Agnus

Agnus is a first-generation high ranker, an exceptional necromancer, and the former contractor of Baal. The loss of his lover Luna Caroline leaves him desperate to overturn death, and Baal exploits that desire by offering powers that turn corpses, souls, and repeated death into resources. Agnus consequently becomes both one of the strongest players of his era and a source of immense suffering. His long conflict with Grid, Euphemina, and his own conscience eventually forces him to recognize that a created corpse cannot restore the dead. After breaking with Baal, he starts again as a necromancer, helps oppose his former patron, and reaches a complete ending by sacrificing his Satisfy existence to give Betty a human life. He awakens able to use a limited version of his game powers in reality.

Biography

Reidan and the Overgeared Alliance

Agnus first becomes known through the rankings as the owner of Satisfy's second epic class, although its identity and his activities remain concealed. Euphemina later identifies it as a hidden growth-type class that resembles necromancy without making its owner undead, and she warns Lauel that the man behind it is dangerous and abnormal. Agnus's first direct intervention confirms the scale of that threat. While pursuing Lich Mumud, he commands hundreds of skeletons, three death knights, and a lich, announces that the prey belongs to him, and uses one of only three charges of Absolute Domination to seize Mumud permanently after the lich is exhausted. Braham recognizes the class behind this army as Baal's Contractor, placing Agnus's private hunt within the designs of Hell's first great demon. (Chapters 8, 201, and 303)

The Overgeared leadership initially responds with strategic restraint rather than immediate war. Euphemina's future class quest requires her to free Mumud from Agnus, but Braham describes Baal's Contractor as the strongest necromantic path and warns that confronting him would be extraordinarily difficult. Lauel also learns that Agnus has gathered followers and alliances with several small and medium guilds despite remaining personally elusive. This combination of personal power, an army-building class, and uncertain motives puts him beyond the category of an ordinary hostile player. The Overgeared Guild therefore postpones Euphemina's rescue quest rather than risk a premature conflict, while Agnus continues treating Mumud as a tool for his search for Braham's remains and further power. (Chapters 303, 325, and 483)

Kingdom Building and the Great Demons

The organization Immortal forms around Agnus under Veradin, intending to make him ruler of a kingdom shared by the living and the dead. Agnus allows Veradin to direct much of the project but has little personal interest in government. His true kingdom is an empty castle in reality, bought because its scenery resembles a place Luna once wanted to see. He treats Satisfy as another reality and believes Baal's class may let him recreate her there, so failures such as his defeat on the Behen Archipelago drive him to abuse Mumud and pursue Pagma's legacy. He also takes deliberately dangerous fights because their intensity lets him forget his life outside the game. When he occupies Belto's throne during the imperial war against Ares, he opens the defenses to accelerate the bloodshed, since a battlefield rich in corpses directly feeds both his army and his desire for distraction. (Chapters 591, 630, 648, and 655–656)

His public battle with Grid displays both the sophistication and the instability of this approach. Agnus combines his own swordplay with Body Shield, Mana Shield, death knights, liches, a mass skeleton formation, Corpse Explosion, powers stored in the Rune of Death, and Bentao's health-swapping curse. He can even transform a living ally into a temporary death knight and considers spending Absolute Domination on Piaro before retreating behind Immortal's undead wall. The encounter establishes him as a one-man army, yet it also shows hard limits: high-damage attacks pierce Body Shield, Mumud consumes much of his control capacity, divine power exploits undead weaknesses, and Piaro's unexpected arrival overturns his calculations. Veradin later attacks Reinhardt and engineers Khan's death to manipulate the resulting hostility. Agnus realizes that Veradin has been using him, but his indifference toward Immortal prevents him from stopping the damage until the organization collapses under Overgeared retaliation. (Chapters 658–665, 773, 779, and 785)

East Continent and Imperial Reckoning

Agnus's conflict with Grid becomes morally complicated during the Yatan Church's attack on the Vatican. Images of Irene and Lord overlap with his memories of Luna, prompting him to betray his ostensible allies, kill Silvenas, and order Mumud to protect Grid's family. He risks his own soul by entering a half-lich state and prioritizes checking Irene and Lord's safety over collecting rewards. When Grid arrives without understanding what happened, Agnus refuses to explain himself honestly and provokes another fight. He is tormented by the contrast between them: both suffered, but Grid built relationships while Agnus isolated himself. Agnus finally accepts defeat by the Rebecca Church's forces and tells Grid to grow stronger. Grid later recognizes that the man he regarded as an enemy has given him an unforgettable debt by saving his wife and son. (Chapters 862–867, 869, 871, and 874–876)

That surviving conscience collides with renewed persecution when the Yatan Church murders accessory makers to prevent Agnus from completing a Stone of Life and frames him for the crimes. Euphemina finds him exhausted and grieving, then offers to make the stone in exchange for Mumud's freedom. Agnus agrees to surrender the soul and accumulated power, but his arrest and public execution trigger memories of his real-world imprisonment. Baal offers escape through a massacre, and Agnus accepts; even then, he attacks Euphemina and Bullet partly to sever their visible connection to him and keep them out of the seven kingdoms' retaliation. When the public later demands his private Stone of Life to solve the Berith crisis, he lashes out by obstructing the raid. Grid's sympathy enrages him, yet he ultimately withdraws, declares their family-saving debt settled, and promises to fight beside the next great-demon raid. His revenge remains calculated against players rather than NPC civilians, showing that rage has not erased every boundary. (Chapters 894, 899–900, 984–985, 987, 989–991, 1035–1037, 1053, and 1060)

Yangbans, Gods, and New Legends

Agnus next pursues the dark elf Beniyaru as material for Luna's new body. Repeated deaths against overwhelming opponents transfer his soul into replacement bodies in Baal's sanctuary at severe experience and item costs, but he refuses to abandon the attempt. When Euphemina is struck down in front of him, the scene evokes Luna's death and breaks his restraint. He activates Assimilation, surrendering his body to part of Baal's ego under a contract that requires one hundred human victims every day, and Baal kills both Euphemina and Beniyaru. Agnus then uses Deceased Creation with the Stone of Life, Beniyaru's body, and collected blood and bones. The system explicitly tells him that he is creating an imitation without Luna's memories or affection, but he accepts a fragile, poorly intelligent, rare-rated deceased as Luna because acknowledging the difference would destroy the purpose that has sustained him. (Chapters 1102, 1104, 1106–1107, and 1110)

That illusion fails during the war in Kars. Agnus tactically shifts his limited domination between a vast common army and elite death knights and liches, but Jishuka destroys the created Luna and defeats his legendary death knight Lantier. Afterward, Agnus recognizes that the deceased was not the woman he lost. He briefly redirects the resulting emptiness into leveling, stronger creations, and the wish to spread misery, but his later choices begin dismantling Baal's hold. In the Chaos Mountains he willingly releases Mumud to Euphemina, repaying her efforts even though it costs him one of his greatest servants; Mumud's soul can finally confront Braham and ascend. Agnus's later infiltration of Reinhardt is cautious rather than openly destructive. Using Put On to borrow a corpse's appearance and former statistics, he sees the Overgeared Kingdom's strength, works with the deceased Pauld, and increasingly distrusts Baal's caprice instead of believing every benefit from the contract serves him. (Chapters 1275–1277, 1282, 1331–1333, and 1398–1399)

Apostles, Dragons, and the Overgeared World

By the Great Human and Demon War, Agnus no longer wants to resurrect Luna or punish the whole world. Euphemina's repeated concern has reminded him of the warmth he had rejected, and his remaining ambition is narrower: enough strength and freedom to avoid being trampled again. His repeated neglect of massacre quests establishes Baal's disappointment, but it does not itself end the contract. When Baal senses Agnus on the verge of death, he withdraws his remaining interest and forcibly revokes the contract. Agnus loses authority over Lantier, Cao, and his Baal-derived servants and resurrects on the surface rather than in Hell. Even his body remains a grotesque skeleton with exposed organs. Agnus nevertheless treats the loss as liberation. He equips an old staff, raises the basic skeleton soldiers available to an ordinary necromancer, and announces that he will start again and act according to his own will. (Chapters 1536, 1539, 1543, and 1557–1558)

His first independent objective is destroying the fragment of Baal's power released from his soul. Without elite servants, Agnus uses timing, terrain, basic skeletons, and Corpse Explosion to misdirect a dragon and yangbans long enough for Old Sword Demon to shatter the fragment. Baal then tries to tear away his soul despite having broken the contract, but Grid intervenes because Agnus once protected Irene and Lord. Later, Agnus warns Rose that Baal watches and manipulates his contractors, and he chooses to protect people who helped him when he was lost. He admits that he no longer projects himself onto every victim or hates them for having what he lost. This makes cooperation with Grid possible: the former contractor contributes knowledge of Baal while retaining the extraordinary control that once made him the highest-ranked ordinary necromancer. (Chapters 1559, 1568–1569, and 1640–1643)

Baal, Asgard, and the Complete Ending

After joining the broader struggle against Hell, Agnus accepts retaliation from people he harmed rather than pretending his change erases their losses. He lets former victims beat him nearly to death, stops them only when they cross the boundary into killing him, and privately expects to pay the full price someday. He refuses death for the moment because he intends to strike Baal hard enough to make the supposedly immortal demon despair. Faker, who has repeatedly hunted him, recognizes this new purpose and Betty's influence. Agnus later intervenes when Chepardea and a Baal fragment attack Kyle, instantly raising an undead army despite having lost the contractor class. He cannot overcome Asura's disruption of necromantic control directly, so he draws attention, trusts that Overgeared reinforcements will respond, and helps prevent Baal's remnants from advancing unchecked. (Chapters 1731 and 1823)

Once Baal is dead, Agnus discovers a unique use for the Fountain of Life that requires two former contractors and Baal's death. He enters it with Betty, transferring the curative result to her while his own remaining flesh disappears. Betty's centuries-old curse ends and her body begins regenerating; Agnus becomes a complete skeleton, asks her to live an ordinary life, turns to ash, and reaches a complete ending that removes his character from Satisfy's social systems. A month later he awakens in reality with a level-one class called Contractor Freed From Baal's Curse, Baal's Senses, mana, and the ability to control buried animal bones. Lauel later infers that fear of capture and experimentation may explain why Agnus keeps to the shadows; the corpus does not directly establish that motive as observed fact. When a watcher finds him, Agnus questions the man but avoids killing him after learning that he works for Lauel. By the latest appearance, Lauel has found Agnus, confirmed his real-world skill use, and begun helping investigate the changed rules under which he now lives. (Chapters 1904, 1986–1987, 2004, and 2056)

Appearance and personality

Agnus is most consistently identified by green hair, pale skin, golden eyes, pronounced dark circles, and an emaciated or corpse-like appearance. At his first direct meeting with Overgeared members, his hair is matted and his face visibly exhausted. His real-world home is a vast but nearly empty castle, and his physical neglect reinforces the impression that he lives only through Satisfy. After Baal's contract alters his race during combat, his flesh can fall away until his ribs, organs, and skull are exposed; even after losing the contract, he continues moving in a skeletal body inside the game. In reality after his complete ending, he remains extremely thin and pale, with bloodshot golden eyes and green hair, but his flesh is intact. (Chapters 303, 591, 655, 1104, 1558, and 1986)

His apparent madness is partly genuine instability and partly an opponent's simplification. Agnus laughs in battle, treats corpses instrumentally, and can pursue high-risk fights with little concern for death penalties. He is nevertheless a calculating combatant who chooses corpse-rich terrain, tracks resource limits, shifts domination between units, and sometimes dies repeatedly because the expected reward justifies the loss. His central distortion is grief. Years of bullying, Luna's assault and suicide, violent revenge, and imprisonment leave him convinced that relationships end in humiliation or death. He seeks to recreate Luna because she was the only person who told him he was not defective, while pushing away anyone who might form a new bond because their suffering would confirm that he is a plague. (Chapters 648, 658, 666, 838, and 1107)

Agnus's development does not erase the harm he caused. Instead, he learns to distinguish accountability from self-destruction. He releases Mumud, accepts retaliation from victims, abandons the belief that a deceased copy can resurrect Luna, and uses his remaining life for goals he chooses rather than those Baal imposed. His reluctance to harm children existed even before that change, and his later conduct makes the boundary broader: he avoids needless human casualties, aids former enemies, protects people who once showed him grace, and sacrifices his game existence for Betty. The latest real-world scenes retain his impatience, poor social skills, suspicion, and capacity for violence, but they also show restraint and a renewed will to live. (Chapters 1060, 1107, 1331–1333, 1640, 1731, and 1986–1987)

Abilities, classes, and skills

Agnus's abilities change radically across the corpus. His original necromantic talent exists independently of Baal, the contractor class adds demonic servants and systems built around souls and repeated death, and the complete ending transfers only a limited level-one state into reality. Former powers should therefore not be treated as part of his latest unrestricted repertoire.

Necromancy, command, and battlefield control

Before contracting with Baal, Agnus was already the highest-ranked necromancer. His core method is to raise nearby dead as skeleton soldiers or other undead, arrange them into formations, and issue many simultaneous orders with exceptional concentration. A corpse-rich battlefield expands his available material: bodies can become disposable attackers, interlocking defensive walls, or bombs through Corpse Explosion. Skeleton warriors favor defense, skeleton archers trade durability for damage, and thousands of bodies can delay even enemies that outclass each unit. Control remains an active burden rather than a free numerical advantage. Elite summons consume much more domination, antimagic or dispels can cancel corpse effects, divine attacks exploit the undead, and Asura's torso can disrupt control merely by approaching the army. (Chapters 303, 658–665, 991, and 1823)

Corpse Explosion converts a body or undead servant into an area attack, normally at the cost of that unit. Agnus uses it not only for damage but to interrupt an opponent's activation and manipulate perception: after losing Baal's contract, he detonates demonic skeletons so their amplified energy misleads a pursuing dragon and several yangbans. This flexibility survives the loss of his elite servants because it belongs to necromancy rather than Baal's exclusive authority. His post-contract army initially consists only of basic, poorly equipped skeletons, but his timing and control let those weak units solve encounters that raw force cannot. By the fight with Chepardea, he can again raise a large army instantly, confirming that his ordinary-necromancer ceiling remains exceptional even though Lantier and Cao no longer answer him. (Chapters 659, 1558–1559, and 1823)

Baal's Contractor and elite undead

Baal's Contractor begins as a hidden, epic growth-type class and is later explicitly identified as legendary-rated. It makes Agnus a ruler of the dead, gives him access to Baal's commands and necromancy, and supports death knights, liches, demons, corpse storage, undead transformation, and repeated survival through an undead state. Named servants such as Cao and Lantier retain their own martial ability, while Lich Mumud supplies magic far beyond an ordinary summon. Agnus can coordinate several of these entities while fighting personally, but domination is finite: Mumud alone consumes enough that Agnus uses alternative methods to field another death knight. Baal also withholds major portions of his potential; Chepardea states that a more competent contractor could receive absolute swordsmanship, magic, and insight, whereas Agnus initially receives mainly necromancy and commands. (Chapters 303, 483, 1104, and 1428)

Absolute Domination is the class's rarest acquisition tool. It can permanently turn a dead target into Agnus's servant, but Baal's Contractor can invoke it only three times. Agnus spends the first use on Mumud after a prolonged battle leaves the lich vulnerable and reserves the remaining charges for targets of comparable value, considering Braham and later Piaro. Death Knight Transformation offers a less permanent alternative. A living target who accepts it becomes undead, gains 23 percent to every statistic and Death Aura, loses access to healing, becomes extremely vulnerable to divine magic, and dies with an experience penalty when the duration ends. It consumes no domination, which lets Agnus field the transformed ally beside Mumud. A corpse can also be transformed, but the result is weaker and requires direct control. (Chapters 303 and 664–665)

Defensive death states and replacement bodies

Body Shield weaponizes the surrounding dead as interceptors. In its demonstrated early form, it completely blocks an attack dealing under 10,000 damage, but a sufficiently powerful single hit passes through the protection. Mana Shield provides another layer, although Agnus's mana pool is not limitless and heavy magic or damage can overwhelm it. When fatal damage lands, his qualification as a ruler of Hell can fix his health at its minimum and convert him into an undead or half-lich state rather than allowing immediate death. This extends a fight and removes ordinary pain, but the skeletal body has poor durability: limbs, neck, and skull can break even while the health system refuses death, eventually leaving the body unable to function. Divine power remains a particularly dangerous counter. (Chapters 658–659, 664–665, 874–875, and 1104)

When an undead body is completely destroyed, Agnus's soul can transfer to a replacement body in Baal's sanctuary. The process supports repeated attempts against an opponent who kills him, but it inflicts a devastating experience loss—38.1 percent in one observed transfer—can drop an equipped item, and repeated deaths can trigger access restrictions. It also depends on Baal's sanctuary and contract. Once Baal withdraws his qualification, Agnus resumes ordinary resurrection on the surface and loses the authority attached to named death knights. Baal later attempts to tear away the power mixed into his soul, stripping the flesh first and leaving Agnus skeletal, but the surviving player's soul is not Baal's property. The resulting body persists independently until Agnus's complete ending. (Chapters 1104, 1558, and 1568–1569)

Rune of Death, Supreme Ruler, and absorbed powers

The Rune of Death stores abilities connected to defeated great demons. By the battle in Belto, it holds nine skills. Furfu's Power produces frost, strengthens Agnus's familiars enough that ordinary skeleton warriors can fight like much higher-level players, and protects its summoner from enemy attacks twice; Baal's support lets Agnus maintain the power continuously during that encounter. Bentao's Mockery first cancels the target's active skill deployment, then inflicts a frenzy lasting more than a minute. The frenzy slightly raises base damage while lowering defense and sharply increasing casting time and resource consumption. Its decisive effect exchanges Agnus's current health with the victim's rather than dealing damage, bypassing healing and shield triggers tied to health reduction. Resistance can fail, but the technique still requires Agnus to capitalize on the exchanged totals before the opponent recovers. (Chapters 658–660)

Supreme Ruler is an SSS-rated passive acquired by hunting one of the top twenty people in every occupation, a condition Agnus completes with help from the Rune of Death. It permanently increases physical attack power by 20 percent, increases all skill and magic power by 10 percent, and gives basic attacks a 30 percent chance to deal double damage. A reproduced fragment of Baal's Destruction King title can also turn an ordinary strike into a charged ranged shot. These bonuses explain why Agnus can fight with a sword and staff rather than remaining behind his summons. They amplify his base actions but do not remove positioning, control, or matchup constraints, and the corpus does not establish that the Rune, its stored great-demon powers, or Supreme Ruler transfer to his level-one real-world state. (Chapters 648 and 658–660)

Assimilation and demonic manifestation

Assimilation lets part of Baal's ego descend into Agnus, temporarily changes his class to Great Demon, and transfers control of his body to Baal for two minutes. Its cooldown resets after 3,000 human lives are taken. Activation requires a separate permanent contract to slaughter one hundred humans every day, with one lost level whenever Agnus violates the quota. He refuses this power for a long time because he dislikes surrendering bodily control, has no interest in bullying weak people, and is especially unwilling to kill innocent children. Trauma triggered by Euphemina's apparent fall finally makes him accept. The result can suppress demonic energy, poison the surrounding forest, and kill opponents with Baal's personal power, but those acts are Baal's during possession rather than proof that Agnus independently mastered the same techniques. Control returns when the short duration expires, potentially leaving Agnus exposed at the center of the fight. (Chapter 1107)

Deceased Creation and corpse-derived techniques

Deceased Creation is Agnus's ultimate class-creation skill, comparable in narrative position to Grid's item creation and Kraugel's swordsmanship creation. It combines a Stone of Life with a chosen body, blood, bones, and an identity specified through system prompts. The result is a newly made deceased, not a resurrection: it has none of the dead person's memories, warmth, or affection. Material quality determines rating and performance. Degraded materials produce Agnus's rare-rated Luna with poor intelligence and a fragile body, and Jishuka's fire later destroys her. Deceased creations do not consume the ordinary domination reserve and remain close to their creator, but their artificial bodies can fail under excessive output. Pauld's corpse, for example, uses implanted magical organs to draw external resources while its body tears under the strain. (Chapters 1110, 1276–1277, 1282, and 1428)

Traces of the Dead lets Agnus sense corpses and, as Baal's Contractor, inspect aspects of their former appearance and traits. Put On then overlays a selected corpse onto his body for up to two hours, reproducing both its living appearance and its pre-death statistics. He can end the disguise voluntarily, but all nonexclusive skills are sealed while it remains active, forcing him to operate through Baal's Contractor abilities. The skill is therefore useful for infiltration and physical-stat substitution, not an unrestricted addition of every ability the dead person possessed. Agnus uses it cautiously to enter Reinhardt under the form of an old serf and discovers from the borrowed physical statistics that even an Overgeared farmer approaches a knight's strength. The corpus does not show Put On after Baal revokes the class. (Chapters 1398–1399)

Complete-ending powers in reality

Agnus's complete ending removes his Satisfy character and awakens a real-world class called Contractor Freed From Baal's Curse. The visible state begins at level one with strength 25, agility 30, and slightly over 2,200 maximum mana; conventional game statistics such as health and intelligence are absent because they do not map directly to reality. Baal's Senses functions passively and lets him detect a watcher from roughly two kilometers away. He can also draw buried animal bones from the ground, direct them into a target's ankle, and reinforce his already surprising movement and physical force. These actions demonstrate mana and a basic necromancer skill, not the return of his death knights, Rune, domination, Deceased Creation, or Baal's ego. The endpoint leaves leveling, damage, physical risk, and the full boundaries of this reality-based class unresolved, which is why Lauel questions him rather than treating the system as understood. (Chapters 1986–1987, 2004, and 2056)

Power progression

Stage / Realm / AbilityChapter(s)Notes
Baal's Contractor303, 483, 1104, 1428The epic growth class advances toward legendary status and grants unique control over named undead, at the cost of dependence on Baal.
Assimilation with Baal1106–1107Baal temporarily possesses and empowers him; the forced borrowed state also further exposes him to Baal's will.
Mumud released1331–1333Frees Mumud and permanently gives up the contractor's most powerful dominated servant.
Contract revoked1536, 1539, 1543, 1557–1558Baal strips away the class and elite servants, causing a severe loss of accumulated contractor-derived power.
Real-world level-one contractor1986–1987, 2004, 2056Awakens outside Satisfy as “Contractor Freed From Baal's Curse,” with limited mana, Baal's Senses, and bone control rather than his former game-scale army.

Relationships

  • Grid: Grid begins as Agnus's rival and the clearest counterexample to his belief that suffering must end in isolation. Their battles produce mutual hatred, but Agnus's rescue of Irene and Lord creates a debt Grid never forgets. Grid later protects him from Baal's attempt to seize his soul and expects that Agnus can choose a better life. (Chapters 658–665, 1568–1569, and 1641–1643)
  • Baal: Baal offers the power Agnus believes can restore Luna, then turns that hope into entertainment, compulsory killing, and control over his soul and servants. Agnus eventually recognizes the contract as a shackle, survives Baal's revocation of it, and makes hurting Baal his chosen purpose. (Chapters 303, 1107, 1557–1558, and 1731)
  • Euphemina: Euphemina initially seeks to free Mumud from him, yet repeatedly responds to Agnus with concern instead of simple hostility. Her promise to create a Stone of Life briefly makes cooperation possible, and her grace helps remind him that relationships need not reproduce Luna's tragedy. Agnus eventually releases Mumud to her voluntarily. (Chapters 894, 899–900, 984, 1107, and 1331–1333)
  • Mumud: Agnus uses Absolute Domination to enslave Mumud and relies on the lich as his greatest magical servant, often treating him cruelly when frustrated. Releasing Mumud is therefore both a major loss of power and a concrete act of restitution that allows the soul to face Braham and ascend. (Chapters 303, 483, and 1331–1333)
  • Braham: Agnus initially hunts Braham's remains and regards him as a possible future target for Absolute Domination. Their conflict is mediated through Mumud, whose exploitation links Braham's past wrongdoing to Agnus's present abuse. (Chapters 303, 483, 676, and 1331–1333)
  • Veradin: Veradin builds Immortal and its kingdom project around Agnus, presenting manipulation as service. Agnus never fully trusts him but allows himself to be used while the arrangement is convenient; that indifference has grave consequences when Veradin provokes the Overgeared Kingdom and causes Khan's death. (Chapters 648, 773, 779, and 785)
  • Lauel: Lauel first treats Agnus as a strategic threat whose alliances make direct confrontation unwise. Much later he investigates Agnus's disappearance and reality-transferred abilities, using aggressive intelligence methods but also becoming the first ally to sit with him and examine his new condition. (Chapters 201, 2004, and 2056)
  • Faker: Faker repeatedly kills and monitors Agnus through Kill List. Their relationship changes when Faker recognizes that Agnus is accepting responsibility and pursuing Baal rather than returning to indiscriminate murder. (Chapters 1444–1445, 1447–1448, 1536, 1543, and 1731)
  • Kraugel: Kraugel encounters Agnus as both adversary and later participant in the coalition against Hell. His ability to see the public's scapegoating of Agnus during the Berith crisis reinforces the distinction between Agnus's real crimes and crimes merely attributed to him. (Chapters 1035–1037 and 1053)
  • Yura: As Demon Slayer, Yura is a natural counter to Agnus's demonic and undead powers, and their confrontations expose the contractor class's limits. Their paths later converge in the effort to weaken and destroy Baal's rule over Hell. (Chapters 853–855, 1640–1643, and 1823)
  • Jishuka: Jishuka destroys the deceased Agnus calls Luna and defeats Lantier during the Kars conflict. The loss breaks Agnus's false reunion and becomes one of the shocks that forces him to recognize the creation as an imitation rather than his resurrected lover. (Chapters 1275–1277)
  • Chepardea: Chepardea serves as Baal's messenger, critic, and traveling companion, alternately supplying Agnus with aid and enforcing the contractor's expected role. After Agnus defects, they become enemies, and Agnus pities the demon's repeated betrayals by the master he continues to serve. (Chapters 1104, 1398–1399, 1539, and 1823)

Items

No notable items are documented for Agnus in the supplied corpus.