Mordret
Mordret, commonly called the Prince of Nothing and later the King of Nothing, is the estranged firstborn son of Anvil, a Divine Aspect wielder, and one of the human Sovereigns. He begins as a disembodied prisoner speaking through a mirror shard, becomes both adversary and temporary ally to Sunny's cohort, and ultimately builds a kingdom out of reflections and stolen vessels. Late revelations establish that the feared conqueror is only one surviving piece of a person whose Flaw shattered him into seven independent selves. (Chapters 438, 577, 2520–2521, 2552–2558)
Biography
A prince behind the glass
Sunny first heard Mordret while falling through the Sky Below, when the voice residing in a broken mirror shard advised him about the divine flames and the Ebony Tower. Mordret presented himself as a helpful, amused “Prince of Nothing,” but the shard had come from the Mirror Beast he created as a lonely child. His guidance kept Sunny alive while also steering him toward places and people that might carry the shard to the Night Temple, where Mordret had been imprisoned for six years. (Chapters 438–455, 561–577)
Clan Valor described Mordret as the dangerous eldest son who returned from years in another man's care already Awakened and uncontrollable. Mordret described the same history as betrayal: his family destroyed his body, took what he considered his birthright, slaughtered his Reflections, and confined what remained when even the destruction of his soul failed to kill him. The conflict gave his escape a personal purpose beyond freedom. He intended to punish Valor and ultimately kill both Anvil and Asterion, the father who rejected him and the caretaker who had used him. (Chapters 574–578, 584, 736–740)
Once the shard reached the Night Temple, Mordret moved among reflective surfaces and the eyes of potential hosts. He possessed Lost guards, murdered selected victims with calculated brutality, and used the spectacle to spread terror because frightened opponents were easier to overcome in a soul battle. He hid in the eyes of an invisible sentinel, abandoned vessels when they ceased to be useful, and exploited the defenders' uncertainty until the temple's safeguards collapsed. His apparent madness was therefore partly a weapon: he cultivated an unknowable image while making deliberate tactical choices. (Chapters 576–583)
Sunny briefly cooperated with Mordret against Valor's Masters, then refused to become his preferred vessel. Mordret entered Sunny's soul and mirrored his Aspect there, but Sunny's soul contained the shadows of slain enemies, which attacked the intruder and forced him to retreat. Saint Cormac destroyed Mordret's last visible host, yet could not stop him from hiding in another reflection and entering the Second Nightmare. The escape won Mordret freedom without winning the body or alliance he wanted, and taught both men that the other's soul was unusually dangerous ground. (Chapters 584–599)
The daemon's chains and a war of reflections
Mordret entered the Second Nightmare as an unseen fifth challenger and eventually occupied the frail body of a priest near Sevirax. Rather than join the cohort openly, he spent months influencing the Ivory Lord and engineering a confrontation around Hope. His objective was not merely to clear the Nightmare: he wanted the imprisoned daemon killed and hoped to obtain a reward powerful enough to use against the Sovereigns. That private ambition placed him in conflict with the cohort even when all challengers needed the Nightmare to end. (Chapters 607, 680, 697, 734–736)
He rebuilt his strength by sacrificing soul cores to create five Ascended Reflections. Each could copy a chosen opponent's form, Aspect, and equipped armament, allowing Mordret to confront the cohort with distorted versions of their own strengths. Kai killed Sevirax before Mordret's plan could reach its intended conclusion, while Sunny used the soul-eroding effect of Broken Oath against the copied creatures. Mordret dismissed and reabsorbed most of the damaged Reflections rather than lose everything, recovering enough cores to appear as an Awakened Titan in his original Nightmare body. (Chapters 735–738)
Mordret chose the prospect of the Ebony Tower over a final attempt to kill Sunny, an example of his recurring willingness to defer vengeance when a rarer opportunity appears. When the Nightmare ended, the Spell recreated a physical body for him and he returned as a Master. He had failed to kill Hope and had exposed important limits of his Reflections, but he emerged embodied, Ascended, and still committed to killing Anvil and Asterion. His relationship with Sunny consequently settled into a pattern of mutual hostility tempered by bargains, shared secrets, and respect for each other's ability to survive. (Chapters 738–744)
Infiltration, Black Skull, and the Tomb of Ariel
Before the clan campaign in Antarctica, Mordret hid first in the eyes of a mundane child, then the child's mother, and finally the mother's Valor-affiliated husband. The domestic interval exposed a quieter curiosity beneath his schemes: he spared the child and mother, experienced their affection from the margins, and reflected on never knowing his own mother. He nevertheless killed the retainer after studying him for weeks, copied his conduct well enough to infiltrate Valor, and traveled to Antarctica under the dead man's identity. There he coordinated with Song agents and encouraged distrust between the Great Clans. (Chapters 1164–1169)
Mordret seized the Black Skull Citadel and revealed his presence at a moment calculated to accelerate open war. He appeared in his restored body with six Transcendent Beast Reflections, declared himself aligned with Ki Song, and announced that he would help her kill his father. His alliance was instrumental rather than loyal: Song offered the army and political shelter required to strike Valor, while Mordret supplied infiltration, elite constructs, and intimate knowledge of his former clan. (Chapters 1170–1184)
His duel with Morgan made the family conflict personal. Mordret accepted crippling injuries to his own body and argued that his single, undivided desire to kill his sister outweighed her many competing duties and attachments. He nearly defeated her, but the collapse of the larger battlefield and the arrival of Nightmare Gates prevented a conclusion. He later approached Sunny's group in the Nightmare Desert and offered the route into the Tomb of Ariel, judging that the impossible Third Nightmare provided a better path to power than continuing a ruined campaign. (Chapters 1192–1228)
Inside the Tomb, Mordret was hunted by Soul Stealer, his own Defiled future, which had spread itself across the population of Twilight. Reduced to one core and deprived of most Reflections, he hid while rebuilding through combat. Nephis destroyed Soul Stealer's multitude of bodies and defeated the Defiled invader in her soul; the living Mordret later attacked the Dread Lord from within while Kai delivered the fatal physical strike. Mordret tore corruption from himself at severe cost, rejoined the cohort for the advance on Verge, and completed the Nightmare as a Saint. (Chapters 1493–1529, 1542–1587)
The stolen fleet and the war for Bastion
During the four years after Transcendence, Mordret infiltrated the House of Night one leader at a time. His new ability let him split his soul among multiple possessed bodies, so he replaced key Saints and their close associates without alerting even their families. By the opening of the Domain war, he controlled thirteen Transcendent vessels, the Night Garden, and the House's southern Citadels. What appeared to be an allied Great Clan was therefore largely one person, positioned to move Song's forces through the Stormsea and attack the Sword Domain from behind. (Chapters 1609, 1861–1864)
Mordret used his Mirror Realm to connect distant reflective surfaces and deliver an army to Rivergate. He offered the defending Saints a chance to abandon the fortress, then overwhelmed the position when they refused, using expendable bodies and copied abilities to pressure Morgan, Jet, Kai, and the other defenders simultaneously. His multiplicity made victory over any single vessel strategically minor, but it was not limitless: he had selected crucial hosts rather than consuming the entire House, and coordinated resistance could still force him to spend bodies or retreat. (Chapters 1887–1913)
Morgan eventually contained Mordret with herself in a repeating prison associated with Bastion's Great Mirror. When the loop broke, Effie redirected the Cursed Demon called the Abjuration toward him. The creature's gaze suppressed supernatural powers, making it an exceptional counter to a combatant who depended on reflection, possession, and escape; Mordret fled rather than remain to finish his revenge. His choice preserved him but cost the moment he had organized much of his life around. (Chapters 2205–2231, 2437)
Anvil died at Sunny's hands while Mordret was absent, and Ki Song died in the same upheaval. Mordret therefore helped destroy the structures that had harmed him but did not personally deliver the final blow to his father. He disappeared after the war, leaving the new rulers unsure whether he had been killed, trapped, or was preparing another attack. The result was a hollow victory consistent with his title: Clan Valor fell and his enemies died, yet the vengeance meant to define the end of his struggle was taken from him. (Chapters 2259, 2280, 2354, 2437)
The broken soul and the fourth throne
The search beneath Bastion exposed a surviving Mordret who differed sharply from the feared prince. Within the Palace of Imagination, this version lived as a mild executive surrounded by the loving Valor family he never possessed in reality. Morgan forced him to acknowledge the illusion, after which he admitted that the violent Mordret outside was not a simple duplicate. Their Flaw had shattered the original twelve-year-old into seven independent pieces; the strongest piece killed and absorbed five, but could not kill this gentle shard because the latter carried their shared death—if he died, both survivors would die. (Chapters 2471–2484, 2519–2521)
The gentler shard also clarified the motive behind the original fracture. Anvil had surrendered the child to Asterion at four. After Mordret completed his First Nightmare, Asterion obtained the blood of War God that he wanted and abandoned the newly divided selves. The dominant shard chose forced wholeness over coexistence and absorbed the others, but remained incapable of regret because that human capacity survived in the shard he could not kill. The Prince's cruelty is thus not absolved by his Flaw, yet the revelation explains why remorse never moderates his otherwise rational decisions. (Chapters 2520–2525)
The dominant Mordret reclaimed and imprisoned his surviving counterpart, then challenged the Skinwalker in a soul battle. Their powers were uniquely matched because each existed through a multitude of bodies. Mordret destroyed the root soul rather than every vessel, inherited millions of human and Nightmare Creature bodies, and attained Supremacy during the struggle. The precise order of cause and effect remains uncertain in the narration, but the outcome is explicit: his Domain encompassed himself, his Mirror Realm expanded into a kingdom, and the Prince of Nothing became the King of Nothing. (Chapters 2543–2558)
Sunny and Nephis chose negotiation over a catastrophic battle between Sovereigns. Mordret accepted the Hollow Mountains as a territory and moved his vessels through a vast Mirror Gate, while the Human Domain agreed to supply the developing kingdom and trade information. The settlement was coexistence, not trust. Mordret needed resources and time to prepare for Asterion, whereas Sunny and Nephis needed another Supreme to oppose him; each side understood that Mordret's self-interest, not loyalty or remorse, was the agreement's strongest guarantee. (Chapters 2557–2561)
The war against hunger
Mordret spent his first period as a Sovereign hunting Nightmare Creatures around the Hollow Mountains and expanding the number and quality of his vessels. When Asterion's Hunger Domain swallowed Red Hill, Mordret attacked the city, destroyed the souls of its enthralled inhabitants, and claimed its Citadel. He insisted that they had already been lost to Asterion and that taking them did not violate his agreement with the Human Domain; Sunny rejected that logic because possession made their deaths final. The confrontation established Mordret's latest war as both resistance to Asterion and conquest at the expense of people who might have been saved. (Chapters 2804–2807)
At the Lake of Tears, Mordret deployed an army of human and monstrous vessels, Reflections, and a Mirror Gate against Kai's defenders. Asterion entered the battle after Kai called for aid, but Mordret kept his original body away from an enemy capable of influencing minds and fought through a Reflection instead. When possession of the Citadel became uncertain, he collapsed the plateau and destroyed it, denying its authority and resources to both the Hunger and Longing Domains even though the act killed people who had not escaped. (Chapters 2810–2817)
The campaign continued through Godgrave and toward the Black Mountains. Mordret initially captured or erased northern Citadels and forced the Human Domain to fight on two fronts, but Asterion's complete enthrallment of humanity reversed the balance. Perfectly coordinated human armies began forming an impenetrable front, while proximity to thralls and direct clashes steadily contaminated Mordret's mind. By the latest war account, Mordret expects to be driven back into the Hollow Mountains and cannot prevent Asterion's Apotheosis alone; he therefore accepts Cassie's offer to cleanse him and prolong the conflict while Sunny and Nephis remain absent. (Chapters 2831, 2860–2863, and 2874–2878)
The latest chapters reveal that the gentler shard remains under house arrest at the center of the King's personal Mirror Realm and can look outward through mirrors. The two are independent but share one Aspect, one Flaw, and a pull toward reunion. The Supreme shard's metaphysical weight accelerated the prisoner's natural Ascension and Transcendence; the prisoner nevertheless developed the essence technique and understanding himself, and offered to teach Rain. Thus Mordret's latest state is irreducibly divided: one shard wages a continental war through countless bodies, while the other survives inside his soul as his vulnerability, incomplete counterpart, and prospective teacher. (Chapters 2879–2881)
Appearance and personality
Mordret's original body is tall and slender, with pale porcelain-like skin, raven-black hair, sharp features, and silver eyes whose mirror-like surfaces reflect the world. His face is striking and strangely beautiful rather than conventionally warm, and his pleasant smile often makes the unease around him stronger. The rebirth of Supremacy refines this appearance further, but a single physical description is inherently incomplete because he routinely speaks and fights through bodies of different ages, sexes, species, and Ranks. (Chapters 1181–1184, 1861–1863, 2556–2557)
The dominant shard is controlled, observant, patient, and exceptionally adept at deception. He can imitate a host for weeks, weaponize terror without being ruled by it, and honor bargains when doing so serves a durable interest. He is also incapable of regret, treats bodies and relationships as strategic resources, and defines weakness as a culpable failure. These qualities make him more predictable than a mindless killer but no less destructive: he usually has a reason, while lacking the remorse that might stop a reasonable plan from becoming a massacre. (Chapters 583, 1164–1169, 1861–1864, 2521, 2556–2559)
The surviving gentler shard carries qualities missing from the King, most notably regret, vulnerability, and a desire for affection. He protected Morgan inside the Palace's illusion, mourned the five dead pieces, and later approached Rain with awkward humor and an earnest wish to teach. He is not merely a moral disguise adopted by the dominant shard; the two possess separate agency and uneven power. Nevertheless, both are incomplete parts of the same person and experience an innate pull toward reunion, so the distinction between “real” Mordret and “copy” is explicitly rejected by the source. (Chapters 2519–2525, 2879–2881)
Abilities and Aspect
Divine Aspect and the shattered Flaw
Mordret possesses a Divine Aspect associated with mirrors, reflections, and divided identity. His Flaw shattered him into seven autonomous pieces when he completed the First Nightmare at twelve. Each inherited only portions of the original person's capacities; the dominant shard killed and absorbed five, while the surviving gentle shard carries their death and therefore cannot be killed without killing both. The two survivors share the same Aspect and Flaw, affect each other's metaphysical balance, and are drawn toward becoming whole, although the exact nature of their bond remains beyond their own explanation. (Chapters 773, 2520–2525, 2880–2881)
His many soul cores fuel a separate form of division. Mordret can break off cores to create Reflections whose Rank and Class depend on the invested power. These entities copy a target's form, Aspect powers, and equipped equipment, and can be directed as independent combatants. Destroying or weakening them costs Mordret invested strength, while dismissing and reabsorbing surviving Reflections can recover cores. They reproduce what is reflected rather than granting perfect knowledge: copied powers still have conditions, reflected equipment can be turned against them, and a cleverly chosen target or effect can punish the whole group. (Chapters 735–738, 1181–1184, 2810–2816)
Reflection sight, passage, and the Mirror Realm
Mordret's earliest power lets his consciousness perceive and move through reflections. A mirror shard can serve as an eye and refuge, but formal mirrors are not required: polished surfaces and living eyes can reflect him. He used this reach to advise Sunny from a shard, hide in an invisible sentinel's eyes, infiltrate families without immediately possessing them, and scout across the Great River. Darkness, closed or nonreflective environments, and power-negating effects reduce his available routes; the Underworld is especially hostile because reflections cannot exist without light. (Chapters 438–455, 583–594, 1164–1167, 1558–1562, 2559)
His personal Mirror Realm is the reflected counterpart of his soul and becomes larger as his authority grows. As a Saint, he could use it to bridge reflective surfaces, move forces across great distances, and shelter or stage vessels. After Supremacy, the Realm manifested as the spatial expression of his Domain, apparently vast enough to contain millions of bodies and support a kingdom. Every suitable mirror can become a door, but only Mordret controls those doors; his imprisoned counterpart resides at the Realm's center and uses mirrors as windows rather than exits. (Chapters 1496–1506, 1861–1864, 1911–1913, 2558–2559, 2880–2881)
Soul invasion and possession
Mordret's Awakened Ability allows him to enter a being's soul through its eyes and challenge the owner directly. He must defeat that soul before taking the body, and failure can kill him. Inside the soul battle he cannot call on Memories; instead, he relies on his own combat skill and can reflect the victim's Aspect, forcing him to understand an unfamiliar power rapidly and often better than its owner. Preparation, observation, and terror improve his odds, while eyeless constructs, Echoes without souls, opponents who refuse eye contact, and unusual soul defenses can deny or reverse the attack. (Chapters 577–594, 1164–1169)
Victory destroys or displaces the victim's soul and gives Mordret the vessel's body, Aspect, Flaw, Memories, Echoes, and other resources. He used the ability for infiltration as often as combat, studying a Valor retainer before replacing him and later assuming the identities of House of Night leaders so completely that their relatives remained unaware. Possession does not make every body equally valuable, however. The vessel retains its own physical Rank and limitations, its Flaw becomes Mordret's problem while he occupies it, and destroying one host can force him to abandon an identity or spend another body. (Chapters 577, 584–594, 1164–1169, 1861–1864)
Soul combat also provides representative counters and victories. Sunny drove Mordret out with the inhabitants of his Shadow Soul Sea; Nephis destroyed the Defiled Soul Stealer inside her own soul; and the Dread Lord nearly corrupted the living Mordret during an internal attack. Conversely, Mordret's power was uniquely suited to the Skinwalker: instead of chasing every body, he challenged and destroyed the single root soul, then inherited its vessels. These examples show that multiplicity does not remove the danger of a soul duel—Mordret still risks his one underlying existence when he reaches for another. (Chapters 592–594, 1507–1529, 2548–2560)
Transcendent multiplicity and Supremacy
Mordret's Transcendent power allows his soul to inhabit and control many vessels simultaneously, the capability displayed in corrupted form by Soul Stealer. He first applied it selectively, replacing crucial members of the House of Night and coordinating thirteen Saints alongside lesser hosts. At Supreme Rank, his consciousness supports millions of human and monstrous vessels without the obvious madness that consumed Soul Stealer. The narration does not give a fixed numerical ceiling, but retaining useful hosts, feeding bodies, dividing attention, and protecting the shared soul remain practical burdens. (Chapters 1493–1507, 1861–1864, 2557–2560)
His Domain is unusual because it encompasses Mordret himself rather than a population of independent subjects. Every vessel is a conduit of one fragmented soul and one will, so adding bodies expands both his kingdom and his personal presence. Supremacy fully manifests the Mirror Realm, enables enormous Mirror Gates, and lets his will contend with other Sovereigns. It does not make him invulnerable: the waking world rejects prolonged presence by a Supreme, Asterion's mental influence makes exposing the original body dangerous, power negation can block escape, and attacks against the one soul—or possibly its shadow—remain credible threats. (Chapters 2437, 2552–2559, 2804–2816)
Power progression
| Stage / Realm / Ability | Chapter(s) | Notes |
|---|---|---|
| Awakened Terror | Before Chapter 438; revealed Chapter 591 | Although his body has already been destroyed when he enters the story, inspection of his soul establishes six cores and the formal Class of Terror. |
| Disembodied mirror consciousness | Before Chapter 438; first shown Chapter 438 | Valor destroys Mordret's body before he first acts through a mirror shard, leaving reflections as his means of perception, refuge, and passage. |
| Awakened Titan / seven soul cores restored | By 735–738 | Mordret rebuilds the cores lost during his escape and reaches the seven-core Class of Titan before the Second Nightmare ends. |
| Ascended Master / restored body | 743–744 | Completion of the Second Nightmare gives him a physical body again and advances the dominant shard to Master. |
| Transcendent Saint / multiplicity and Mirror Realm | 1587, 1861–1864 | The Third Nightmare lets one soul occupy many vessels simultaneously and expands mirrored passage into a strategic realm for armies and hosts. |
| Supreme / King of Nothing | 2552–2559 | Destroying Skinwalker's root soul and inheriting millions of vessels accompanies Supremacy; his self-encompassing Domain fully manifests the Mirror Realm. |
| Gentle shard accelerated to Transcendence | 2879–2881 | The surviving shard's imprisonment within the Supreme's metaphysical weight hastens natural Ascension, but he remains confined and distinct from the reigning Sovereign. |
Relationships
Sunny
Sunny is Mordret's first confidant in the supplied story, his intended vessel, repeated opponent, temporary ally, and eventual fellow Sovereign. Each has invaded or threatened the other's soul, disrupted the other's long plans, and still relied on the other when their interests aligned. Mordret respects Sunny's cunning and survivability, while Sunny regards Mordret as a rational monster whose bargains can be useful but never safe. Their negotiated coexistence over the Hollow Mountains survives into the war against Asterion, although Red Hill brings them close to open conflict. (Chapters 438–455, 583–599, 734–744, 2556–2559, 2804–2807)
Morgan and Anvil
Morgan is Mordret's younger sister and one of the few opponents who connects his war to the family he wanted. He tried to kill her at Black Skull and fought her throughout the Domain war, while she later tried to use the gentle shard's death to kill both surviving pieces. Even so, the gentle Mordret protected her in the Palace illusion and called her his sister despite knowing she was not the imagined Morgan he loved. Their relationship therefore contains murderous rivalry, denied kinship, and a surviving capacity for care that the dominant shard does not possess. (Chapters 1192–1228, 1911–1913, 2205–2231, 2519–2525)
Anvil is the source of Mordret's claim to Valor and the principal object of his revenge. Mordret understood his childhood as a sequence of abandonment, suspicion, attempted murder, and imprisonment, and reorganized armies and alliances around killing his father. Yet his flight from the Abjuration prevented him from reaching Anvil's final battle, leaving Sunny to kill the King of Swords. Mordret won the destruction of his father's clan without the personal resolution he had pursued for years. (Chapters 577–584, 736–740, 1181–1184, 2225–2259)
Asterion
Asterion was Mordret's childhood caretaker, teacher, and remaining existential enemy. The gentler shard remembers longing for his detached guardian's attention before Asterion extracted War God's lineage and abandoned the seven pieces created by Mordret's Flaw. The dominant Mordret later treated Asterion as both hated betrayer and an opponent too dangerous to confront carelessly. His ascent to Supremacy, choice of the Hollow Mountains, and latest continental campaign are all shaped by the need to deny and eventually destroy the Hunger Domain. (Chapters 736–740, 2520–2525, 2556–2559, 2804–2816)
Nephis, Ki Song, and the cohort
Nephis has alternated between opposing Mordret, saving him from his Defiled self, and negotiating with him as an equal Sovereign. She destroyed Soul Stealer in her soul, accepted Mordret's help at Verge, and later granted him territory because another civil war would weaken humanity before Asterion's arrival. Mordret nevertheless preys on cities after they fall from her Domain, so their coexistence remains a strategic truce rather than trust or forgiveness. (Chapters 1500–1529, 1578–1587, 2556–2559, 2804–2807)
Ki Song gave Mordret the institutional power from which to attack Valor. He served her as an ally, infiltrator, and commander, taking the House of Night and opening the Sword Domain's rear. Nothing in his conduct suggests devotion: her war was the vehicle for his revenge, and after her death he claimed an independent throne. His interactions with the wider cohort follow the same principle—he can cooperate effectively with Kai, Effie, and the others against a shared enemy, but he does not subordinate his own objective to their loyalties. (Chapters 1170–1184, 1493–1587, 1861–1913, 2259, 2552–2559)
Items
Mordret has no stable personal inventory comparable to his bodies and Reflections. Possessing a person gives him access to that vessel's Memories and Echoes, so his equipment changes with the identity he has taken; Reflections can also copy the armament worn by their chosen model. This flexibility is powerful but conditional, because soul battles bar him from summoning Memories and the loss of a vessel can also remove access to its particular arsenal. (Chapters 577–594, 735–738, 1164–1169)
The broken mirror shard through which he first contacted Sunny was less a conventional possession than a refuge and viewing point for his disembodied self. His later Mirror Gates and Mirror Realm are manifestations of his Aspect and Domain rather than discrete catalogued artifacts. Accordingly, no single item remains central to Mordret's identity across the supplied chapters; his enduring resources are the bodies, cores, reflections, and mirrored passages he creates or takes. (Chapters 438–455, 561–577, 1861–1864, 2558–2559)
