Wei Yan Er
Wei Yan Er is a founding member of Lone Desert Smoke, the Berserker Drizzler, a principal competitor on Silky Soft Battle Team, and the heir whose coming of age places Silky Soft Holdings in her care. Introduced as an impatient teenage guild master, she develops into one of the party's strongest physical attackers while retaining the curiosity, appetite, and combative humor that define her place in its domestic life. Her preference for axes, Strength Aura, Class A Darkness Inheritance, and unusually high burst damage make her a central offensive partner from the first Gray-Silver boss through the final world championship. (Chapters 39–41, 302–339, 548, 615–616, and 856)
Biography
Lone Desert Smoke and Soaring Swords
Wei Yan Er first appears in God's Miracle as Drizzler, a Level 13 Human Warrior and the guild master of the original Lone Desert Smoke. She leads more than thirty players against Martyr Unduin, but the boss's massed fireballs repeatedly destroy the group. When most of the party abandons the attempt, Wei reluctantly disbands it rather than pretend her force can win; she nevertheless remains with her cousin Han Ying Xue and the newly arrived Zhang Yang for one last try. Her refusal to surrender until the situation is genuinely exhausted establishes both her stubbornness and her willingness to listen once Zhang offers a workable plan. (Chapter 39)
Zhang's line-of-sight strategy turns the failed raid into a three-player first kill. Wei follows his instructions, contributes the heavy strikes of a two-handed Berserker, and, as party leader, receives the right to name the winning group. Recognizing what the announcement can do for her struggling organization, she records the party as Lone Desert Smoke after Zhang yields the choice to her. The resulting server-wide notice gives the guild publicity that its earlier force could not earn by itself and begins Wei's long partnership with the player she habitually calls the “noob tank.” (Chapter 40)
The loot division reveals a more principled side of her fixation on money. Wei initially offers all of Unduin's equipment to Zhang because his strategy made the victory possible, insisting that wealth should be earned cleanly. She accepts a negotiated split only when he treats the kill as a joint effort. Zhang concludes that she and Han can be trusted in mutually beneficial ventures, and Wei immediately accepts his offer to take them through Hardcore Bangar Crypt. Their early alliance therefore rests not only on his mechanical expertise but also on her refusal to claim rewards she considers undeserved. (Chapter 41)
Repeated dungeons turn Wei from a headstrong guild master into a dependable member of a coordinated core. She eagerly opens loot, learns boss movement and safe-zone timing, and deposits superseded equipment in the guild storage instead of keeping it for herself. Her two-handed damage soon places her among the party's leading attackers; by the Hardcore Marzerway speed run she has substantial guild contributions and near-complete set equipment, while Zhang's directions help her restrain her threat just enough to avoid taking control of the boss. The lesson is important because her burst can exceed what an ordinary tank can safely hold. (Chapters 57, 73, 96, and 107)
As her equipment improves, Wei settles firmly into the Berserker identity. She argues for axes because Axe Mastery rewards that weapon type, reads the delayed attack interval of heavy weapons as an advantage for skill damage, and repeatedly supplies the party with high per-hit physical pressure. Against fortified targets, her wide weapon range is less affected by Defense than lighter attackers, and the narrative notes that a suitable higher-tier weapon could put her damage above Zhang's. She remains impatient during mechanics that require melee fighters to wait, but she does obey calls to withdraw from lethal area attacks and reflections once their timing is established. (Chapters 73, 148–151, 165–172, and 192)
Wei's loyalty becomes inseparable from her life outside the game. Still a schoolgirl, she is prepared to miss class to care for Han when her cousin is ill, and she instinctively sides with Han against Luo Yang Ming's harassment and the relatives exploiting their family company. At the Soaring Swords tournament, opposing teams identify Drizzler as a priority target because her burst can decide a match, so Lone Desert Smoke protects her while she charges vulnerable spellcasters. The team wins the championship, and the trip confirms a sibling-like bond with Zhang: they quarrel constantly, but trust one another in serious fights and return to Zhou Su City as part of the same increasingly close group. (Chapters 221, 249–252, 265–283)
Thunderstorm Castle and the Chaos Realm
Approaching her eighteenth birthday, Wei faces responsibility that makes even her usual companions recognize a change in her. She intends to use her legal majority to take control of Silky Soft Holdings and remove relatives who have been draining it, explaining that the company embodies the work of her late mother and aunt and cannot be left to people who will destroy it. The crisis becomes personal when her father, Wei Zhang Tao, dies in a crash presented as suicide: Wei cries through the night, suspends her birthday celebration, and temporarily stops playing while Han and their friends investigate. Evidence of sleeping medication and Luo Yang Ming's recorded confession exposes the death as homicide and reveals a further plan to kill Wei and Han after the funeral. Although the suspected mastermind avoids prosecution, Wei regains enough composure to audit the company accounts, confront the scale of the embezzlement, and begin cleaning up the damage while still mourning her father. (Chapters 302, 306–308, 320–322, and 329)
Silky Soft Holdings remains close to collapse because the missing funds, public scandal, and banks' refusal to lend leave a vast deficit. Wei and Han turn to Zhang, whose investment, together with Li Ru's, stabilizes the company and creates a new ownership structure. Both women support making Zhang chief executive, while Wei's need to continue school keeps day-to-day management from becoming her sole occupation. In parallel, she joins Zhang, Sun Xin Yu, Daffodil Daydream, Hundred Shots, and Lost Dream on the new Silky Soft Battle Team, turning the company she inherited into the public identity of her professional squad. (Chapters 329 and 339)
Inside the game, Wei's offense continues to grow around risk and Rage. When an encounter directs damage into her, incoming hits fill her resource quickly enough to let her use cooled-down skills almost continuously, provided Han can sustain the healing. Equipment remains a recurrent constraint: she spends a long period with an outdated Level 60 axe, regrets passing on a better sword, and eagerly replaces the old weapon when a suitable two-handed axe finally drops. Her progression is therefore powerful but uneven, with weapon quality and the tank's ability to protect her often determining whether her theoretical damage can be used safely. (Chapters 318, 367, 403, and 419)
Wei, Han, and Zhang also become a household rather than merely a raid group. The cousins pull Zhang offline to replenish their empty refrigerator, depend on his cooking, and involve him in the ordinary errands surrounding their shared life. In play, Wei and Han pursue a quest that cannot be shared and demand that he find them flying mounts, while Wei's curiosity and acquisitiveness continue to turn every unusual creature or drop into a new request. The pattern is affectionate as much as comic: she assumes that Zhang will provide help, and he increasingly treats protecting and equipping both cousins as part of his normal responsibilities. (Chapters 322, 435, and 492)
The Winged Monkey King marks a major refinement of Wei's build. She declines the Mythical Heaven Shaker, despite its enormous attack, because it is a hammer and she prefers the feel and mastery bonus of axes; she lets Zhang take it instead, then learns Thunder Blade from the same boss. Soon afterward she obtains the Abominating Guillotine Axe, whose synergy with Axe Mastery makes her Lone Desert Smoke's foremost pure Berserker without leaving her dwarfed by Zhang's inherited offense. Her instinctive generosity over Heaven Shaker and fierce possessiveness toward the later axe are consistent rather than contradictory: she gives up a superb weapon that does not suit her chosen specialization, then protects the one that does. (Chapters 513–515 and 547–548)
Wei's next advance begins when Ditch drops the first fragment of the Class A Darkness Inheritance. The other party members concede it because Zhang and Han already have Class S inheritances and its melee orientation does not suit Daffodil. Wei then searches for the remaining fragments with Hundred Shots, Lost Dream, and Galileo, but possession of the fragments is only the beginning: she must also clear the inheritance's quest chain, and its final boss is initially beyond the party. This delay separates her announced claim from her actual transformation into an inheritor. (Chapters 565–567 and 583–584)
Demonic Invasions and the Final Championship
At Level 120, Wei completes the Darkness quest after sustained help with its preliminary bosses and two final days of effort. The Class A inheritance gives her a permanent offensive and physical-defense passive, a two-hour transformation, a protective Shadow Orb, a melee Shadow strike, temporary control, a large area attack, and a conditional advantage against Holy targets. Its acquisition immediately elevates her above the party's Class B damage dealers, but its first trial also exposes a built-in weakness: in transformed form, Holy damage strikes her harder even as she deals extra damage back to Holy enemies. (Chapters 583–584 and 611–616)
The inheritance arrives in time for international professional play. Wei enters the world league as one of Silky Soft's four highest-class inheritors and is expected to secure a match if the three Class S players do not end the contest first. Her combat style remains direct, but it is no longer simple axe swinging: Darkness Transformation grants flight and survival on the scale needed for inheritance battles, while Shadow Curtain supplements Killing Cleave and Indiscriminate with an inheritance-area attack. Silky Soft's overwhelming inheritance lineup carries it through the tournament and reinforces Drizzler's standing as a world-level rather than merely regional competitor. (Chapters 625–632, 644, and 647)
Large regional wars give Wei an environment suited to that aggression. When Zhang is fighting elsewhere, she is one of the Class A inheritors on whom the China Region depends for kills; transformed, she moves through enemy formations as a cloud of darkness and combines abundant health with resistance to physical and Shadow damage. She relishes the scale of the fighting and becomes one of the party's most dangerous single-hit attackers, ranking behind Zhang overall only because his companions add to his personal damage. The inheritance does not make her a tank: focused bosses and prolonged elite pressure can still overwhelm her or the healers, especially when Zhang cannot redirect damage with Sacrifice. (Chapters 647, 672–673, 711, 719, and 731–732)
Wei continues to mature through both discipline and equipment choices. She learns to synchronize armor-reduction stacks with Zhang, yields a coveted flying mount when teammates have greater need, and reaches Level 200 as the sixth player in the world. The reward, Melodies of War, initially clashes with her poor singing: a missed lyric or long pause cancels it, and her first recitation takes half an hour. Practice reduces the channel to thirty-seven seconds and later eighteen, while the unusual interface lets her sing during other actions. Her improvement turns a comic handicap into a repeatable, unblockable area attack and demonstrates that even her most awkward skill can be trained. (Chapters 513, 759, and 793–816)
During the late spectre and demonic campaigns, Wei remains one of the core survivors around whom Lone Desert Smoke builds its assault groups. She helps race rival parties for main-story objectives, clears massed enemies with her inheritance and Berserker area skills, and survives the final phases of large commander fights alongside Zhang, Han, Sun, and Daffodil when most participants fall. Her Strength Aura continues to amplify the party's physical damage at this scale, including Zhang's wide attacks against summoned demons. The battles still require stronger tanks, healers, transformations, war machines, and allied players; Wei supplies elite offense and Shadow tolerance rather than replacing those other roles. (Chapters 733–744, 783, 807–835)
At the fourth World S-Class championship, Wei watches Zhang attempt to defeat all five members of Steely Dangs in the deciding team battle. His victory moves her to tears even as she hides the reaction behind a deliberately middling score, and she rewards his promise to name a finishing combination the “Drizzler Drop” with full marks. Silky Soft wins the world title, after which real-world danger sends the household first to Luxembourg and then Dubai. Years later, Wei is still an energetic, unmarried member of Zhang and Han's family household, now addressed as “Aunt Yan Er” by their children; she has also reached Level 300, cleared every Celestial-tier boss with the group, and retained the world title through the sixth league before stepping away from the competitive spotlight. When God's Miracle approaches shutdown, she is the first to ask whether they should enter its successor and declares that she will play a Guardian so Zhang cannot monopolize the class's fame. She then calls their former teammates as the family prepares to leave Dubai and return to Zhou Su City, ending her story ready to begin another game with the same people. (Chapters 853–856)
Appearance and personality
Wei is introduced through her Human Warrior avatar as a beautiful-complexioned girl who appears seventeen or eighteen, with a small, still-developing build. Her earliest visual pose—hands on hips while arguing with Han—matches the fierce first impression of Drizzler, and later combat scenes repeatedly frame her with an oversized two-handed axe, hammer, or scythe. Darkness Transformation surrounds her in opaque black cloud, leaving her eyes visible and allowing the shrouded figure and its floating weapon to fly without a mount. Years later, her youthful stature remains pronounced enough that shop staff sometimes question whether she is old enough to buy alcohol. (Chapters 39, 616, 719, and 856)
Her surface personality is noisy, curious, acquisitive, and intensely competitive. Wei asks endless questions, rushes toward unusual loot and pets, measures herself against the party's other attackers, and often spends resources for damage when more cautious players prioritize survival. That recklessness can make her a poor custodian of defensive group items, but it coexists with fairness and loyalty: she refuses unearned boss loot, returns replaced equipment to the guild, yields desirable gear when another player needs it more, protects Han, and assumes adult responsibility for Silky Soft when her family threatens it. Her teasing of Zhang and the others is a language of intimacy; when danger or grief strips the jokes away, she proves much more serious than her “little brat” reputation suggests. (Chapters 41, 73, 302, 322, 515, 655, 666, 702, and 856)
Abilities and gameplay
Wei Yan Er is a high-burst melee attacker whose build combines the Berserker class, slow two-handed weapons, axe specialization, party support through Strength Aura, and the offensive and defensive layers of a Class A Darkness Inheritance. Her effectiveness is highest when a tank controls threat and a healer lets incoming damage feed her Rage; without those protections, the same aggression that drives her damage can make her one of the party's easiest core members for a boss to kill. (Chapters 40, 107, 158, 318, 548, 587, and 615)
Berserker fundamentals and weapon specialization
As a Berserker, Wei receives a passive 10% increase to all attack damage and fights with two-handed weapons. Her first documented weapon has a 3.8-second attack interval: slow, but strong enough per strike to penetrate defenses that reduce lighter hits to almost nothing. She understands that the large damage range of a slow weapon also improves skills calculated from melee attack. This makes gear quality unusually visible in her performance—an outdated axe can hold her behind Zhang, while a current high-tier axe lets her surpass most of the party in raw physical output. (Chapters 40, 73, 192, and 367)
Although she can equip other heavy weapon types, Wei consistently prefers axes. Axe Mastery adds 5% Critical rate and damage while an axe is equipped, so the choice has both tactile and mechanical value. The Abominating Guillotine Axe finally gives her a Mythical weapon comparable to Zhang's and establishes her as Lone Desert Smoke's top Berserker. Her refusal of Heaven Shaker illustrates the tradeoff: the hammer has exceptional base attack, but cannot activate Axe Mastery and does not fit the specialization she intends to maintain. (Chapters 151, 515, and 547–548)
Rage, burst, and control breaking
Wei's active attacks consume Rage, which she gains by attacking and taking damage. Heavy incoming damage can therefore produce near-continuous resources while Han's healing keeps her alive, but this feedback loop is unsafe without support. High burst also generates dangerous threat: unlike Sun Xin Yu, Wei has no reliable aggro reset, and Zhang sometimes orders her to stop using skills and return to normal attacks. If a boss turns toward her, her armor and health do not provide a tank's security; Zhang specifically reserves Sacrifice for players like Wei because she can otherwise die before her damage matters. (Chapters 107, 165, 318, and 587)
Killing Cleave supplies finishing burst, while Tornado Cleave strikes surrounding targets and can kill a vulnerable player in one swing. Indiscriminate guarantees critical physical attacks during its ten-second window; the Superior Indiscriminate book extends that duration to fifteen seconds. Wei combines Indiscriminate with Tornado Cleave against groups below 20% health and with a full-Rage Killing Cleave against bosses, producing her most explosive conventional sequences. These combinations are powerful but not automatic: they require enough Rage, cooled-down skills, melee access, and restraint when reflection or survival mechanics make continued attacking dangerous. (Chapters 413, 556, 566, 644, and 666)
Warrior's Will lets Wei break a stun and makes her first attack after activation a guaranteed Critical Strike. This turns the control break into a burst trigger: against Lost Dream she immediately follows it with Destructive Smash and kills him in one critical hit, although opponents who expect the sequence can answer with invulnerability, evasion, or Vanish. The guaranteed Critical Strike can also combine with a Lucky Strike for six times the attack's ordinary damage. Destructive Smash adds anti-healing to her pressure; the A-difficulty form is described with 150% melee damage and a 50% healing reduction, allowing her to suppress recovery even though a Class S healer such as Han can sometimes overcome it. These skills give her meaningful PvP utility, but her impatient tendency to commit all-out means that disciplined opponents can still plan around her status break and burst window. (Chapters 170, 252, 400, and 628)
Strength Aura
Wei receives Strength Aura as a quest reward. At Level 1 it raises the Strength of party members within thirty meters by 2%, remains until her death or the effect is removed, and must be reactivated after logging in; like other auras, it does not stack with an equal duplicate. The percentage is especially valuable against high-Defense enemies because the added Strength can increase the portion of an attack that remains after Defense by much more than the headline percentage. (Chapters 158, 164, and 191–192)
Aura Stones provide its progression rather than ordinary skill points. A Middle-Tier Aura Stone raises Wei's version to Level 7, where it gives the party 14% additional Strength. The aura follows party allegiance: when a control effect temporarily turns her hostile, the group loses her Strength Aura just as she loses friendly Vitality Aura. At late levels its support remains relevant even beside spectacular inheritance powers, increasing Zhang's Strength enough to raise the damage of his mass attacks during a Demonic Invasion. (Chapters 608, 711, and 835)
Thunder Blade
Wei learns Thunder Blade from the skill book dropped with Heaven Shaker. For six seconds she repeatedly deals 100% melee physical damage to every target in melee range. She can move during the effect and is immune to status restrictions, but cannot perform any other action; activation requires a melee weapon and a full 100 Rage, followed by a three-minute cooldown. The skill is therefore both an area-damage channel and a brief answer to control, but using it locks her out of other skills for its duration and demands that she first build maximum Rage. (Chapter 515)
Thunder Blade later interacts with her inheritance rather than becoming obsolete. During transformed mass combat, it can be used beside Shadow Curtain and the party's other inheritance-area attacks to clear dense packs; it supplies mobile melee coverage while Shadow Curtain reaches a much larger fixed field. Because Thunder Blade deals physical damage, it remains subject to Defense and physical mitigation even when the Darkness kit gives Wei separate Shadow-damage options. (Chapters 645–647 and 696)
Darkness Inheritance
Wei obtains the first Class A Darkness Inheritance fragment from Ditch, then gathers the remaining fragments and completes a difficult quest chain before receiving the inheritance at Level 120. Shadow Wound permanently raises her damage by 45% and reduces incoming physical damage by 10%. Darkness Transformation lasts two hours on a seventy-two-hour cooldown, raises damage by 400% and maximum HP by 3,000%, grants a 30% chance to nullify magic attacks, generates one Darkness Energy Point every thirty seconds for inheritance skills, and allows flight while preventing her from using a mount. The long cooldown keeps this form for major bosses, wars, and tournament rounds rather than routine fighting. (Chapters 565–567, 583–584, 615–616, 647, and 696)
Dark Vengeance deals 250% melee Shadow damage for 50 Rage, reduces the target's damage and healing by 10%, and has a one-minute cooldown. In Wei's first transformed fight, the battle narration calls her opening use “Shadow Vengeance”; the high-damage first strike receives the inheritance's elemental amplification against a Holy enemy and deals more than 300,000 damage, but the passage does not establish a separate charge mechanic. Enemy of the Light creates the corresponding risk: during transformation she deals 50% more damage to Holy targets but receives 50% more Holy damage. Thus the inheritance rewards her against its favored enemy without providing universal elemental superiority. (Chapters 615–616)
Shadow Orb can protect Wei or an ally, halving incoming physical damage and granting immunity to Shadow damage for a base ten seconds. It costs ten Darkness Energy Points, can spend additional points to add one second each, has a thirty-minute cooldown, and is described as capped at one hundred seconds. Darkness Corruption instead spends three Energy Points to control a target for ten seconds, adding two seconds for each extra point, on the same thirty-minute cooldown. At one Energy Point every thirty seconds, a base Shadow Orb consumes five minutes of generation, while Darkness Corruption and Shadow Curtain each consume ninety seconds; extending Orb or Corruption further delays the next inheritance skill. Their Energy costs and long cooldowns therefore prevent Wei from repeatedly correcting reckless positioning. (Chapters 615, 647, and 696)
Shadow Curtain spends three Darkness Energy Points to cover a fifty-by-fifty-meter field and deal Shadow damage equal to eight times Wei's Strength. It is her inheritance's principal wide-area attack and scales directly with the same Strength that her equipment and aura emphasize. In regional war she uses the transformed body's physical and Shadow tolerance to stay inside enemy formations, and against Shadow Traps the affinity lets her deliberately trigger fourteen traps for the party while taking markedly reduced damage. This tolerance is not immunity to all danger: non-Shadow magic, Holy damage, sustained physical focus, and the transformation's seventy-two-hour cooldown remain meaningful limits. (Chapters 615, 645–647, 672, and 711)
Melodies of War
Wei earns Melodies of War by becoming the world's sixth player to reach Level 200. A successful recital deals an unblockable 300,000 damage, increasing with her level, to all targets within one hundred meters on a thirty-second cooldown. It has no separate casting animation and can be performed while she uses other attacks, but she must complete every lyric correctly without pausing for more than three seconds; an error cancels the attempt and forces her to restart. (Chapter 793)
Her tone-deafness initially makes the skill impractical, with the first successful recital taking roughly thirty minutes. The corpus gives conflicting intermediate timings: Chapter 793 says memorization brings the recital down to thirty seconds, while Chapter 794 describes it as thirty-seven seconds after several days of practice. This is an internal inconsistency rather than a clean progression. By a later battle, however, the text unambiguously gives her recital time as eighteen seconds, and she learns that the game's brain-wave interface can accelerate the internal recitation beyond ordinary speech. The result is a skill whose ceiling depends unusually heavily on player training: it eventually overlays unblockable area damage on her existing actions, but concentration, lyric accuracy, and recital speed are genuine mechanical constraints. (Chapters 793–794 and 815–816)
Party interaction and limitations
Wei works best behind a Guardian who can establish threat, reduce enemy armor, and rescue her from target switches. She becomes especially practiced at alternating Cripple Defense with Zhang so that five stacks can be applied within seconds, after which her two-handed attacks lose far less damage to the target's Defense. Han's healing enables the opposite interaction: Wei can accept some incoming damage to gain Rage and accelerate her skill use. Together, these synergies explain why her party damage is higher than her solo safety would suggest. (Chapters 107, 318, 513, and 587)
Her own decisions are the final limitation. Wei frequently prioritizes damage potions, loot, or immediate attacks over self-preservation, and her companions decline to give her some protective group items because they expect her to forget their defensive purpose. Yet she can follow precise mechanics, yield upgrades for the group's benefit, and use inheritance resistance to absorb hazards deliberately. The distinction is not that she lacks tactical understanding; it is that her appetite for battle makes disciplined restraint the part of her kit most dependent on Zhang's commands and the party's support. (Chapters 148–151, 655–666, 702, 711, and 759)
Power progression
| Stage / Realm / Ability | Chapter(s) | Notes |
|---|---|---|
| A-class Darkness Inheritance | 615 | Completes the quest and gains permanent Shadow-aligned bonuses, flight-capable transformation, and Darkness Energy skills. |
| Level 200 | 793 | Becomes the world's sixth player to reach the formal Level 200 threshold. |
| Level 300 | By 856 | The epilogue states that Zhang Yang and all members of his main party reached the game's level cap four years earlier. |
Relationships
- Zhang Yang: Wei first trusts Zhang after he rescues her failed boss attempt and divides the rewards fairly. Their bond becomes explicitly sibling-like: she calls him “noob tank,” argues over food and equipment, depends on his protection, and remains in his family household years after competition ends. (Chapters 39–41, 276, 322, 435, and 856)
- Han Ying Xue: Han is Wei's older cousin, healer, housemate, and closest family ally. Wei is protective when Han is ill or harassed, while Han supports her through their corporate inheritance crisis and enables her dangerous Rage-based combat with exceptional healing. (Chapters 39–40, 221, 249–252, 302–322, and 616)
- Sun Xin Yu: Sun is a fellow core attacker and friendly rival whose control and aggro-clearing tools challenge Wei to improve. Their duels teach Wei the value of timing Warrior's Will, and Sun later helps protect the cousins in the real world before becoming part of the same household. (Chapters 96, 252, 321–322, and 856)
- Fatty Han: Wei trades constant insults with Fatty while fighting beside him in dungeons, leagues, and wars. She teases his dependence on pets, but he is also one of the few friends invited to her quiet birthday after her father's death and one of the former teammates she calls when the group decides to return home. (Chapters 57, 313, 322, 644, and 856)
- Daffodil Daydream: Daffodil develops alongside Wei as a principal damage dealer and later a fellow Class A inheritor. The two fight together on Silky Soft Battle Team and supply complementary melee and spell area damage in inheritance-scale encounters. (Chapters 96, 265, 565, 632, 696, and 830)
- Hundred Shots: Hundred Shots is a veteran guild officer and long-serving party member. Wei initially measures her attack against his, later searches for inheritance fragments alongside him, and continues treating him as part of the extended team she wants to gather for the next game. (Chapters 57, 96, 567, and 856)
- Lost Dream: Lost Dream is another core melee teammate and professional competitor. He temporarily ranks near the top of the party's damage, but acknowledges that Wei's completed Darkness Inheritance decisively raises her burst above his. (Chapters 265, 329, 567, and 616)
Items
- Friendship Jade: The jade belongs to Zhang Yang and is bound to him, not Wei. She sees its Spectre disguise and Smaug summon, immediately asks him to give it to her “to play,” and is refused because transfer is impossible; a later charge of the summon helps save her and the rest of Lone Desert Smoke during Thunderstorm Castle's fifth defensive wave. (Chapters 260, 288, and 296)
- Heaven Shaker: This Mythical two-handed hammer drops while Wei, Han, and Zhang are adventuring together. Wei has first claim as the party's Berserker but declines it because she prefers axes, generously giving Zhang his first opportunity to enjoy a two-handed weapon; when he later teases her over a new axe, she explicitly invokes having let him take Heaven Shaker. (Chapters 515 and 547)
- Thunder Blade: The melee skill book drops alongside Heaven Shaker and is assigned to Wei, who immediately consumes it to learn a six-second moving area attack that grants immunity to status restrictions while active. (Chapter 515)
