Euphemina

Euphemina is a pioneering hidden-class player who begins as the Duplicator, a conditional powerhouse able to reproduce other people's skills, and develops into Mumud's Successor and one of the Overgeared world's foremost magicians. Her story moves from calculated solo play and deception to loyalty, mentorship, and inventive multi-resource magic, while her pursuit of Mumud's liberation repeatedly brings her into conflict with Agnus. (Chapters 36–39, 41, 44–50, 53–54, 481–483, 654–655, 664–665, 899–900, 1332–1335, 1697–1698, and 1943–1944)

Biography

Pagma's Legacy and Winston

Euphemina enters the story as a famous but elusive Duplicator hired by Rabbit to defeat an unknown blacksmith in an item-making contest. Confident that she can copy any ordinary production skill, she uses the alias Erina and treats the assignment as another exercise in information control. Grid's legendary craftsmanship overturns that assumption, and the conflict expands from professional rivalry into a pursuit through Winston. Although her copied combat skills make her terrifying, Faker defeats her by exploiting the difference between possessing a technique and applying it with an assassin's experience. The encounter exposes both the enormous ceiling and the practical gaps of her class. (Chapters 36–39, 46–50, and 53–54)

Reidan and the Overgeared Alliance

After reconnecting with Grid and his allies, Euphemina becomes a dependable strategic asset rather than an outside contractor. She supports the defense against the golem invasion, uses her insight to read the battlefield, and later helps the Water Clan while supplying Mass Teleport and high-grade magic to the Overgeared forces. Her search for a permanent answer to the Duplicator's one-use limitations leads her to Mumud's legacy. When Braham reveals the possibility of inheriting Mumud's magic, Euphemina accepts a difficult class-change path that requires freeing the dead magician from Agnus, even though success will demand far more than simply collecting copied spells. (Chapters 187, 189–193, 197–198, 201–204, 465, 468, 470–471, 477, 479, and 481–483)

Kingdom Building and the Great Demons

As an Overgeared retainer, Euphemina uses prepared S-grade spells to erase armies and becomes a weapon whom even Grid regards warily at full strength. Her value is not limited to damage: after fighting Ares's armored troops, she identifies how military attributes, health, resistance, and healing could turn a temporary ally into a future strategic threat, then accepts Grid's confidence in their kingdom's own potential. When Agnus summons Mumud, she respects Grid's request not to interfere, loses a chance to advance her liberation quest, and refuses to blame him afterward. The episode turns an individual class goal into a responsibility she pursues without placing it above her comrades. (Chapters 653–655 and 664–665)

East Continent and Imperial Reckoning

Euphemina's pursuit of Mumud forces her to deal with Agnus as a person rather than only as a quest target. She rescues him when killing him would have advanced her objective, later travels to present evidence that could clear him of false accusations, and endures his violent rejection when his madness overwhelms any possibility of cooperation. At the same time, watching Noll fight to create openings for assassins changes her view of duplication. Instead of reserving only spectacular great magic for mass slaughter, she begins selecting disguises, support effects, and situational techniques that let allies act, broadening her contribution from conditional artillery to adaptable battlefield control. (Chapters 899–900, 903–904, 990–991, and 1007)

Yangbans, Gods, and New Legends

The conflict finally reaches Mumud himself when Agnus summons the lich against the Overgeared forces. Euphemina remains fixed on liberation even while recognizing Agnus's grief and isolation, and the confrontation ends with Mumud's soul separated from its bondage. She receives the legacy for which she has worked across hundreds of chapters and becomes Mumud's Successor, gaining a stable body of magic rather than depending entirely on stored copies. The victory also closes a moral test: she achieves the class change without reducing either Mumud or Agnus to disposable quest components, and her new relationship with Mumud's knowledge becomes the foundation of her later growth. (Chapters 1332–1335)

Apostles, Dragons, and the Overgeared World

Euphemina continues growing through cooperation and experimentation. She and Jishuka raid Galgunos, while her later use of mana, black magic power, and divine power lets her alter spells according to their resource and counter angelic strengths in real time. Recognition from a powerful opponent begins raising the status of Mumud's Successor beyond an ordinary legend, and her original talent for combining unrelated techniques becomes the means by which the class approaches its promised myth rating. Rather than imitating Mumud mechanically, Euphemina develops a personal style built around rapid calculation, resource switching, and combinations that neither conventional magicians nor her former Duplicator class could reproduce. (Chapters 1449–1450, 1452–1453, and 1697–1698)

Baal, Asgard, and the Complete Ending

In the final wars, Euphemina stands openly as the Overgeared side's great magician. A staff made by Grid recognizes her use of mana, demonic power, and divinity, and she withstands Ciara long enough to deploy Stardust through simultaneous casting. Later, she darkens space itself to restrict King Sobyeol's movement, layers barriers around Kraugel, and directs tower magicians in dismantling Kubartos's spells. She responds immediately when Braham recognizes a dangerous change in enemy magic, and her latest attack joins Mumud, Braham, and the other magicians in sealing Asura's retreat. Her decisive value increasingly lies in constructing environments, coordinating casters, and creating the fractions of time that stronger frontline allies need. (Chapters 1720–1722, 1898–1899, 1943–1945, and 2051)

Appearance and personality

Euphemina is a small, youthful-looking woman with exceptional beauty, large clear eyes, and blonde hair usually arranged in two ponytails. Her girlish appearance looks incongruous on a battlefield and causes opponents to underestimate the Overgeared Guild's “secret weapon.” In her early disguise as Erina, even her smooth hands help expose that she is not truly a working blacksmith; later, the same harmless image contrasts with the scale and complexity of the magic she commands. (Chapters 38, 41, and 1720)

She is clever, observant, and highly resourceful. As a Duplicator she builds identities, tracks skilled targets across the continent, and prepares precisely the collection of techniques a mission requires. Confidence can make her manipulative, but defeat teaches her to respect execution and experience as much as raw skill access. Her loyalty is equally deliberate: she answers Grid without hesitation, yet still warns him about dangerous allies and makes independent moral choices when Agnus and Mumud are involved. Compassion, rather than quest efficiency, ultimately governs the most important steps of her class progression. (Chapters 37–39, 41, 44–50, 53–54, 655, 793, and 899–900)

Abilities, classes, and skills

Euphemina's power develops through two connected systems: the Duplicator class teaches her to acquire and combine an unmatched variety of skills, while Mumud's Successor gives her a permanent magical foundation with growth toward myth rating. Her strengths are preparation, instant adaptation, multi-casting, and resource interaction; her recurring weaknesses are finite stored uses, concentration, physical fragility, and the difficulty of managing several power sources at once. (Chapters 37, 46, 481, 654, 899, 1697–1698, 1721, and 1899)

Duplicator

Duplicator is an epic hidden class that can copy skills below the relevant rating threshold and reproduce them at full effectiveness. Copied magic can be released without the original chant, allowing Euphemina to chain high-grade spells faster than ordinary magicians; she can also duplicate non-magical production, stealth, disguise, and combat skills. Preparation is essential. She must find a user of the desired technique and observe it, stored skills vanish after use, and a fully prepared list steadily empties during a long battle. Copies may also inherit demanding conditions: master-level Stealth requires such intense concentration that rapid movement, speech, and other skill use become impractical. Her low strength and magician-like durability further discourage weapon-dependent physical techniques and direct exchanges. (Chapters 37, 39, 46, 54, 481, 654, 793, and 899–900)

Euphemina gradually changes how she uses duplication. Early on she fills dozens of slots with the strongest available attacks and overwhelms enemies before the reserve expires. After seeing allies create tactical openings, she begins favoring support, disguise, and control effects that exploit a specific situation. The class therefore remains relevant after her legendary advancement: its greatest contribution is not a single copied spell, but the habit of evaluating interactions and assembling combinations more quickly than specialists who know only one school. (Chapters 198, 654–655, and 1007)

Mumud's Successor and multi-resource magic

Mumud's Successor is a growth-type legendary class whose eventual rating can reach myth. It interprets magic in Mumud's style, increasing speed and power while freeing Euphemina from the Duplicator's need to continually restock basic combat options. Through later development she handles mana, black magic power, and divine power separately or together; the same spell changes form and effect according to its resource, while simple black and divine magic can be reconstructed through Mumud's knowledge. This breadth lets her neutralize enemy attributes, heal, strengthen allies, and create original phenomena such as Stardust. It also demands exceptional concentration and agility, particularly when she switches resources or casts with her mind and voice simultaneously. (Chapters 483, 793, 1245, 1332–1335, 1697–1698, and 1721)

Her latest applications emphasize compound and environmental magic. Stardust requires three power sources and can be delayed while other spells are layered around it; her darkness against King Sobyeol alters the space rather than imposing a resistible status condition; and her “moving dimension” barrier is unfamiliar even to dragons. These effects can restrain or delay far stronger enemies, but do not erase the gap in raw status: Ciara breaks through repeated defenses and prolonged shielding against an Absolute leaves Euphemina pale and trembling. By Chapter 2051, she remains an active great magician whose spell combines with Mumud's, Braham's, and the wider magical force against Asura; her mastery is still developing rather than established as a completed myth. (Chapters 1721, 1898–1899, 1912, 1943–1945, and 2051)

Relationships

Grid begins as Euphemina's target and becomes the leader she trusts most. Their early rivalry teaches both to fear the other's unusual class, while later cooperation gives Euphemina access to Mumud's path, a kingdom in which to grow, and equipment designed around her three resources. She supports him readily but is not submissive, warning him when strategy or sentiment creates danger. (Chapters 36–39, 41, 44–50, 53–54, 655, 793, and 1720–1722)

Agnus is simultaneously the obstacle to Euphemina's class change and a person she refuses to exploit. She tries to liberate Mumud, saves Agnus when killing him would benefit her, and attempts to clear him of accusations. His rejection hurts her and repeatedly delays her goal, but her restraint allows Mumud's liberation to remain an act of respect rather than simple acquisition. (Chapters 664–665, 899–900, 990–991, and 1332–1335)

Braham connects Euphemina to Mumud's magic and later becomes her teacher. His attachment to Mumud makes him a severe observer who is often disappointed by the gap between his former student and the successor, yet Euphemina continues learning until her combinations contribute beside his own magic. Mumud, meanwhile, is first the captive she must free and then the source of a legacy she reshapes into her own multi-resource system. (Chapters 481–483, 1245, 1332–1335, 1697–1698, and 1871)

Items

No notable items are documented for Euphemina in the supplied corpus.