Lone Desert Smoke

Lone Desert Smoke is the guild through which Zhang Yang turns knowledge from a failed first life into something more durable than personal advantage. Reborn before the launch of God's Miracle, he intends to exploit future market trends, establish a guild through prestigious first clears, and form a team capable of winning the S-Class League. Those goals are defensive as well as ambitious: his previous life ended after poverty, inferior resources, and the Liu family's power left him unable to protect himself or the woman he loved. Lone Desert Smoke becomes his answer—a community with equipment, territory, income, officers, and public standing strong enough that its members are not dependent on one wealthy patron. (Chapters 1–12 and 39–60)

The guild grows far beyond an elite raid roster. A contribution economy gives ordinary members access to equipment and opportunities; officers train and command large formations; merchants and crafters support progression; Thunderstorm Castle supplies territory and revenue; Silky Soft Battle Team converts in-game talent into professional competition; and Silky Soft Holdings ties the virtual organization to a real company and household. Lone Desert Smoke therefore operates simultaneously as a social guild, military alliance, territorial government, economic network, and feeder for the world's dominant professional team. Its lasting strength is not simply that Zhan Yu knows future bosses. It is that he teaches, recruits, and delegates until other people can carry parts of the institution with him. (Chapters 78–99, 172–194, 242–282, 357–394, and 853–856)

Structure and operating principles

Guild master and officer corps

Zhang Yang provides initial strategy, reputation, and capital. He recruits players whom he remembers as future experts, teaches dungeon mechanics, distributes roles by class and execution, and repeatedly assumes the most dangerous Guardian position himself. His authority is strengthened by results, but he does not build the guild around secret instructions that only he can execute. Members are expected to learn positioning, cooldown discipline, threat control, and recovery after failure, allowing strategies to survive beyond a single foreknown encounter. (Chapters 20–29, 39–60, 78–99, and 143–172)

The officer core spreads that authority. Hundred Shots is a veteran whose judgment and organizational work Zhang trusts. Fatty Han is both an old friend and long-running party member. Han Ying Xue anchors healing and later business leadership; Wei Yan Er supplies damage, energy, and a link to Silky Soft; Sun Xin Yu becomes a premier Assassin and inheritance holder; Endless Starlight develops as a dependable tank. The guild can consequently field raid, PvP, territory, and professional-team leadership without asking every member to imitate Zhang's class or temperament. (Chapters 36–60, 94, 143–172, 249–282, and 587–618)

Contribution and equipment economy

Lone Desert Smoke uses contribution to connect collective work with individual progression. Quests, donations, guild achievements, raid service, and other useful actions produce credit that members can exchange for equipment or access to organized content. This gives players outside the founding party a reason to support the guild even when they are not receiving first-clear loot directly. It also creates a record by which scarce rewards can be distributed without reducing every decision to personal friendship. (Chapters 39–60)

The system is supported by commercial foresight. Zhang secures property in White Jade City, operates the Little Merchandize Shop, anticipates demand for recipes and materials, and channels profits into equipment and institutional growth. Crafting, gathering, consumables, mounts, and territory income become strategic resources rather than private luxuries. When late-game wars consume transformations, scrolls, potions, and repair costs, this economic base lets Lone Desert Smoke recover from losses that would dissolve a less organized guild. (Chapters 89–92, 111, 180–194, 357–366, and 685–734)

Elite party and broad membership

The principal party is the public face of Lone Desert Smoke but not the whole guild. Zhang, Han Ying Xue, Wei Yan Er, Fatty Han, Sun Xin Yu, Hundred Shots, Daffodil Daydream, Endless Starlight, and their later companions contest first clears, inheritance quests, world events, and professional matches. Their complementary classes let Zhang plan around reliable healing, ranged damage, stealth, tank replacement, summons, and long-cooldown transformations. The group's cohesion creates prestige that draws ordinary members and sponsors. (Chapters 36–60, 94–103, 249–282, and 587–618)

Large-scale operations require a different command model. Thousands of members must be divided into formations, assigned to gates or objectives, supplied, recalled, and reinforced. Specialists such as Mountain Mover contribute battlefield planning, while officers lead units that cannot receive moment-by-moment orders from Zhang. The distinction matters during monster sieges and territory wars: the elite party can kill a commander or boss, but the guild survives only if its wider lines protect infrastructure and maintain respawn pressure. (Chapters 180–194, 290–297, 357–394, and 686–690)

Territory and institutional responsibility

Taking Terra Nullius and developing Thunderstorm Castle changes Lone Desert Smoke from a mobile guild into a territorial power. The castle supplies revenue, prestige, teleport access, and strategic location, while also becoming a fixed target that cannot be protected by simply avoiding a bad fight. Zhang invests in defense, responds to monster attacks, and treats reconstruction and retaliation as part of ownership. (Chapters 242–246, 290–297, and 357–366)

Territory rules force the guild to work through game institutions. Monster Attack Orders can disable teleport access and erase a city if its main hall falls; Territory Conquest Orders restrict formal participants and define victory conditions. Imperial Sky's attempt to seize Thunderstorm Castle demonstrates why intelligence and preparation matter as much as individual combat. Once the planned surprise is exposed, Lone Desert Smoke can assemble mechanical defenses, allied support, and counterattack routes before the invasion begins. (Chapters 289–298 and 390–395)

Professional team and real-world company

Silky Soft Battle Team gives the elite group a formal competitive identity distinct from the guild's mass membership. The team enters tournaments, adapts to targeted strategies, and eventually becomes a repeated world champion. A player can support Lone Desert Smoke without holding a professional roster place, while team results still increase the guild's recruitment, prestige, and commercial value. (Chapters 249–282, 508, 849, and 853–856)

Silky Soft Holdings provides a real-world counterpart. Han Ying Xue's business training, Wei Yan Er's family connection, Zhang's executive role, and the household formed around the core group turn gaming success into income and security outside the server. This structure helps Zhang reach parity with rivals whose power comes from inherited wealth. It also makes attacks on the guild more dangerous, because business competition and personal hostility can cross into physical violence. (Chapters 307, 508–526, 592–601, 661, and 856)

History

First clears and formation

Zhang begins God's Miracle without joining an established power. He uses difficult class trials, efficient leveling, and Hardcore dungeon clears to build a reputation that major guilds cannot purchase. Pickup groups experience his ability to turn unfamiliar players into a functioning raid, while future rivals learn that his mechanical knowledge is supported by execution rather than rumor. These victories create the credibility needed to recruit a guild instead of serving as another organization's tank. (Chapters 4–12, 20–29, and 36)

Lone Desert Smoke forms around a small group whose later importance is not yet guaranteed. Zhang establishes the contribution system, identifies future talent, and places trusted players in leadership. Early raids show the institution's intended culture: strategies are explained, healing and mana limits are respected, mistakes are corrected, and loot is distributed according to group needs. Success is meant to attract members, but sustainable teaching is what keeps those members useful after the novelty of a first clear passes. (Chapters 39–60, 78–99, and 143)

White Jade City and territorial ascent

Commercial property and the Little Merchandize Shop give the guild independent income. During White Jade City's large expedition, Zhang scales his raid judgment to thousands of players and allied formations. Lone Desert Smoke's contribution earns rewards and public legitimacy, while its ability to coordinate with other guilds foreshadows later national command. (Chapters 89–92, 111, and 180–194)

The capture of Terra Nullius and creation of Thunderstorm Castle produce the guild's first lasting territorial institution. Revenue and access reward the achievement, but repeated monster attacks and enemy plans reveal the cost. Zhang and his officers support threatened members, absorb mass casualties, and rebuild rather than treating territory as passive property. The castle becomes both a symbol of success and a practical reason for thousands of players to accept a common defense. (Chapters 242–246, 290–297, and 357–366)

Soaring Swords and professional legitimacy

The Soaring Swords tournament tests Zhang's plan to build a championship team. Opponents prepare around Zhan Yu, isolate priority targets, and exploit competitive rules that differ from dungeon raids. The selected Lone Desert Smoke players adapt across individual and team rounds, eventually winning the title. The result proves that the guild's strength can be translated into structured professional play rather than existing only through server population. (Chapters 249–282)

The tournament also changes Lone Desert Smoke's rivalry with organizations such as Imperial Sky. One Sword Stroke commands money, elite recruits, and a major guild; Liu Wei carries both in-game and real-world power. Zhang's victory announces that Lone Desert Smoke can contest those institutions on comparable public ground, but it does not end their ability to attack through territory, business, or violence. (Chapters 249–302 and 391–395)

Defense of Thunderstorm Castle

Imperial Sky's campaigns against the castle turn rivalry into organized war. Lone Desert Smoke must protect teleport routes, gates, the main hall, and exhausted defenders while also managing alliances and information. The guild survives not because Zhang can personally block every attacker, but because officers, members, defensive machines, supplies, and prepared counters hold long enough for elite interventions to matter. (Chapters 290–302 and 390–395)

These wars clarify the difference between leadership and possession. Zhang treats the castle as a responsibility shared with members whose time and equipment are lost defending it. His retaliation is severe, yet rebuilding and maintaining confidence are as important as punishing Imperial Sky. The territory thereby becomes an institution through which members experience both the benefits and obligations of belonging to Lone Desert Smoke. (Chapters 357–366 and 391–394)

Chaos Realm and regional coalitions

As cross-region content opens, Lone Desert Smoke's enemies and responsibilities expand. Zhang becomes an internationally recognized target after the Realm of Sacred Glory, while regional wars require Chinese guild masters to cooperate despite domestic rivalries. Lone Desert Smoke works with Crimson Rage and, when necessary, Imperial Sky; task forces divide dungeons, counter invasions, and defend gateways or cities. (Chapters 437–480, 534–571, and 638–690)

Coalitions remain conditional. Snow Seeker bargains for Crimson Rage's share but repeatedly honors agreements, whereas other participants defect when bribed or when independent rewards seem better. Lone Desert Smoke's own identity is strengthened by these tests: alliances can be negotiated, but the guild's core cannot depend on every outside force remaining loyal under pressure. (Chapters 598–604, 638, 670, 688–690, and 737–738)

Inheritances and endgame concentration

Late-game progression requires the guild to acquire and coordinate high-class inheritances rather than rely on Zhang's God of War transformation alone. Han Ying Xue and Sun Xin Yu obtain S-Class inheritances, while other members develop roles that remain useful beside them. Transformation durations and cooldowns are treated as shared resources; parties delay bosses or reorganize attempts so that the necessary members can transform together. (Chapters 587–618)

The Book of Revelation and other endgame assets improve group damage, resurrection, and skills while creating risks if their carrier dies during vulnerable periods. Territory Command Orders, Forbidden Scrolls, mounts, crafted consumables, and equipment sets similarly matter only when the guild can protect, allocate, and time them. Lone Desert Smoke's endgame advantage is therefore an inventory plus an organization capable of using it, not a collection of isolated legendary objects. (Chapters 685–734, 756–761, and 800)

World championships and retirement

Silky Soft Battle Team reaches the world championship as the concentrated expression of the guild's long development. In the fourth final Zhang chooses to fight all five opposing players, using defenses, companions, recovery, and controlled pressure to dismantle them. The display is individual in form but institutionally prepared: equipment, inheritance, team qualification, and years of practice come from the guild and professional structure built around him. (Chapters 849 and 853–855)

The principal party later reaches Level 300, defeats every Celestial-tier boss, and retains the title through the sixth league before retiring from top competition. Lone Desert Smoke's story does not end with dissolution or defeat. Its founders step away after achieving the full arc Zhang imagined at launch—guild strength, professional supremacy, financial security, and a household able to face another game together. (Chapter 856)

Principal members

MemberPrimary institutional contribution
Zhang YangGuild master, Guardian, raid strategist, recruiter, territory leader, professional captain, and commercial planner
Han Ying XuePrincipal healer, S-Class inheritor, shareholder, and business-trained leader within Silky Soft
Wei Yan ErCore damage dealer, S-Class team member, shareholder connection, and central household member
Fatty HanFounding friend, ranged combatant, officer, and recurring member of the elite party
Sun Xin YuElite Assassin, S-Class inheritor, professional competitor, and high-value objective specialist
Hundred ShotsVeteran officer, recruiter, raid member, and organizer trusted with guild development
Daffodil DaydreamCore ranged and magical support across raids, competition, and endgame progression
Endless StarlightTank, officer, and dependable leader for encounters and guild defense beyond Zhang's own position

This roster represents the enduring command and elite-party core, not the guild's full membership. Lone Desert Smoke repeatedly mobilizes thousands, maintains specialists and strategists, and accepts new players through progression systems. Its institutional significance comes from connecting that mass membership to a recognizable team without pretending that every member occupies the same level of authority. (Chapters 39–60, 143–194, 357–394, and 856)

Alliances, rivals, and resources

Lone Desert Smoke's most durable external alliance is with Crimson Rage under Snow Seeker. They exchange help, divide rewards, defend regional objectives, and preserve cooperation through losses while remaining competitive guilds. Imperial Sky under One Sword Stroke moves from territorial enemy to conditional national ally. The change does not erase past assaults; it demonstrates that regional survival can require a command structure broader than personal rivalry. (Chapters 128–194, 390–395, 534–571, 598–604, and 638–690)

Important institutional resources include Thunderstorm Castle, the Little Merchandize Shop, Silky Soft Battle Team, Silky Soft Holdings, crafted consumables, inherited transformations, and shared artifacts such as the Book of Revelation. Items associated with individual players remain under their custody even when used for the guild. Territorial infrastructure and company assets likewise should not be treated as Zhang's personal inventory merely because his planning helped acquire them. (Chapters 89–92, 242–246, 508–526, 685–734, and 800)

Identity and legacy

Lone Desert Smoke changes the meaning of Zhang Yang's rebirth. At first, future knowledge is a private advantage intended to prevent another powerless death. The guild converts it into shared systems: teaching, contribution, equipment distribution, territory, professional contracts, and delegated leadership. Every officer or ordinary member who can succeed without knowing the previous timeline is evidence that the second life has become more than a corrected solo route. (Chapters 1–12, 39–60, and 172–282)

The final household and retirement complete that institutional purpose. Zhang no longer faces wealthy rivals as an isolated player whose achievements vanish outside the game. His guild, company, team, and family overlap without becoming identical, giving members several forms of security and belonging. When the principal group chooses to enter another game after retirement, the gesture is not a reset of Lone Desert Smoke's accomplishments. It confirms that the community formed through the guild has become portable beyond the world that first brought it together. (Chapters 592–601, 853–856)