Jongin Choi
Jongin Choi is the master of Hunters Guild and an S-rank fire mage known as the “Ultimate Hunter.” He combines overwhelming ranged magic with media fluency, organizational leadership, and the willingness to fight beside his guild’s strike teams.
Biography
Hunting for the Red Gate’s secret
Jongin becomes interested in Jinwoo Sung before the latter is publicly identified as an S rank. After White Tiger’s training group survives a Red Gate, Jongin reasons from the survivors and the gate’s difficulty that an unknown expert must have intervened. He uses the press to increase pressure on a rival guild and seeks the hidden hunter who could shift Korea’s guild balance. His analysis is self-interested but correct: White Tiger is concealing a combatant far beyond the trainees’ level. (Chapter 17)
When Jinwoo’s reevaluation overwhelms the association’s measuring equipment, Jongin arrives personally to recruit him. He competes openly with Yoonho Baek, relying on the Hunters Guild’s prestige and his own practiced charm. Jinwoo refuses both guilds. Jongin later discovers that the same hunter had worked as a temporary porter in Hunters Guild’s A-rank dungeon and independently resolved the high-orc crisis, leaving him frustrated that the greatest recruitment opportunity in the country passed through his organization unnoticed. (Chapters 21–25)
Jongin’s title and ownership of Korea’s leading guild amplify his reputation, but the narrative also distinguishes reputation from raw power: Haein Cha, his vice guild master, is assessed as stronger in direct combat. Jongin remains a genuine S rank, yet his greatest value lies in the combination of magic, command, and institutional reach. (Chapter 30)
The Jeju strike team
Jongin joins the Korean S-rank team assembled for the fourth Jeju raid and serves as its principal mage. Within the ant nest he creates a huge sphere of light that illuminates the tunnels for an extended advance, then uses concentrated fire against flying ants and other massed targets. His magic gives the close-range hunters visibility and clears threats they cannot efficiently reach. (Chapters 32–34)
When the Ant King attacks, formations collapse and individual survival replaces the original plan. Jongin endures the massacre until Jinwoo arrives and turns the battle. After Jinwoo extracts the dead Byunggu Min as a shadow to heal Haein, Jongin quickly understands that the healer’s familiar appearance is not coincidence and asks directly whether Jinwoo can command the dead. His response shows both magical perception and the composure to analyze an unprecedented power in the middle of a disaster. (Chapters 34–36)
Afterward, Jongin must absorb losses, manage the Hunters Guild’s public position, and face Haein’s interest in joining Jinwoo’s new guild. He recognizes that Ahjin’s rise is not an ordinary competitive problem: a one-man army has changed what a guild can be. (Chapters 36, 39–43)
Return to the double dungeon
When the association reports that Jinwoo is trapped in the reopened double dungeon, Jongin postpones a guild raid and brings an elite Hunters squad to the site. He restrains Haein from charging in alone, insisting on a formation even when every delay feels dangerous. His mana sensitivity lets him assess the chamber and its statues, although Yoonho’s instincts and Jinwoo’s perception remain sharper. (Chapter 47)
The stone army overwhelms conventional hunters. Jongin uses a precise explosion to save Jinchul Woo, and his fireballs strike with the accuracy and stopping power of gunfire. He notices that the angelic statue is protecting the unconscious Jinwoo rather than attacking him, then deliberately uses heat and impact to wake Jinwoo. When direct attacks fail, Jongin gathers his magic into a fiery halo that launches repeated projectiles, drawing the statues away from their true target. (Chapter 47)
The maneuver nearly kills him. Even while a statue closes in, Jongin refuses to turn his back and keeps casting until Haein intervenes. His conduct reveals the substance behind his polished image: he can impose discipline, interpret enemy behavior, and risk himself to create an opening rather than merely produce large flames. (Chapter 47)
Public advocate and guild leader
Jongin later gives a televised interview about Korea’s place in the international hunter community. Comfortable before cameras, he speaks frankly about the gap between Jinwoo and conventional guilds and supports Ahjin instead of pretending the Hunters Guild remains the country’s sole center of power. He credits Jinwoo for saving Korea’s S ranks on Jeju and analyzes Ahjin’s unusual inactivity as a meaningful strategic choice rather than laziness. (Chapter 53)
His public generosity is not simple humility. Jongin understands the hunter market and knows that denying an obvious power difference would damage his credibility. He remains competitive, but adapts his guild’s identity to a country now defended by someone no organization can contain. (Chapter 53)
Appearance and personality
Jongin is a stylish, relatively young guild executive who favors well-cut suits, cigarettes, and an easy smile. His appearance and speech are carefully managed, making him an effective recruiter and television representative. (Chapters 17, 21, 53)
He is ambitious, curious, and politically astute. His first response to the Red Gate mystery is to seek advantage over White Tiger, and he dislikes losing valuable recruits. Yet his ambition does not prevent professional respect. He acknowledges Haein’s strength, Jinwoo’s superiority, and the debt owed to the man who saved his team. (Chapters 17, 23–25, 30, 53)
In battle, the charm gives way to concentrated command. Jongin keeps people in formation, watches the whole field, and makes dangerous deductions under pressure. He is proud but not cowardly: at the double dungeon, he remains between the statues and Jinwoo after his own defensive margin disappears. (Chapter 47)
Abilities, skills, and rank
S-rank fire magic
Jongin is an S-rank mage specializing in fire. His concentrated projectiles can hit airborne targets, explode with enough force to interrupt attacks on other S ranks, and be fired with firearm-like accuracy. Flame Spear condenses his fire into a penetrating ranged attack suitable for destroying durable or distant enemies. (Chapters 33–34, 47)
Area control and sustained casting
He can spread fire across groups of enemies, maintain repeated bombardment, and gather a large reserve of magic into a halo-like formation that releases many projectiles. This makes him especially effective against swarms and in battles where close-range hunters need an opening. The concentrated barrage in the double dungeon also demonstrates his ability to turn damage magic into a diversion. (Chapters 33–34, 47)
Light and support magic
Jongin creates a large magical light that illuminates the Jeju tunnels for the strike team’s extended advance. The spell is not merely decorative: it improves navigation, coordination, and target acquisition in the nest while allowing the team to conserve ordinary equipment. (Chapter 33)
Mana perception
His magical senses are exceptional even among hunters. He reads dangerous mana, recognizes that the double-dungeon angel behaves differently from the attacking statues, and identifies Byunggu’s shadow form as the dead healer rather than an unfamiliar summon. His perception is not infallible—Jinwoo and some physically instinctive S ranks detect threats earlier—but it repeatedly supports sound tactical conclusions. (Chapters 35–36, 47)
Command and media strategy
Jongin leads one of Korea’s largest guilds, coordinates mixed-role strike teams, recruits high-value hunters, and speaks persuasively to the public. He can balance immediate field safety against urgency, as shown when he stops Haein from entering the double dungeon without support. Outside combat, he understands guild economics, reputation, and how public statements affect cooperation among organizations. (Chapters 17, 21–25, 47, 53)
Limits
Jongin’s casting is powerful but not limitless. Major barrages require concentration and consume a great share of his mana, while stone statues and Monarch-level enemies can survive or evade attacks that would devastate ordinary dungeon creatures. Like most mages, he is vulnerable when enemies penetrate his range; the double dungeon nearly kills him once his diversion draws the statues into close combat. (Chapter 47)
Relationships
- Haein Cha: His vice guild master and the Hunters Guild’s strongest close-range fighter. He values her deeply enough to restrain her from a reckless solo rescue, even when she resents the delay.
- Yoonho Baek: A rival guild master, fellow S rank, and frequent battlefield ally. Their recruitment competition does not prevent cooperation on Jeju or in the double dungeon.
- Jinwoo Sung: Initially a coveted recruit, later Korea’s decisive protector. Jongin moves from competition to frank public recognition of Jinwoo’s superiority.
- Byunggu Min: A Jeju teammate whose death and temporary shadow extraction Jongin witnesses.
- Jinchul Woo: An association official Jongin saves during the double-dungeon battle.
Items
- Cigarettes: A recurring personal habit associated with Jongin’s relaxed public manner.
- Guild communications and raid equipment: He operates as a team commander, but no unique magical focus or signature weapon is established.
