Baal
Baal is the 1st Great Demon, the ruler who distorts Hell, and the principal architect of the torment imposed on the souls of the dead. A son of Yatan and one of the Three Evils of the Beginning, he betrays the purpose of the underworld, seizes the river of reincarnation, and turns human fear into a form of immortality. He treats contractors, demons, heroes, and gods as toys whose struggle and despair relieve his boredom. His long conflict with Grid ends only when humanity stops fearing him and Grid annihilates him in the First Hell. (Chapters 1402, 1759, 1834, 1847–1849, and 2031)
Biography
Kingdom Building and the Great Demons
Baal first enters the story as the power behind Pagma's last and most morally compromised choice. Pagma contracts with him because he needs strength to oppose the demons and gods threatening humanity, then uses the resulting necromantic authority to create death knights and prepare the Behen Archipelago. The bargain helps Pagma protect the world, but places his soul under Baal's control after death. Baal thereby turns a hero's motive into a source of prolonged suffering: he grants the means to resist destruction while arranging to own and torment the person who accepted them. (Chapters 485, 674, and 677–678)
The same shadow falls over Agnus, the next Baal's Contractor. The class offers exceptional undead, demonic power, and access to legendary souls, yet its quests reward slaughter and steadily erode the contractor's ability to live among others. Grid initially fears that Baal may even influence the memphis accompanying Agnus, illustrating how little is known about the demon's reach. Agnus's escalating violence seems like proof that the class is the strongest path for a necromancer, but it also reveals Baal's preferred design: power is delivered through choices that isolate the recipient and make suffering reproduce itself. (Chapters 658, 666, and 674)
Baal does not seek a clean demonic victory. When Hexetia offers weapons with which the great demons could destroy humanity, Baal agrees only after insisting that both sides remain balanced; a one-sided struggle would end his entertainment too quickly. He encourages Hexetia's envy of Pagma, then later guides Grid's clone toward the surface even while warning that only pain and loneliness await it. In each case, he presents himself as the one who permits another being to act freely, but his actual interest is the despair produced when that freedom collides with an impossible world. (Chapters 883 and 903)
His treatment of Agnus applies the same principle more directly. After Agnus loses to Grid and Yura, Baal repeatedly offers a Massacre quest that demands one thousand player deaths in exchange for demonic power, disregarding Agnus's demand that he be silent. At Agnus's public execution, he regenerates the rejected quest, promises release from a curse, and asks for human souls precisely when humiliation and grief make refusal hardest. Baal also empowers Yura as Demon Slayer while maintaining his contractor and supporting Berith, leaving mutually opposed humans and demons strong enough to keep the conflict alive. The contradiction is deliberate: allegiance matters less to him than an entertaining contest. (Chapters 855, 989, and 1053)
East Continent and Imperial Reckoning
Agnus finally accepts a new contract during an emotional collapse, allowing a part of Baal's ego to descend through Assimilation. Baal takes control of his contractor's flesh for two minutes, changes the surrounding environment, poisons living things with demonic energy, and kills Agnus's allies while calling him a toy. The contract requires Agnus to slaughter one hundred humans every day forever, with a level lost for each violation; the skill's cooldown resets only after three thousand human deaths. Baal is delighted rather than threatened when Grid's swordsmanship evokes Pagma, because both former and current contractor have become participants in the same recurring tragedy. (Chapters 1106–1107)
His intervention in Andras's life shows that apparent rescue is another form of delayed cruelty. Baal saves the persecuted half-god, grants him steel and wind in addition to fire, and lets him build a reverence so complete that Andras regards him as a god. When Andras remains virtuous and loyal, Baal condemns those qualities, destroys Grid's mental image with black thunder, and kills the follower he once raised simply to enjoy his tears. He then displays Pagma's tortured soul, repeatedly burning and deforming it until Grid's epic recognizes Pagma as a hero and gives the soul enough light to resist Hell. Baal's shock at that reversal marks the first time Grid directly takes away one of his treasured victims. (Chapters 1326–1328)
The other inhabitants of Hell survive by anticipating the same malice. Betty, the first Baal's Contractor, is reduced largely to a skeleton and hides in the Tower of Wisdom to escape his gaze; her immortality lasts only while Baal lives, so killing him will also end her own life. Leraje obeys his order to invade the human world while privately preparing to confront him, judging that attracting his interest prematurely would be worse than acting as a boring chess piece. Even demons strong enough to rebel organize their lives around avoiding his attention. Baal's rule therefore depends not only on rank but on making subordinates believe that affection, distinction, and resistance are all invitations to be broken. (Chapters 1336, 1338, 1383, and 1385)
Yangbans, Gods, and New Legends
Paintings of Yatan's children depict Baal already drawing away from his father while Beriache follows Yatan and Amoract supports him with reverence. By the present, Baal has seized Hell and treats the world's intended order as something to overturn. After a Sword Saint's attack cuts him deeply in Hell, he calls Agnus to his side and sends him against Marbas, Yatan's loyal servant, urging his contractor to deceive, trample, seize, and destroy the predetermined world. Infinite Return lets Agnus repeatedly die while the undead produced from those deaths strengthen, and Baal's barrier prevents Marbas from escaping the spectacle. His rebellion is ideological only in the narrow sense that he hates imposed purpose; he offers no liberating order in its place. (Chapters 1402, 1471, and 1488)
During the Great Human and Demon War, Baal steals Zik's body because its brain and upper dantian can control the Hell Moon. He uses its countless eyes to fire indiscriminately on demonic creatures and surface troops, humming to the screams rather than distinguishing friend from enemy. The Abyss supplies enough mana to reinforce the stolen body, while Baal combines Zik's physical talent with martial arts, demonic skin, disabling status effects, and techniques absorbed from the dead. Braham and Grid ultimately help destroy this manifested ego, but the victory kills only a particularly powerful fragment. Baal also leaves the enhanced body and the political consequences of its appearance behind, turning even defeat into another destabilizing arrangement. (Chapters 1509–1515)
Grid later enters the First Hell through Yura's gate and repeatedly challenges Baal's main body. Baal has thousands of demon-grade soldiers and the red flesh available, yet initially insists on swordsmanship and direct combat because easy assistance would ruin the sensation he wants. He uses Hell Leap, demonic energy, and Pagma's One Million Army Swordsmanship, learns from every encounter, and resurrects stronger after each loss. Grid's seventh assault finally succeeds with Yura, Kraugel, Nefelina, hundreds of God Hands, and a strategy Baal has not already experienced. These victories do not kill him permanently, but they expose a weakness beneath his adaptability: pride makes him preserve the conditions of a satisfying duel even when those conditions give his enemy room to innovate. (Chapters 1683–1684)
Apostles, Dragons, and the Overgeared World
The struggle for the No Offspring Tomb reveals both Baal's history and his new objective. Yatan originally created Hell as a shelter for the dead and trusted his children rather than forcing their obedience. Baal exploits Yatan's unusually long absence, blocks reincarnation, and converts the shelter into an engine of fear and suffering. At the same time, he develops the red flesh from the souls and powers accumulated in Hell and uses the corpse of King Daebyeol as the Hell Moon's foundation. Its ultimate purpose is to gestate Asura, a deliberately manufactured Evil God whom Baal expects to surpass Yatan. He is no longer content to corrupt the existing world; he is trying to prove his answer to creation by building a god from stolen lives. (Chapters 1757, 1759, 1764, 1824, and 2030)
Baal emerges from the Specter's red flesh to seize Muller and acquire Heart Killing Intent for that project. He conceals his presence with an artifact built from a dead craftsman's skill, accepting the likelihood that his body will die if he can harvest even one valuable power first. Grid's apostles and guild members deny him the prize. Piaro changes the Hell-like battlefield into a wheat field, disrupting Baal's Realm of the Absolute and accelerated recovery; Jishuka then pierces his forehead as Mercedes severs his neck. The raid destroys the invading main body, but Baal remains alive in Hell. More importantly, Asura's hand has already manifested, so the failed theft still warns Grid that Baal's new god is approaching completion. (Chapters 1760–1763)
The loss makes Baal expand his use of ego fragments. He divides himself into dozens or hundreds of clones, sends them across the surface with different parts of Asura, and gathers their experiences when they return. Because repeated defeats have already lowered the world's valuation of the fragments, further failures cost his core reputation little. The fragments kill humans, seek distinguished souls, and test whether Asura's body can erase magic, sword energy, and even laws established by a Sword Saint. Although Overgeared forces destroy many of them, the campaign gives Baal the combat data he wants while forcing humanity to confront copies whose personalities differ according to the ego from which each is derived. (Chapters 1818 and 1820–1824)
Baal, Asgard, and the Complete Ending
Grid's final expedition is designed around Baal's real source of immortality. The epic broadcasts allied victories and Grid's calm progress through the First Hell, steadily reducing humanity's fear; Baal counters by staging traps and controlling his own words and posture so that observers will remember him as overwhelming. Their battle lasts roughly sixteen hours. Baal uses skills and knowledge taken from Grid's victims, Asura's defensive body parts, a demon sword, and the God Killer qualification extracted from Garam, but Grid's armor prevents the killing blow. For the first time, Baal cannot convert superior preparation into certainty, while the people watching begin to see him as a defeatable opponent. (Chapters 1834–1838 and 1850)
As his fear-based lives fail, Baal grows desperate enough to abandon the form and skills assembled from the dead and return to his gigantic primal body. He becomes physically stronger and uses Yatan's pocket watch to summon versions of himself across time, expecting his past and future selves to join him. The past Baal, still gentle and loyal to Yatan's purpose, refuses; the future Baal does not appear because Baal has no future. Worse, reverting to the state that existed before he became an object of fear severs his ability to overcome death. The choice made from fear of Grid strips away the very immortality that fear had created. (Chapters 1845–1847)
Baal makes one final attempt to recover by devouring Chepardea, the loyal servant he has repeatedly betrayed and killed. The absorbed magic heals him, but Chepardea attacks from within and delays his escape to the river of reincarnation. Grid, riding Bunhelier, delivers the final sword strike, and Baal is completely annihilated. His bound souls are released, movement laws imposed by his rule collapse, and death again becomes rest rather than the beginning of eternal torture. A contingency dedicates the death of Yatan's children to Asura, strengthening the Evil God after Baal's fall, but this is the continuation of his design rather than Baal's resurrection. Later accounts consistently treat him as dead and his distortion of Hell as ended. (Chapters 1847–1853, 2003, and 2030–2031)
Appearance and personality
Baal has no single appearance that every observer perceives in the same way. When he emerges from the red flesh, witnesses variously see a grotesque monster, a handsome gentleman, or a gigantic beast. Earlier, he appears as a fair-skinned, cold man while meeting Hexetia. Through Agnus's Assimilation, his presence gives the contractor blackened eye whites, golden pupils, long fangs, and dense demonic energy, and he tears off a horn to use as a sword. These bodies communicate Baal's identity through menace and perception rather than a stable human anatomy. (Chapters 883, 1107, and 1760)
Other forms are tied to particular mechanics. His stolen Zik body is a handsome, long-haired blond man whose angelic appearance contrasts with the fear and poison his presence spreads. His main body can display a thick, veined neck extending several meters, saw-like teeth, a dark tongue, and red, unfocused eyes. In the final battle, returning to his primal state makes him a giant whose steps reshape the landscape and whose blood forms lakes and rivers. The gentle expression of his summoned past self shows that the monstrous visual identity is not wholly innate; it is also the result of what he becomes after betraying Yatan and accumulating humanity's fear. (Chapters 1471, 1509–1510, and 1846–1847)
Baal is sadistic, curious, and chronically bored. He values pain less as a means to conquest than as a changing performance, which is why he balances opposing forces, keeps promising victims alive, and is pleased when an old toy develops the will to resist. He speaks warmly to subordinates and can cultivate genuine loyalty, but that affection is possessive: the more another being trusts him, the more entertaining its eventual betrayal becomes. His apparent spontaneity conceals careful planning, including artifacts, contingency sacrifices, and the decades-long construction of Asura. He is therefore not mindlessly chaotic; he plans rigorously in service of an appetite that changes whenever the present amusement becomes predictable. (Chapters 883, 1326, 1761, 1821, and 1850)
His deepest conflict is with limits imposed by creation, death, and other people's autonomy. Baal rejects Yatan's intended order and imagines surpassing the Gods of the Beginning, yet he cannot tolerate a future he does not control. He welcomes wounds and temporary deaths while they remain reversible sensations, but becomes angry and terrified once Grid makes extinction plausible. That fear drives him to depend on Yatan's power, the father he despises, and to devour his closest servant for survival. His end exposes the contradiction that governs his life: he presents himself as the great destroyer of predetermined roles, but cannot accept the one unscripted outcome in which his victims cease to fear him. (Chapters 1471, 1766, 1837–1838, and 1846–1847)
Abilities, classes, and skills
Baal's strength combines his innate status as Yatan's son and the 1st Great Demon with powers stolen from the dead, bodies grown from red flesh, and authority accumulated through humanity's fear. His exact level and complete skill list are not stated, and many manifestations use only part of his ego or a borrowed body. As a result, a defeat on the surface is not automatically evidence of the main body's full limits. By the final campaign he can contend with Grid as an Absolute, but his greatest defense is conceptual rather than numerical: so long as humanity fears Baal, death does not remain final. (Chapters 1512–1515, 1683–1684, 1761, and 1834–1838)
Source of Evil, fear, and the First Hell
Humanity's fear grants Baal an effectively infinite number of lives. He does not require an ordinary resurrection process and does not permanently weaken merely because Grid kills him; after repeated defeats he can return stronger, with knowledge from the previous fight. The mechanism also develops naturally over time, because conflict, jealousy, war, and stories about Hell reinforce the fear associated with his name. The limit is equally explicit. Public victories and Grid's epic can erode that fear, and Baal's own return to his pre-fear primal form breaks the link altogether. Once that happens, the next death is extinction. (Chapters 1683–1684, 1761, 1834, 1837, and 1847)
Within Hell, Baal has the environmental authority of its ruler. His appearance can impose terror, weakness, poison, burns, bleeding, and other status abnormalities, while a single gaze layers control effects on an Absolute opponent. He spreads demonic energy as a field that suppresses non-dark attributes and can create a Hell-like environment in foreign territory, enabling the Realm of the Absolute and extremely rapid regeneration. These advantages are conditional: Piaro's transformation of the battlefield disrupts both the realm and recovery, and manifestations on the surface or in stolen bodies are weaker than the main body in the First Hell. (Chapters 1107, 1510–1512, 1761–1762, and 1836)
The Hell Moon extends that rule across enormous distances. Baal controls its countless eyes to fire rays that massacre demons and humans without distinction, and its shadow projects Yatan's divinity in a form distorted by malice. Full control on the surface initially requires Zik's exceptional brain and upper dantian, which is why Baal steals his body during the Great Human and Demon War. The later Hell Moon is also the red-flesh womb used to produce Asura. Its power is vast but not an effortless personal spell: it depends on the moon, a suitable control mechanism, the accumulated flesh and souls, and the infrastructure beneath Baal's city. (Chapters 1509–1510, 1824, 1834, and 2030)
Ego division, possession, and contracts
Baal can divide his ego into dozens or hundreds of fragments, form clones, and send them to the surface with fewer dimensional restrictions than his complete self. Each fragment can embody a different portion of his personality, use accompanying Asura parts, kill targets, and return memories and experience to the source. A destroyed fragment is not Baal's death, although early failures can damage his reputation and status. Once the world comes to regard the clones as low-value copies, he can lose them with little further pressure. This makes fragments useful for reconnaissance and testing, but repeated destruction also gives his enemies evidence about his projects and tactics. (Chapters 1514–1515 and 1820–1824)
Possession lets an ego exploit a body with qualities Baal lacks. Through Agnus's Assimilation, part of Baal descends into the contractor, changes his class to Great Demon, and controls his flesh for two minutes. The associated contract requires one hundred human deaths per day forever, punishes each violation with one lost level, and resets the skill cooldown after three thousand human lives. Baal can also seize Zik's sleeping body and improve it with the Abyss's mana. Possession preserves much of Baal's skill and judgment, but the vessel matters: Zik's body enables Hell Moon control yet is still a borrowed surface body. When Baal senses Agnus near death, Baal forcibly terminates the contract, and Agnus loses the contractor class and every title, skill, and statistic inherited from him. (Chapters 1107, 1509–1515, and 1557–1558)
Baal's contractor system uses quests and conditional rewards as coercion. He can repeatedly regenerate the Massacre quest after rejection, offer demonic power for killing players, and exploit moments when trauma makes agreement likely. The contractor gains necromancy, death knights, demonic resources, and unique survival powers, but Baal does not obtain perfect obedience. Agnus rejects commands and resists daily slaughter for a long period; his eventual independence follows Baal's forced termination of the contract and the resulting loss of his qualifications, not an act by which Agnus breaks the bond himself. Betty likewise escapes Baal's sight despite the immortality binding her life to his. Contracts are therefore instruments for corrupting choices and harvesting spectacle, not absolute mind control. (Chapters 855, 989, 1107, 1336–1338, and 1557–1558)
Souls, stolen abilities, and adaptive combat
Baal blocks the river of reincarnation and stores an immense number of souls inside himself and the red flesh. He can torture them, summon or display them, absorb their knowledge and abilities, and nurture useful qualifications. Representative gains include Pagma's swordsmanship, the dead craftsman Pauld's artifact knowledge, and God Killer energy refined from Garam's soul. When Baal is weakened, gray shades escape his body; after his final death, the imprisoned souls are liberated in such numbers that they rise from his corpse like endless pillars. His omnipotence is therefore cumulative and parasitic, and freeing the dead directly reduces the library on which it depends. (Chapters 1326–1328, 1761, 1766, 1818, 1836–1838, and 1849)
He is also an elite close-quarters fighter independent of any one stolen skill. Baal forms demon swords from his energy or horns, uses rapid swordsmanship and Pagma's One Million Army Swordsmanship, and switches among striking, grappling, throws, and joint techniques with trained precision. Hell Leap lets him reposition attacks on a short cycle, while black thunder can destroy a mental image. In Zik's body he fights systematically enough to overwhelm legendary opponents; in the First Hell he learns Grid's timing across repeated duels. Diverse new equipment, unfamiliar cooperation, and changes to the environment can outpace that adaptation, so his learning is strongest against patterns he has already survived. (Chapters 1107, 1326, 1512–1514, and 1683–1684)
His final combat form trades versatility for raw scale. Returning to the primal body strengthens his physical power and voice, allowing roars mixed with magic to resemble Dragon Fear and beams of energy to threaten a dragon-mounted Grid. The transformation disables most skills acquired from the dead and weakens the laws preventing spatial movement, but it exposes Baal's older connection to Yatan. Using Yatan's pocket watch can call past and future versions of himself across time, regardless of distance. It fails as a finishing move because the loyal past Baal refuses to aid his corrupted present, and no future Baal exists after Grid's victory. (Chapters 1846–1848)
Red flesh and the creation of Asura
The red flesh is Baal's largest composite creation. It contains the bodies, souls, and powers gathered in distorted Hell, projects or constitutes the Hell Moon, reproduces previous legends, and generates bodies through which Baal can appear. He can manipulate its environment, use it to regenerate, and distribute pieces alongside ego fragments. The mass is not identical to Baal: it continues after his death and must be destroyed separately before Hell returns to its original form. Its persistence makes it both a reserve and a vulnerability, since the final expedition can divide its forces between Baal, the spawning grounds, and the underground flesh rather than treating them as one target. (Chapters 1683–1684, 1760–1763, 1834–1835, and 1849–1853)
Asura is the culmination of that system, designed as a true Evil God superior to Yatan. Baal separates the emerging god into hands, shoulders, torso, head, and other parts, pairing them with clones to test their ability to extinguish nearby energy. Different parts erase magic, disrupt control, or establish rules through sight, sound, and speech; the parts learn and eventually seek one another. The project uses King Daebyeol's corpse and the Hell Moon as a womb, and Baal's contingency converts the deaths of Yatan's children into nourishment for it. Baal does not survive within Asura, however. Asura develops an independent ego and continues after its creator's complete annihilation. (Chapters 1761–1763, 1821–1824, 1850–1853, and 2030)
Planning, deception, and limits
Baal is a meticulous strategist despite cultivating the image of an impulsive madman. He hides his presence from Absolutes, distributes specialized Asura parts according to the opponent, studies why Grid's enemies lost, and uses the epic itself as a battlefield by performing confidence for human observers. His kind treatment of subordinates creates loyalty that can be spent later, while his arrangement for Asura turns even his hypothetical death into a final attack on the world. These plans require information and preparation, however. Grid defeats him by coordinating simultaneous objectives, introducing dragon equipment Baal has not mastered, and making the public interpretation of battle part of the win condition. (Chapters 1761, 1821–1824, 1834–1838, and 1850)
Several limits remain explicit. Surface manifestations are constrained by vessels and dimensional conditions; a clone's death does not establish the main body's durability, while main-body victories outside Hell do not end his fear-based existence. His desire for entertainment and pride can stop him from using armies or red flesh when they would make a duel safer. Powers stolen from the dead can be disabled by his primal transformation, Asura is capable of independent development, and his strongest immortality disappears when fear does. Most decisively, Baal understands other beings as exploitable patterns and therefore fails to anticipate principled refusals—from Pagma's enduring goodness and Agnus's independence to his own past self rejecting the present. (Chapters 1327, 1471, 1683–1684, 1763, and 1846–1847)
Power progression
| Stage / Realm / Ability | Chapter(s) | Notes |
|---|---|---|
| First Great Demon | Before Chapter 1106; confirmed 1683–1684, 1761 | Exists as Hell's highest demon with fear-fed status and effectively unlimited replacement lives; this is his established baseline. |
| Assimilation through Agnus | 1106–1107 | Temporarily possesses his contractor to act through a player vessel, a borrowed manifestation rather than Baal's complete body. |
| Red flesh and Asura | 1757, 1759, 1764, 1818–1824 | Refines accumulated flesh into independent bodies and Asura, distributing portions of his will and power across constructed egos. |
| Fear status eroded | 1834–1838 | Grid's public epic makes humanity witness Baal's vulnerability, reducing the fear that sustains his allegedly limitless status and lives. |
| Primal finite form | 1845–1847 | Abandons the cycle of replacement bodies and manifests a true form whose destruction can no longer be escaped through ordinary resurrection. |
| Final annihilation | 1847–1853 | Devours Chepardea in a last escalation but is destroyed along with the fear-based order sustaining his rule. |
Relationships
- Grid: Baal first knows Grid as Pagma's successor and repeatedly tries to turn his attachments, clone, and former enemies into sources of despair. Grid instead frees Pagma's soul, destroys Baal's manifestations, and makes public hope a weapon against fear. Their final battle is both physical and conceptual: Grid proves that Baal can be defeated, removes the immortality sustained by humanity's expectations, and annihilates him in Hell. (Chapters 903, 1107, 1326–1328, 1683–1684, and 1834–1849)
- Agnus: Baal calls Agnus his toy and uses class quests, demonic rewards, and Assimilation to push him toward slaughter. Agnus accepts power during moments of collapse but never becomes a reliably obedient extension of Baal. When Agnus is near death, Baal withdraws his remaining interest and forcibly terminates the contract, causing Agnus to lose the class and all Baal-derived qualifications; Agnus later opposes Baal and helps destroy his fragments. Their relationship demonstrates the limit of Baal's coercion: he can weaponize trauma and revoke power, but he cannot permanently eliminate the contractor's capacity to refuse. (Chapters 855, 989, 1106–1107, 1471, 1557–1558, 1763, and 1823)
- Beriache: Beriache is Baal's sister among the Three Evils of the Beginning. He expels her from Hell and curses her descendants, while she gives birth to Marie Rose as an instrument of revenge and preserves her soul as a possible restraint on him. Baal dismisses the grievance as another source of entertainment, but Beriache's soul later helps explain his posthumous sacrifice to Asura. (Chapters 1106, 1402, 1510, 1757, and 1849–1850)
- Marie Rose: Marie Rose is created to surpass and punish Baal. She considers his contractor too weak to merit much attention, but her hostility remains tied to what he did to Beriache and the vampires. In the final expedition her presence helps establish the forces capable of threatening him, and later testimony remembers Baal as one of Yatan's dead children rather than an enemy likely to return. (Chapters 1106, 1510, 1769, 1848, and 2031)
- Amoract: Amoract initially supports Yatan but later opposes Baal's seizure of Hell. Baal leaves her largely unharmed because the wars and religious conflicts she creates produce deaths that strengthen him. Her opposition is nevertheless sincere, and Baal's contingency exploits her death as another offering to Asura. Their long coexistence is not an alliance of purpose so much as Baal parasitizing the consequences of her separate ambitions. (Chapters 1402, 1848, and 1850)
- Yura: Yura's Demon Slayer path is one of the counterweights Baal cultivates while also empowering Agnus. She becomes the expert guide to Hell whose gates allow Grid to reach Baal repeatedly, then helps organize the final expedition and the destruction of the red flesh. The person Baal treated as one side of an entertaining balance ultimately supplies the access and knowledge needed to end his rule. (Chapters 855, 1053, 1683–1684, 1834, and 1853)
- Braham: Braham regards Baal's accumulation of dead people's abilities as dependence on obsolete eras. He helps destroy the ego occupying Zik, fights Baal's invading main body in the No Offspring Tomb, and joins the final expedition. Baal tries to provoke him through Beriache and his inherited pride, but Braham's cooperation with Grid repeatedly denies Baal the isolated contests he prefers. (Chapters 1513–1515, 1761–1763, and 1834)
- Bunhelier: Baal curses Bunhelier and places an unspecified shackle or trick on him, leaving the old dragon with a personal grudge against Hell's ruler. That resentment leads Bunhelier to support Grid during a later assault in the First Hell: he helps Grid activate Dragon Knight and fight Baal rather than accompanying Grid through the earlier series of repeated duels. Bunhelier later falters before Baal's temporal power but reappears to carry Grid for the final strike. (Chapters 1668–1669, 1769, and 1847)
Items
No notable items are documented for Baal in the supplied corpus.
