Lost Dream
Lost Dream is a high-skill Bandit, a core Lone Desert Smoke raider, and a recurring professional competitor for Silky Soft Battle Team. His loud challenges and inability to refuse a wager lead directly to his recruitment, but his reputation rests on more than comedy: he can contest Sun Xin Yu's stealth timing, control team fights, tank bosses after obtaining the Class B Snowman Inheritance, punish defensive reactions with Riposte, and turn crowds into damage through Burning Aura. His late losses against Class S inheritors expose a permanent ceiling in his build without displacing him from the principal team. (Chapters 251–252, 275, 586–587, 698, 813, and 853)
Biography
Thunderstorm Castle and the Chaos Realm
Lost Dream first encounters Zhang Yang's group while stealthed near Sun Xin Yu. Both Thieves land Ambush at effectively the same moment, demonstrating reactions close enough for the system to stun them together; Sun wins the second exchange by a fraction of a second. Zhang remembers Lost Dream as the fifth-ranked Chinese Thief of his previous life and believes his ability was at least comparable to Sun's, with his public standing lowered by his “big mouth.” The encounter establishes the two sides of his reputation at once: elite technical control and a personality that makes every contest louder than necessary. (Chapters 251–252)
Zhang Yang recruits him by exploiting that competitiveness. Lost accepts a wager that he cannot defeat any of the four party members and chooses Wei Yan Er, expecting the Berserker to be the easiest fair opponent. Her Warrior's Will breaks his stun and turns the next hit into a critical kill. He requests a rematch and correctly uses Blur to make most of her physical attacks miss, showing that he can adapt, but the original wager is already settled and he joins Zhang's side. He avoids choosing the healer as an easy target and honors the loss, revealing pride with limits rather than simple arrogance. (Chapter 252)
He quickly becomes one of Lone Desert Smoke's standard ten-player attackers and the only established professional in its second Soaring Swords lineup. When an early match collapses around Fatty Han, Lost uses Ambush to control two pursuers but cannot save him. In the elimination match, he combines movement, control, and incessant trash talk until the opposing healer makes a fatal mistake, carrying the second team into the top sixteen. His real-world appearance at the tournament is notably ordinary—an average-built young man—so the contrast between his unremarkable appearance and disruptive in-game presence becomes part of his identity. (Chapters 260 and 275)
Through Thunderstorm Castle and the Chaos Realm, Lost settles into the main raid rotation rather than remaining a tournament specialist. He supplies stealth reconnaissance, interrupts and control, contributes to boss damage, and fights in the melee group beside Sun and Wei. His healer-type Battle Companion later helps stabilize a chaotic multi-companion raid, but it does not replace his Bandit role. The supplied text repeatedly includes him in Zhang's core formations and Silky Soft's competitive roster, making his durability within the group as important as any single victory. (Chapters 272–280, 307–313, 329, 357, 421–434, 482, 520, and 546)
Regional War and World Competition
Lost begins collecting the six fragments of the Class B Snowman Inheritance as regional war approaches. When the party later finds the first fragment of the Class S Shadow Dancer Inheritance, he has already assembled four Snowman pieces. He could try to contest it only by abandoning that progress, so he yields it to Sun despite obvious regret and continues the path he started. That choice gives the party two distinct Thief inheritances and demonstrates an ability to accept strategic consequences even when his competitive instincts favor the rarer prize. (Chapters 560, 567, and 579)
The Frost Essence from a Level 150 boss unlocks the last stage of his quest. Lost declines to compete for the boss's physical necklace because the inheritance objective is reward enough, then completes the remaining errands and mini-bosses in two days. He becomes Lone Desert Smoke's third inheritor and immediately turns the Snowman kit into a raid asset: Frost Armor and Frost Strength improve ordinary combat, while Frost Transformation supplies enough health, defense, magical avoidance, and attack for him to tank the fourteenth Dragon Throat Fortress boss head-on. A Thief who had been vulnerable to heavy defense and focused damage can now temporarily fill a front-line role. (Chapters 586–587)
Inheritance scale expands his value in regional warfare and progression races. Frostbite creates a timed burst window, and his transformed exclusive attack sends a long river of ice as far as fifty meters, damaging distant groups and drawing them toward Zhang's tanks. The range and area damage accelerate a mass-monster competition while using only one of the party's transformation windows. Later, Riposte lets him punish blocks and dodges, although two trial duels with Zhang show that one strong counterattack cannot erase the gap in defense, equipment, and Class S transformation multipliers. Lost remains eager for the rematch even after both defeats. (Chapters 586, 645, and 698)
Late progression adds Celestial equipment and an offensive aura without changing the inheritance's class. Sun chooses Bandit boots from a Celestial set drop and leaves the Assassin boots to Lost without a roll. Lost later wins Burning Aura and immediately spends the available Aura Stones to raise it to Level 10, gaining constant area Fire damage around himself. The aura is excellent among dense enemies but also makes him an obvious first target in guild warfare. His build therefore becomes increasingly broad—stealth control, Frost durability, reactive burst, and passive area pressure—while continuing to demand positional judgment. (Chapters 755 and 813)
At the fourth World S-Class championship, Lost remains a starting member of Silky Soft Battle Team and enters his match with three pieces of Celestial equipment. He faces Hourglass Figure, whose Class S inheritance decisively outscales his Class B Snowman transformation, and loses despite comparable top-tier gear. The defeat is not framed as retirement or expulsion; it is a clear measurement of the ceiling he accepted when he kept the Snowman fragments. He is alive and actively competing at this point, but the later epilogue does not identify his personal circumstances after the championship. (Chapter 853)
Appearance and personality
In real life, Lost Dream is described as an ordinary-looking young man of average build, neither frail nor bulky. His avatar is a male Human Bandit who fights with paired weapons and is first seen disappearing into Stealth opposite Sun Xin Yu. The corpus supplies no stable hair, eye, costume, or facial description beyond that contrast between an unremarkable real-world appearance and a highly visible combat persona. Reports that he is the son of a high provincial official are explicitly introduced as rumors and remain unverified within the supplied text. (Chapters 251–252 and 275)
Lost is boastful, loose-lipped, wager-prone, flirtatious, and fond of referring to himself as “this young master.” His trash talk can damage his reputation or provoke opponents, but it can also become a competitive tool, as when it helps force an enemy healer into an error. Beneath the noise, he respects skill, honors bets, avoids taking what he considers an unfairly easy matchup, adapts after losing, and sometimes yields loot once he has received a more important reward. His regret over missing the Shadow Dancer Inheritance and repeated challenges to Zhang show enduring ambition rather than bitterness: he wants to test the limit even when he knows the build gap is real. (Chapters 251–252, 275, 579, 586, 685, and 698)
Abilities and gameplay
Lost Dream is a dual-wielding Bandit whose base play revolves around Stealth, opening control, rapid physical attacks, and timed disengagement. The Snowman Inheritance adds passive damage and mitigation plus a long-cooldown tank-and-burst form; Riposte answers blocks and dodges; Burning Aura adds persistent area Fire damage. These systems broaden his role but do not remove the normal problems of a light, fast attacker: heavy Defense reduces dagger damage, Class S transformations outscale his Class B multipliers, and his strongest Frost window is unavailable for seventy-two hours after use. (Chapters 252, 586–587, 685, 698, 813, and 853)
Bandit fundamentals
Stealth conceals Lost and lets him approach for an opener. Ambush strikes from concealment and stuns for four seconds; he normally follows with Kidney Shot, forming the control chain by which one Thief can decide a duel before the other recovers. Vanish lets him disappear again and can be paired with another Ambush, but timing is exacting: Sun beats him by a single animation frame in their first duel, and a later Queen's Roar catches him a fraction of a second before he leaves its range. These skills create opportunities rather than invulnerability. (Chapters 252 and 578)
Blur gives physical attacks a 75% chance to miss for ten seconds and has a ten-minute cooldown. Lost uses it correctly in his rematch with Wei, turning most of her attacks aside after underestimating Warrior's Will in their first contest. It does not prevent guaranteed or nonphysical effects, does not replace health and armor, and is too infrequent to sustain through a long encounter. His paired fast weapons likewise excel against lightly defended players but lose a larger share of each hit to high fixed Defense than a slow, heavy weapon does. (Chapters 252 and 685)
His practical strength comes from control and movement more than an exhaustive named skill list. He can use Ambush to hold two attackers long enough for teammates to reposition, circle through a broken formation, and combine taunts with pressure to distract an opponent. Against bosses and in large wars, he fights as a melee damage dealer and uses Vanish to shed danger or reposition. These tools require access to the target and can fail under mass area damage, status resistance, or effects that reveal or strike him before concealment completes. (Chapters 275, 547, 578, 642, and 791)
Snowman Inheritance
The physical Class B Snowman Inheritance requires six fragments, an inheritance quest line, and the Frost Essence recovered from its final major boss. Lost starts the fragment search before the regional invasion, commits to it instead of contesting Shadow Dancer, and finishes the remaining quests within two days of acquiring the Essence. This makes the inheritance an earned progression path with an opportunity cost, not an innate class feature. (Chapters 560, 567, 579, and 586)
Frost Armor passively reduces all damage received by 5%; a melee attacker who hits Lost also has movement speed reduced by 50% for ten seconds. Frost Strength permanently raises his damage by 40%. The slow deters pursuit but requires the enemy to land a melee hit, and the modest mitigation does not turn ordinary Lost into a tank. Both passives remain valuable outside transformation, unlike the inheritance's largest multipliers. (Chapter 586)
Frost Transformation turns Lost into a snowman for two hours, multiplies maximum health by twenty and both defense and attack by three, and gives a 70% chance to be immune to magic attacks. It generates one Energy Point per second and has a seventy-two-hour cooldown. The probabilistic immunity is powerful but not guaranteed, and spending the form on one boss or battlefield leaves it unavailable for three days; the party repeatedly plans progression around that recovery period. Its durability is sufficient for Lost to tank a high-level dungeon boss, while its lower movement and Class B scaling become disadvantages against Class S inheritors. (Chapters 586–587, 698, 784, and 853)
Frostbite is available through the inheritance and adds 100% Frost damage to each weapon hit. It consumes one Energy Point every second, continues until deactivated or the meter is empty, and has a thirty-minute cooldown. Because the transformation stores at most the demonstrated one hundred points before this use is discussed, a full meter supports about one hundred seconds of continuous enhancement. Saving energy for the correct burst interval is therefore essential; activating it too early can exhaust the resource before the decisive stage. (Chapter 586)
The Snowman Inheritance also participates in elemental conflict rather than granting one-sided resistance. Against the Fire-aligned Ganesh, Lost's Frost attacks are amplified enough for his untransformed damage to match leading attackers despite the inheritance being only Class B. The same interaction makes Fire damage stronger against Lost, so he takes more damage than party members without Ice-aligned inheritances. Favorable offense against Fire therefore comes with increased vulnerability, not Fire resistance. (Chapter 812)
While transformed, Lost also gains an unnamed area attack that casts a long river of ice and damages enemies as far as fifty meters away. Its exceptional reach accelerates mass clearing but also acts as a “monster magnet,” pulling distant enemies toward its caster; the technique works safely in the documented use because Zhang, Endless Starlight, and transformed companions intercept the crowd. The source never provides the skill's interface name, resource cost, or cooldown, so those details remain unknown. (Chapter 645)
Riposte
Lost wins and learns Riposte from a class-compatible skill book. After a target blocks or dodges one of his attacks, it opens a four-second opportunity to strike for 200% of the combined damage of his primary and secondary weapons; the source adds that the opportunity fades “upon fighting back,” but does not clarify that translated condition further. It is especially suited to Guardians and Knights because Block and Holy Shield deliberately create the trigger. (Chapter 698)
Riposte is a punish, not a defense bypass or automatic victory. Zhang's high Defense still mitigates Lost's overall damage, and the difference between a 300% Class B attack multiplier and Zhang's 500% Class S multiplier dominates their transformed duel. Lost also loses the untransformed rematch after their cooldown windows end. The tests show the skill improving a specific matchup while leaving equipment, mitigation, execution, and inheritance tier decisive. (Chapter 698)
Burning Aura
Lost acquires Burning Aura from a Level 200 unrestricted aura book and immediately uses ordinary and Advanced Aura Stones to maximize it. At Level 1 it deals 10,500 Fire damage every ten seconds to every target within thirty meters; at Level 10 the value is 105,000. Damage continues to scale with both skill level and player level, and only one aura can be active on the player at a time. His earlier lack of investment in an aura makes him eligible for the party's roll. (Chapter 813)
Unlike Vitality or Strength auras, Burning Aura does not buff allies. Its value scales with the number of enemies surrounding Lost, adding roughly 10,500 damage per second to each target at the recorded Level 10 value. That positioning creates its principal risk: a Bandit standing among a crowd and damaging everything becomes an immediate priority in guild-versus-guild combat. The one-aura limit also means he cannot run Burning Aura alongside another personal aura. (Chapter 813)
Power progression
| Stage / Realm / Ability | Chapter(s) | Notes |
|---|---|---|
| B-class Snowman Inheritance | 586 | Finishes the fragment and Frost Essence quest, gaining permanent Frost bonuses and Snowman Transformation. |
Relationships
- Zhang Yang: Guild leader, recruiter, raid commander, and recurrent duel opponent. Zhang wins Lost's service through a wager, gives him access to inheritance raids and core teams, and later demonstrates through two duels that Riposte does not erase the gap between their builds. (Chapters 252, 260, 586–587, and 698)
- Sun Xin Yu: His closest class rival. Their first Ambush exchange shows nearly equal reactions, but Sun wins the rematch and remains the stronger Thief; Lost later yields the Shadow Dancer fragment to her and receives Assassin boots when she chooses the Bandit set. (Chapters 251–252, 579, and 755)
- Wei Yan Er: Wei defeats Lost in the wager that recruits him and remains a loud competitive foil. Their initial duel teaches him to respect Warrior's Will, while their later service as inheritance attackers places them on the same raid and professional formations. (Chapters 252, 567, 616, and 813)
- Hundred Shots: A teammate in Lone Desert Smoke's second Soaring Swords lineup and later its principal raids and professional rosters. Hundred provides ranged control and pet pressure while Lost works from stealth and melee, giving their early second team complementary specialists. (Chapters 255–275, 329, 589, and 718)
- Fatty Han: A fellow member of the second professional team and one of Lost's closest comic counterparts. Lost repeatedly tries to control enemies who focus Fatty, and their loud off-field behavior contrasts with the discipline both can supply when the team plan holds. (Chapters 275, 329, and 632)
- Han Ying Xue: The principal healer who sustains Lost through core raids and inheritance-scale battles. Her healing helps make Frost Transformation's large health pool usable, while revival and recovery effects return him to fights that mass damage would otherwise end. (Chapters 260, 547, 587, and 794)
Items
- Snowman Inheritance fragments: Six Class B fragments are required to form the inheritance and activate its quest line. Lost has four when Shadow Dancer appears and commits to completing the set; the text establishes their role in his eventual inheritance but does not explicitly describe the completed fragments as consumed. (Chapters 560, 567, and 579)
- Frost Essence: The decisive quest object recovered from a Level 150 boss. It unlocks the remaining Snowman Inheritance errands and mini-bosses, which Lost completes in two days; its state after quest completion is not explicitly stated. (Chapter 586)
- Shadow Totem's Dagger: A Level 170 Holy-tier dagger awarded to Lost after Sun changes to swords. It increases damage by 40%, Critical rate by 8%, and can slow a struck target by 50% for eight seconds, but its light normal attacks remain vulnerable to strong Defense. (Chapter 685)
- Assassin Celestial boots: Sun chooses the Bandit boots from Angus's Celestial set-equipment drop, leaving this Assassin subclass pair to Lost without a roll. By the fourth championship he has accumulated three Celestial equipment pieces in total, although the other two are not named. (Chapters 755 and 853)
- Skill Point Crystal and Aura Stones: Lost wins and consumes a Skill Point Crystal during a late raid. He later uses the party's stock of ordinary and Advanced Aura Stones to raise Burning Aura directly to Level 10. (Chapters 645 and 813)
