of Spectres into Armageddon's Harbingers, and against Kenzack he turns waves of normal demons into nearly a thousand Elite reinforcements at a time. The Harbingers follow normal aggro and positioning limits and cannot receive friendly healing, but their attacks count as extensions of Zhang Yang for kill credit, allowing their accumulated damage to help Lone Desert Smoke secure the Celestial-tier first kill. (Chapters 799–800 and 834–836)
Companions and equipment interaction
Felice becomes Zhang Yang's battle companion in the Chaos Realm and develops several forms, including offensive Dragonhawk and healing Tree of Life forms. She can attack while Zhang Yang is controlled, scout from the air, change form according to the party's need, and later resist status restrictions. The Phoenix Pet adds flight, very high area damage, and fire affinity; against Hulkinsh, its absorption of fire attacks lets it tank an enemy that would otherwise pressure Zhang Yang. Their combined damage becomes comparable to his own, but both are still tactical partners whose form, target access, and survival shape what he can attempt. (Chapters 462–465, 511, 669, 749–758, 849, and 855)
Zhang Yang is especially adept at using an item's secondary function rather than merely its listed damage. He summons Devastator after its direct damage becomes obsolete because its rapid attacks increase the chance of triggering Glare of the Death God; he uses the paired Lover's Charm to reposition through an ally; and he balances Titan Wall's longer Shield Wall against The Guewitt's Shield's higher late-game defenses. His latest combat state is therefore highly loadout-dependent: at Level 300 he and the main party have conquered the available Celestial-tier bosses, but the narrative does not provide a final exhaustive skill sheet after their years away from competition. (Chapters 245, 503, 575, 596, and 856)
Physical combat
Outside the game, Zhang Yang is a trained martial artist with a naturally strong, agile body. After years of street fighting, he practices in a university martial-arts society and continues regular boxing and running; in his first life he defeats Liu Wei's bodyguards with fast footwork and combinations even while unarmed. These abilities remain ordinary physical training rather than supernatural powers, and a gunshot still gravely wounds him, underscoring the difference between his real body and the defenses of Zhan Yu. (Chapters 1 and 78)
Power progression
| Stage / Realm / Ability | Chapter(s) | Notes |
|---|---|---|
| S-class God of War Inheritance | 508 | Completes Ares's trial, permanently gaining the hybrid Guardian/Berserker framework and God of War Transformation. |
| Level 133 | 656 | A map-clear reward explicitly raises him to Level 133 while he remains first on the world ranking. |
| Level 135 | 668 | Further grinding produces the next exact confirmed level. |
| Above Level 140 | 677 | The party is explicitly confirmed to have crossed Level 140 before entering the Level 150–180 maps. |
| Level 160 | 723 | Reaches the inheritance-system threshold for his next God of War progression skill. |
| Level 170 | 750 | A continuous day and night of grinding completes the threshold. |
| Level 184 | 778 | First exact post-170 profile confirms that he has crossed Level 180 and reached 184. |
| Level 190 | 790 | Ten days after resuming regular play, he reaches Level 190. |
| Level 200 | 792 | Becomes the world's first player to reach the formal Level 200 threshold. |
| Level 203 to 207 | 801–802 | Reaches 203, then a championship reward immediately supplies three additional levels from 204 to 207; the consecutive gain is source-compressed across the two chapters. |
| Level 210 | 808 | The next exact profile confirms Level 210 after the long Sacred Enchantment quest chain. |
| Level 220 | 837 | Reaches the threshold that also permits his remaining core defensive skill levels to be maximized. |
| Level 230 | 845 | Is again the first player to reach the next formal ten-level threshold. |
| Level 235 | 848 | Twenty more days of grinding produce the last exact pre-epilogue level. |
| Level 300 | By 856 | The epilogue states that he and all members of his main party reached the game's level cap four years earlier. |
Relationships
- Fatty Han: Zhang Yang's closest longtime friend and trusted teammate. He uses future knowledge to steer Fatty toward Beastmaster, shares early opportunities with him, and relies on his loyalty even while constantly trading jokes and insults. (Chapters 3, 12, and 34)
- Han Ying Xue: A founding combat partner, healer, household companion, and eventual wife. Her immense healing lets Zhang Yang attempt otherwise unsustainable fights, while their teasing relationship develops into intimacy and a shared family. (Chapters 39–41, 99, 343, 509, and 856)
- Sun Xin Yu: An elite Thief whom Zhang Yang recognizes early as a future top player, then recruits as a principal teammate and partner. He trusts her with critical stealth objectives and helps her acquire an S-Class inheritance; they later raise a child together. (Chapters 99, 162–164, 245, 612, and 856)
- Wei Yan Er: Han Ying Xue's younger cousin and one of Zhang Yang's core party members. Their sibling-like bond is expressed through relentless teasing, shared domestic life, and his willingness to prioritize equipment that benefits her; she continues living with his family years later. (Chapters 39–41, 94, 563, and 856)
- Felice: His sentient battle companion and one of his strongest partners. Zhang Yang protects her rather than treating her as expendable, while Felice scouts, attacks, heals, and changes form to cover weaknesses in his otherwise tank-centered kit. (Chapters 462–465, 500, 511, and 758)
- Hundred Shots: A veteran player and guild officer whose judgment Zhang Yang respects. Zhang Yang deliberately recruits him, entrusts him with guild development, and fights beside him across raids and wars. (Chapters 39, 60, 143, and 601)
- Endless Starlight: A loyal tank whom Zhang Yang remembers from the previous timeline and actively seeks out. He mentors and assists Starlight while delegating important guild and raid responsibilities to him. (Chapters 6, 143–144, and 294)
- Liu Wei: The principal enemy linking Zhang Yang's two lives. Liu Wei kills him in the first timeline and later contests him through Imperial Sky and The Myth; Zhang Yang's drive to acquire status is inseparable from ensuring that Liu Wei can never again destroy his future with impunity. (Chapters 1–2, 270, 290, 592, and 601)
Items
- Sword of Purging Devourer: Zhang Yang's evolving signature sword, repeatedly unsealed and used for both area clearing and high-level combat. (Chapters 379, 386, 568, and 668)
- Dark Enigmatic Sword: His earlier assembled weapon, notable for its area-damage effect and central to his midgame progression. (Chapters 272–274 and 331)
- Titan Wall: A Titan-set shield that extends Shield Wall and anchors his Level 80 defensive build. (Chapters 283, 346, and 392)
- Titan Chest Plate: A recovered Titan relic whose set bonus and Titan's Shield absorption remain useful beyond its original level. (Chapters 350–355 and 608)
- Friendship Jade: Smaug's gift, carrying his aura and limited summoning power; Zhang Yang spends it to protect Lone Desert Smoke and later uses the relationship it represents to seek aid. (Chapters 260, 295–297, and 748)
- Lover's Charm: A paired teleportation charm Zhang Yang coordinates with Sun Xin Yu and later Han Ying Xue for emergency repositioning and support. (Chapters 245, 359, and 494)
- Book of Revelation: A unique book assembled from contested chapters, providing a party damage aura, resurrection, skill enhancement, and a large-area Chaos attack. (Chapters 701–723, 756–761, and 800)
- Heart of the Death Knight: An accessory used to shorten or clear disabling effects and supply emergency protection. (Chapters 346, 423, 494, and 581)
- Devastator: A massive Silver-tier servant first used for damage and later retained as a rapid source of hits for proc-based tactics. (Chapters 384–386, 409, 503, and 596)
- Heaven Shaker: A heavy weapon Zhang Yang wields with his God of War inheritance during large-scale combat. (Chapters 515 and 535–538)
- The Guewitt's Shield: A Mythical shield that replaces Titan Wall when its higher Defense, Vitality, absorption, and automatic Shield Bash become more valuable. (Chapters 565–575)
- Merlinda's Ring of Grateful: A ring whose healing shadow gives Zhang Yang emergency sustain in prolonged boss fights. (Chapters 192 and 316)
