Han Ying Xue
Han Ying Xue is Lone Desert Smoke's principal Priest, a founding member of its elite party, and one of the six holders of an S-Class inheritance. Her ability to keep a tank, raid, or battlefield alive makes her central to Zhang Yang's rise, while her inheritance in Silky Soft Holdings and guardianship of Wei Yan Er bind the guild's professional team to a real-world company and household. Behind her deliberately flirtatious, lazy persona, she is a technically accomplished healer whose judgment repeatedly determines whether an encounter remains recoverable. (Chapters 36, 94, 249, 307, 618, and 856)
Biography
Lone Desert Smoke and Soaring Swords
Han Ying Xue first meets Zhang Yang by accident while playing as Little Snow. Lost inside the Golden Venomous Python King's hidden cave, she finds him close to death and heals him rather than opening the nearby chest or waiting to take advantage of his fight. Her Level 10 Black-Steel equipment is already sufficient for the task, and once they party together she offsets the boss's unavoidable venom while Zhang Yang blocks its physical attacks. The encounter establishes the division of labor that defines much of their partnership: he reduces preventable damage and holds the enemy, while she watches the health bar and restores what his defenses cannot stop. (Chapter 36)
She soon becomes part of the small group from which Zhang Yang builds Lone Desert Smoke. Early battles expose both her value and the burden placed on a sole healer: against sustained boss damage she complains of exhaustion but continues because Zhang Yang's death would collapse the party, while in later encounters the group plans around her ability to pre-cast Regeneration before shared damage lands. She learns to work from the rear, respond after fear or forced movement breaks the formation, and reserve attention for whichever target cannot protect itself. By the time the party is contesting repeated first clears, her healing is not an emergency addition but one of the assumptions underlying Zhang Yang's strategies. (Chapters 39–55, 67, 72, and 103)
Their in-game partnership becomes a real-world friendship when Han Ying Xue and Wei Yan Er meet Zhang Yang and Fatty Han in Zhou Su City. The meeting reveals that Little Snow's ordinary avatar face is a disguise: outside the game she is a striking young woman recently returned from studying business management in the United Kingdom. She is also Wei Yan Er's older cousin and practical guardian, setting limits for her even while indulging her mischief and treating experience with people and business as more important than conventional schoolwork. That mixture of responsibility and permissiveness explains why Wei Yan Er respects her more readily than her own father and why the cousins operate as a unit in both the guild and daily life. (Chapters 94, 149, and 270)
Han Ying Xue and Wei Yan Er inherit shares in Silky Soft Holdings from their mothers, who founded the company together and died in the same plane crash that killed Zhang Yang's parents. The shares were managed by their fathers while they were minors, but family patronage and poorly run subsidiaries put the business and its reputation at risk. Han Ying Xue rejects the persistent Luo Yang Ming, whose pursuit is tied to his desire for control of the company, and accepts Zhang Yang's intervention when he publicly poses as her partner to drive Luo away. The disclosure of their common loss deepens the trust among Zhang Yang and the cousins, while the company gives their gaming success a real-world institution to represent. (Chapters 249–250 and 263)
As Lone Desert Smoke enters Soaring Swords, Han Ying Xue expands from single-target support into a raid and professional-team healer. She develops disassembly mastery with resources from Zhang Yang's shop, combines Healing Shower and Mending Prayers with Fantasy Sweetheart during raid-wide damage, and competes as a member of the team sponsored by Silky Soft Holdings. When Zhang Yang is detained before a tournament match, she does not assume that the team must forfeit; she proposes buying time through the opening round in the hope that he can return for the next. The championship confirms that the party can preserve its plan under disruption, and her decision-making helps carry the group until its missing captain arrives. (Chapters 237, 249–280)
Thunderstorm Castle and the Chaos Realm
After the tournament, Han Ying Xue remains the party's stabilizing center as encounters become more mobile and mechanically dense. She keeps summoned veterans alive with Regeneration, heals Zhang Yang in the narrow window created by an interrupted boss cast, and works at full capacity when damage patterns leave no room for her habitual jokes or complaints. Her strongest performances are not simply high numbers: she reads when a tank needs immediate recovery, when a damage-over-time effect can maintain secondary targets, and when the party must reduce incoming pressure instead of expecting her to heal through it indefinitely. (Chapters 297, 315–316, 402, 428, and 455)
The cousins' real-world crisis worsens when coordinated defect reports cut off sales and threaten Silky Soft Holdings' access to bank financing. Han Ying Xue understands the chain from damaged reputation to stagnant inventory, falling share prices, and a possible takeover, but the sabotage creates a deficit too large for the company to solve internally. Zhang Yang and Li Ru invest enough to stabilize the firm, after which Han Ying Xue and Wei Yan Er use their voting position to place Zhang Yang in the chief executive role. The arrangement formalizes what their guild sponsorship had already begun: Han Ying Xue supplies the inherited corporate base, Zhang Yang brings new capital and game-derived revenue, and their professional team becomes an extension of the rescued company. (Chapters 303, 307, and 339)
Threats surrounding the company also reshape their household. After sabotage leaves the cousins isolated from much of their extended family and a suspicious fire raises concern about retaliation, Zhang Yang helps protect them and lives with them for a period. Their Chinese New Year reunion with Sun Xin Yu grows from necessity into a chosen family, and later Han Ying Xue treats Zhang Yang's new house as a shared home, even inviting Daffodil Daydream to move in. Her domestic dependence—especially expecting Zhang Yang to cook and shop—remains a running joke, but the household is also a practical support network created after the cousins lose trust in their relatives. (Chapters 339–340, 390, 425, and 435–436)
In the game, her equipment and companions broaden what she can contribute when healing demand is low. The Red Gold Crab gives her a combat mount whose attacks, combined with her own, can embarrass ordinary dedicated damage dealers, while the Cloak of the Dark Wings eventually adds healing or damage and independent flight. She can switch from Regeneration and Holy Shield to Punishment Ray, Putrefying Poison, or ranged attacks from the rear, but this offense remains conditional: level suppression limits the crab, and any sudden health loss immediately pulls her back to support. Her battlefield role therefore grows wider without ceasing to be healer-first. (Chapters 343, 351, 434, 459, and 562)
Han Ying Xue's relationship with Zhang Yang shifts from provocative banter and feigned romance into a genuine intimate partnership, while her rivalry with Sun Xin Yu gradually becomes coexistence within the same household. In combat, the trust behind that arrangement is already visible: Zhang Yang sends Han Ying Xue and Wei Yan Er into the front line together because he knows she will protect her cousin, and Han works alongside Sun in territory defense and the principal party. By the end of this phase, she is simultaneously Zhang Yang's healer, business partner, housemate, and lover—a convergence that makes attacks on the guild or company inseparable from threats to her family. (Chapters 482, 509, 535, and 553)
Demonic Invasions and the Final Championship
Han Ying Xue first helps Wei Yan Er complete the Darkness Inheritance chain, reinforcing her long-standing habit of putting her cousin's progress into the party's larger needs. Her own route to an S-Class inheritance begins when the European Hell Family contests the ten Milkmaid Deity fragments. Rather than risk a straightforward duel against a disguised opponent, Zhang Yang uses the challengers' own deception against them and wins the missing pieces, then gives the completed keepsake to Han Ying Xue. She later completes the inheritance quests with the main party's assistance, turning one of the game's best conventional Priests into the unique Milkmaid Deity inheritor. (Chapters 550–552, 583, 615, and 618)
That inheritance changes the scale of encounters she can preserve. During a battle against McLaren, Milkmaid Deity Transformation lets her keep twenty transformed players above danger despite repeated area attacks; percentage-based Regeneration then uses their enormous health pools as a buffer rather than forcing her to refill them with direct casts alone. In regional conflict, Milkmaid Deity's Ripple restores the surviving Chinese force after Forbidden Scroll damage, negating the intended finishing effect for players whose maximum health is high enough to survive the initial assault. Her power thus becomes strategic rather than merely local: an enemy can spend a rare battlefield resource and still fail to convert damage into casualties if Han is alive, transformed, and holding enough Energy. (Chapters 639, 653–654, and 683–689)
She also becomes a credible professional duelist without abandoning her class identity. Milkmaid Deity's Protection and self-healing let her endure focused attacks while Putrefying Poison and the battle companion Messick wear opponents down; even a healing-reduction attack does not automatically overcome her S-Class output. This approach carries her through individual league matches and helps Silky Soft Battle Team project three different S-Class threats through Zhang Yang, Sun Xin Yu, and Han herself. Her leaderboard position trails damage-focused inheritors because she is a healer, but the corpus repeatedly identifies her as the leading Priest and treats her survivability as comparable to the other top inheritors. (Chapters 628, 632, 637, 690, and 692)
In later wars, Han Ying Xue acts as both healer and trusted field representative. She and Sun Xin Yu negotiate with Dusk Phoenix during a territory struggle, and Han serves as a safe temporary custodian for high-risk objects when Zhang Yang attempts routes likely to kill him. She also remains one of the few players expected to survive coalition attacks and demonic battlefields after ordinary parties collapse. This trust has tactical limits: carrying a Legendary object constrains reckless participation, channeling can be interrupted, and percentage-based effects such as Dominator Aura can outpace even her transformed healing by scaling directly with the recipients' vast maximum HP. (Chapters 722, 736, 741, 772, and 809)
By the final campaigns, Han Ying Xue has reached Level 200 early enough to earn Lunar's Imprisonment, wears Celestial God of Life's Glory pieces, and remains among Lone Desert Smoke's best-equipped and most skilled healers. After Silky Soft Battle Team wins the world title, the real-world danger created by Zhong Xiu Hua's death leads the household to take temporary refuge in Luxembourg and then settle in Dubai. Years later Han and Zhang Yang have a son, the core party has reached Level 300 and retired after retaining the championship through the sixth league, and she is the one who brings home the advertisement for Glory. Her enthusiasm for the new game helps turn the family's planned return to Zhou Su City into another shared beginning. (Chapters 793, 837, 846, and 853–856)
Appearance and personality
Little Snow's avatar is tall and slender with an exaggerated hourglass figure, beautiful eyes, and an intentionally ordinary face. The game does not permit body-shape alteration, but facial appearance can be changed; when the party meets offline, Han Ying Xue is revealed as a striking woman in her early twenties with refined features, long legs, a narrow waist, and a mature, curvaceous build. Her usual combat presentation is that of a cloth-armored Priest positioned behind the front line, later supplemented by a flying cloak, battle mounts, and the divine appearance and flight of Milkmaid Deity Transformation. (Chapters 36, 67, 94, 434, and 618)
Han Ying Xue is playful, provocative, materialistic, and openly fond of comfort. She regularly teases Zhang Yang, bargains over travel costs or equipment, complains when sustained healing becomes exhausting, and cultivates an image of laziness. That performance can hide her discipline: she continues healing when stopping would wipe the party, diagnoses Silky Soft Holdings' financial danger in practical terms, and makes fast tactical decisions when Zhang Yang is absent. She is protective of Wei Yan Er but not conventionally strict, emphasizing social judgment and future business responsibility over school rules while remaining the person her cousin most respects. (Chapters 55, 149, 197, 280, 307, and 369)
Her confidence borders on theatrical dominance. She describes herself through queens and emperors, manipulates tone and charm to recruit help, and uses self-healing to frustrate duelists who expect a Priest to be passive. Yet her courage is neither perfect nor mindless: she dislikes frightening environments, has a terrible sense of direction, recognizes when healing nerfs or encounter math make a fight unrealistic, and keeps emergency skills in reserve instead of spending them for spectacle. The resulting personality is less carefree than it first appears—she enjoys making others carry ordinary burdens, but accepts extraordinary responsibility when her party or family actually depends on her. (Chapters 36, 62, 304, 351, 513, 628, and 654)
Abilities and gameplay
Han Ying Xue's late-game performance combines high-level Priest healing, unusual skill books, an S-Class Milkmaid Deity inheritance, PvP control, companions, and exceptional equipment. Her reputation as the game's foremost healer is demonstrated across raids and regional battles, but not every effect she uses is innate: flight initially comes from the Cloak of the Dark Wings, offense is partly supplied by the Red Gold Crab and Messick, and the God of Life's Glory repeat-cast effect belongs to her set equipment. (Chapters 167, 351, 434, 618, 628, 692, and 837)
Priest healing and mitigation
Regeneration is the foundation of her sustained healing. She pre-casts it before predictable area damage, maintains it on tanks or multiple secondary targets, and exploits its percentage-based form when transformed allies possess millions of HP. Direct and area tools—including Healing Shower, Mending Prayers, Healing Bond, and later Chain Healing—cover sudden losses that a heal-over-time effect cannot repair alone. This kit is strongest when she anticipates the damage pattern: forced movement, fear, interrupted casting, or an unexpected spike can delay recovery, while too many simultaneous targets divide her attention even when raw healing remains high. (Chapters 72, 103, 192, 223, 262, 314–316, 618, and 639)
Holy Shield absorbs damage equal to 200% of her Magic Attack in its demonstrated form, letting her protect a target before a lethal hit or cover a casting window. Because it absorbs rather than heals, it remains useful when a system balance change reduces Priest healing by roughly one third, although that same change lengthens its cooldown. She also uses Dispel to strip hostile effects and makes boss mechanics trivial when removable buffs are the main threat. These tools reward timing rather than continuous casting: a shield used too early may be unavailable for the actual spike, and repeated debuffs or boss attacks can arrive faster than its cooldown permits. (Chapters 272, 304, 310, 428, 513, and 666)
Rise Anew gives a selected ally an automatic return after death, allowing Zhang Yang to attempt solo quest conditions or survive otherwise unavoidable lethal attacks. Redemption instead revives a fallen party member after combat conditions permit a cast. Neither replaces ordinary healing: instant-kill mechanics can leave her no opportunity to intervene before death, Rise Anew must be placed in advance, and a revived tank can immediately die again if the incoming pressure has not changed. Han therefore uses resurrection as a contingency layered behind mitigation and recovery, not as proof that the party can ignore encounter mechanics. (Chapters 314, 458, 504, and 521)
Life Aura and Requiem
Han receives Life Aura as the Priest-specific reward for the main quest reported in Chapter 158. At Level 1 it increases healing received by party members within thirty meters by 3%, persists until Han dies or the effect is removed, and occupies her single active-aura slot. An equal duplicate does not stack, so its value comes from extending one strong healing modifier across the party rather than multiplying copies from several casters. Aura Stones, not skill points, raise its level: Han wins a Beginner Aura Stone during the Treant King raid, later receives Top Tier stones that bring Life Aura to Level 9 and a 27% increase, and finally uses another Top Tier stone to reach the skill's maximum level. (Chapters 158, 164, 224, 738, and 743)
At maximum progression, Life Aura becomes one of the battlefield's most important survival effects. During the late demonic war, Zhang Yang's expanded party specifically needs Life Aura alongside Vitality Aura to keep the remaining players alive, and the healing increase is strong enough that three transformed healers could have sustained the survivors against Isles's Storm Blade alone. It cannot compensate for every mechanic: forced movement disrupts healing, possession zones restrict positioning, and simultaneous boss abilities still reduce the force to nineteen survivors. Requiem addresses a different limit by converting Han's HP into MP while stopping at 1 HP, on a ten-minute cooldown. When she acquires it, her more than 30,000 HP can refill a 16,000-MP pool, after which an ordinary heal costs only about 800 MP to restore her health; the exchange can therefore reset her mana, but using it within attack range leaves her one hit from death and demands a safe window or immediate recovery. (Chapters 425 and 830–831)
Support judgment, positioning, and resource limits
Han Ying Xue normally stands at maximum practical range, watches aggro and health across the party, and moves only when the encounter forces a new formation. She can maintain Zhang Yang while placing Regeneration or shields on endangered allies, coordinate with Fantasy Sweetheart during raid-wide damage, and recognize when damage dealers must eliminate adds before a second wave overwhelms her throughput. This makes her effective support a party interaction: tanks reduce avoidable damage, attackers shorten dangerous phases, Recovery Aura returns mana, and the other healers divide assignments so that Han can concentrate on the most critical targets. (Chapters 67, 170, 189, 262, 428, 454–455, and 561)
Mana and casting time remain hard limits. Prolonged raids can reduce even her pool to a small fraction, repeated extreme healing can empty it more than once, and receiving attacks while channeling can extend a cast. System-wide healing reduction lowers the value of every ordinary heal, while anti-healing effects such as Destructive Smash can cut recovery still further. Encounters that split damage among a tank, fragile damage dealer, companions, and the full raid therefore force triage; the party cannot treat her reputation as infinite healing, especially when percentage-based boss damage grows with the enormous HP granted by inheritance transformations. (Chapters 192, 276, 462, 513, 628, 650, 711, and 772)
Offense, control, and companions
When the party is stable, Han Ying Xue contributes damage through Punishment Ray and Putrefying Poison. The former scales with her Magic Attack and equipment, while the latter supports an attrition style in PvP: she poisons an opponent, heals herself, and lets the health difference accumulate. Her Red Gold Crab adds enough physical pressure to make ordinary attackers look weak at its level and also functions as a battle mount, while Messick gives her an independent melee combatant who can keep attacking when she spends her own casts on survival. These are meaningful secondary tools, but boss healing assignments and level suppression regularly prevent her from sustaining maximum offense. (Chapters 272, 343, 351, 459, 562, 628, and 632)
At Level 200, she earns Lunar's Imprisonment for becoming the seventh player to reach that milestone. The skill calls down moonlight across a thirty-meter-diameter area and prevents exposed targets from moving for five seconds, with a ten-minute cooldown. It gives a healer mass control that can interrupt pursuit, create space for channeling, or hold enemies inside allied attacks, but the long cooldown makes it a planned engagement tool rather than routine protection. Its description demonstrates immobilization, not silence or invulnerability, so trapped ranged opponents may retain options if their other actions are not separately restricted. (Chapter 793)
Milkmaid Deity inheritance
The Milkmaid Deity is a unique S-Class Priest inheritance assembled from ten contested fragments. After Zhang Yang wins the rival Hell Family's five pieces and combines them with Han Ying Xue's five, the resulting keepsake initiates her inheritance quest; the main party defeats its boss, and she completes the remaining stages two days later. Milkmaid Deity's Purity then permanently increases both damage and healing by 50%, strengthening every relevant Priest cast even outside transformation. The inheritance therefore improves her ordinary role before any limited-duration divine skill is activated. (Chapters 550–552 and 615–618)
Milkmaid Deity Transformation raises her maximum HP by 4,000%, Defense by 500%, grants a 40% chance to nullify magic attacks, and further increases damage and healing by 500%. It lasts two hours, has a seventy-two-hour cooldown, and generates one Milkmaid Deity Energy Point per second. The form gives her flight and enough durability to remain active in mass battles, but its cooldown prevents casual use; the party schedules inheritance bosses and wars around availability. Large HP does not invalidate percentage-based damage, and a chance to nullify magic is not immunity, so transformed Han still depends on positioning, support, and encounter selection. (Chapters 595, 618, 637, 639, and 683)
Milkmaid Deity's Ripple is her defining mass-recovery skill. It channels a heal over a 100-by-100-meter area, restoring 10% of each ally's maximum HP per second. A one-second cast costs ten Energy Points, and each additional ten extends it by another second; spending one hundred Energy can therefore return surviving allies to full over ten seconds. It is usable only during transformation and has a thirty-minute cooldown. The skill can reverse Forbidden Scroll damage or stabilize a raid near a boss's final phase, but it cannot revive those killed by the initial hit, requires time to generate Energy, can be disrupted because it channels, and may still lose a race against sufficiently high or percentage-scaled incoming damage. (Chapters 618, 654, 688, 772, and 779)
Milkmaid Deity's Protection places a one-minute barrier on one target, increasing received healing by 20%; it costs 5,000 MP, has a thirty-meter range and thirty-second cooldown, and only one barrier may be active at a time. Han uses it on herself in duels to outlast concentrated attacks, but its single-target restriction prevents it from boosting an entire raid. Chain Healing complements that focus by restoring three nearby targets in diminishing steps—300%, 200%, and 100% of Magic Attack—after a two-second cast and with a one-minute cooldown. Together they let her choose between amplifying one priority target and distributing a burst across a small cluster. (Chapters 618 and 628)
Emergency Portal creates two ends no more than forty meters apart and lasts five minutes or until destroyed. A player can enter from either side but cannot reuse it for thirty seconds, while the skill itself has a ten-minute cooldown. Its principal value is spatial rather than restorative: the party can cross a hazardous zone, evade a boss mechanic, or give slow allies an escape route without waiting for movement skills. Destruction of the portal, the short maximum separation, and each user's lockout keep it from functioning as unrestricted travel; for long-distance repositioning Han instead coordinates with the Lover's Charm. (Chapter 618)
Equipment and skill interaction
The Cloak of the Dark Wings is Han Ying Xue's first major independent flight item. It increases healing or damage by 3% and can unfold wings for flight, but she wins it before reaching the required level, so Zhang Yang temporarily holds it for her. Much later, the Celestial God of Life's Glory heels and cape activate a two-piece effect with a 20% chance to repeat a conjured spell after casting. That repeat belongs to the equipment rather than the inheritance and is chance-based, but on a high-output healer it can duplicate an expensive direct heal, shield, or other cast without changing her underlying skill descriptions. (Chapters 434 and 837)
The Lover's Charm becomes Han's principal logistical accessory after the Yin half passes from Sun Xin Yu to her. Either wearer can teleport to the other on a three-hour item cooldown, allowing Zhang Yang to summon Han to an open-world boss, return to a remote party after resupplying, or escape a dangerous location by coordinating which partner remains safe. The charm does not heal, reduce damage, or move an entire raid; its value comes from getting the principal tank and principal healer together quickly. Han also temporarily carries the Book of Revelation when Zhang Yang risks a lethal trap, but that custodial use does not make its abilities part of her personal kit. (Chapters 242, 342, 494, 620, 702, 809–810)
Power progression
| Stage / Realm / Ability | Chapter(s) | Notes |
|---|---|---|
| S-class Milkmaid Deity Inheritance | 618 | Completes the inheritance and gains its transformation, mass-healing, protection, and portal abilities. |
| Level 300 | By 856 | The epilogue states that Zhang Yang and all members of his main party reached the game's level cap four years earlier. |
Relationships
- Zhang Yang: Han Ying Xue saves him during their first accidental meeting and becomes the healer around whom many of his riskiest strategies are built. Their teasing friendship expands into corporate partnership, cohabitation, intimacy, and marriage; years later they raise a son together. (Chapters 36, 249, 339, 509, 618, and 856)
- Wei Yan Er: Her younger cousin, fellow shareholder, housemate, and closest family responsibility. Han indulges Wei's mischief but protects her inheritance, guides her toward eventual control of Silky Soft Holdings, and repeatedly prioritizes her survival and progression. (Chapters 94, 149, 249, 482, 583, and 856)
- Sun Xin Yu: A principal teammate whose rivalry with Han over Zhang Yang evolves into cooperation and a shared household. They defend territories, negotiate with Dusk Phoenix, and become two of Lone Desert Smoke's three S-Class inheritors; both later raise children with Zhang Yang. (Chapters 284, 509, 535, 618, 722, and 856)
- Fantasy Sweetheart: Han's principal fellow Priest in the elite party. They combine area heals and emergency recovery, with Han serving as the higher-output benchmark while Fantasy grows into an expert capable of sharing the most difficult assignments. (Chapters 260–262, 428, 650, 666, 715, and 846)
- Daffodil Daydream: A core ranged teammate and later housemate whom Han invites into the household. Daffodil's Recovery Aura and area damage reduce Han's resource burden during prolonged fights, while Han keeps her alive through raid mechanics. (Chapters 425, 454, 561, and 562)
- Messick: Her battle companion and self-proclaimed servant. Han controls his unruly behavior through intimidation and uses his melee pressure to supplement her low personal damage in professional duels. (Chapters 628 and 632)
- Dusk Phoenix: Initially an external rival involved in the deceptive contest over the Milkmaid Deity fragments. Han later works with Sun Xin Yu to negotiate a territory deal that helps Dusk Phoenix obtain her objective, showing that regional rivalry does not prevent tactical cooperation. (Chapters 550–552 and 722)
Items
- Lover's Charm: Han carries the female half during much of the later story, enabling reciprocal teleportation with Zhang Yang for boss support, escapes, and rapid regrouping. (Chapters 342, 494, 620, and 810)
- Friendship Jade: The jade belongs to Zhang Yang rather than Han, but its Smaug summon keeps her and the rest of Lone Desert Smoke alive during Thunderstorm Castle's fifth defensive wave and remains an emergency fallback when she accompanies Zhang against later bosses. (Chapters 296 and 351–352)
- Cloak of the Dark Wings: A Violet-Platinum cape that improves healing or damage and grants flight when activated; Han wins it before she can equip it and receives it after reaching the required level. (Chapter 434)
- Red Gold Crab: A combat battle mount whose developed attack gives Han a substantial source of damage when she is not occupied with healing. (Chapters 343 and 351)
- God of Life's Glory set: Han acquires the Celestial heels and cape, activating a two-piece effect that gives a 20% chance for a conjured spell to repeat. (Chapter 837)
