Sha-Cha

Sha-Cha is the name given by the Pantheon’s players to an evil god whose system identifier cannot be read. The progenitor and god of the Deep Ones, Sha-Cha rules the maritime Black Order, remains the last independent opponent of the Black Scale Empire, and eventually surrenders to protect the surviving Deep Ones. After joining the defense of Avartin against the old gods, Sha-Cha becomes the Constellation of the Ocean.

Biography

The Black Order at sea

The Pantheon first identifies Sha-Cha through Deep One attacks and an unreadable player name, adopting “Sha-Cha” from the one syllable they can guess. Because the Deep Ones live underwater, infiltrate coasts, and can transform other species through blood, their appearance turns scattered piracy into a strategic threat. Sha-Cha’s forces exploit the sea, flying-fish riders, controlled monsters, and coastal bridgeheads while other players maneuver to profit from the conflict. Early speculation that Sha-Cha possesses a Unique Domain capable of controlling Fiends remains unconfirmed; what is demonstrated is an organized maritime civilization able to threaten the third continent for generations. (Chapters 92–105)

On the fourth continent, Sha-Cha sends roughly thirty thousand Deep Ones inland with relics that turn fresh water into seawater. When the repaired Moving Castle and a Dragon appear, Sha-Cha immediately orders retreat and accepts the loss of half the force as the price of survival. The actual loss is far worse, with only about four thousand returning, but Sha-Cha preserves the real relics through a decoy maneuver and avoids committing the Black Order to a final large-scale battle. The campaign shows both the limits of an aquatic army bound to river routes and Sha-Cha’s willingness to sacrifice commanders and troops to preserve a continuing state. (Chapters 173–174)

Last holdout and surrender

Decades after the Empire unifies most of Avartin, the Black Order remains independent in the deep sea. Imperial control of the coasts cuts its civilization off from mainland resources and leaves Sha-Cha stubbornly resisting despite a widening technological gap. The hidden second moon, Loom, appears to be the one remaining route to victory. Sha-Cha and the Fairy god Jeolyo support a surprise attack on Orazen intended to damage the Imperial Aeronautics and Space Agency and buy time for Loom’s arrival, but the city’s layered defenses stop the operation. (Chapters 256–272)

In a child-sized masked body above the failed attack, Sha-Cha prepares to use the system’s Hierophany function and regrets not having accumulated more power or studied the Pantheon more carefully. Jeolyo argues that direct resistance will only make them vassal trophies and that the Deep Ones can survive under victors who treat conquered species differently from the old gods. Sha-Cha dislikes retreat and fears death, but accepts that protecting their children matters more than a last display of power. The evil gods hide, then Sha-Cha, Jeolyo, and Dide surrender. They are allowed to leave the game with what remains rather than being absorbed. (Chapters 273–287)

From ancient enemy to Constellation

Freedom from the system does not end Sha-Cha’s responsibility. When the old gods attack, Sha-Cha uses Loom’s view of the Empire to persuade Jeol Woo-Bi and Bwel that their descendants are living rather than being exterminated; the image of a Vampire astronaut makes the argument personal. Sha-Cha asks the reunited evil gods to stop surviving at their children’s expense and risk death for both those children and the new friends who protected them. The group returns to Avartin, and Sha-Cha reveals an indescribable true body with far-reaching tentacles while confronting Bifnen’s Demons. (Chapters 312–313)

The conflict reveals that Sha-Cha did not originate as a game-created villain. They are the ancient parent of scaled Deep Ones and master of tentacled beings, a creature from the deep sea of the evil space who entered Avartin willingly after their children fell into it. Hierophany is their original body, sealed because maintaining it demands excessive entropy. That history recasts the Black Order’s hostility without excusing its violence: Sha-Cha’s wars grew from protection, fear, and inherited betrayal, while the Empire’s treatment of enemy species gives them evidence that another relationship is possible. (Chapter 313)

As the Constellation of the Ocean, Sha-Cha joins the Hall of Myriad Stars but retains long memories of the old gods’ crimes. At Aldin’s trial, Sha-Cha initially demands execution and speaks for the evil gods’ shared hatred, yet promises to respect the Hall’s verdict. Sha-Cha continues to quarrel with Aldin but also participates in the Constellations’ Mafia game, supports Choi Sung-Woon out of debt, and eventually finds the unfamiliar social game enjoyable. Integration therefore means accepting common judgment and shared leisure, not forgetting the past. (Chapters 319–332)

Appearance and personality

Sha-Cha’s system avatar is a small, child-shaped figure whose face is hidden by a plain white mask. The soft voice and slight body contrast sharply with the unease Sha-Cha produces as an ancient enemy. After leaving the system, Sha-Cha’s Hierophany is identified as the true form: an indescribable deep-sea body able to extend tentacles across great distances. The corpus deliberately avoids a precise anatomical description beyond the connection to scaled and tentacled offspring. (Chapters 272–319)

Sha-Cha is cautious, stubborn, protective, and slow to surrender a grievance. In war they recognize bad odds quickly, use decoys, and preserve strategic resources, yet their attachment to the Deep Ones keeps them resisting long after conventional victory is impossible. They openly admit fear of death and regret inadequate preparation, then choose solidarity anyway. In the Hall they are blunt enough to demand execution before testimony, but principled enough to accept a collective verdict. Their eventual curiosity about games reveals adaptability beneath the severity. (Chapters 173–332)

Powers and abilities

As the god and origin of Deep Ones, Sha-Cha can direct the Black Order through revelations, system commands, priests, and military coordination. Their forces include aquatic troops, giant-fish riders, Dagon-shaped creations, Abominations, and at least one Sea Serpent used under coercion. The narrative speculates that a Unique Domain may explain control over Fiends, but never confirms the Domain or its rules; control could instead arise from another shared evil-god ability. (Chapters 104–174)

Sha-Cha is an experienced commander. They coordinate a large riverborne force, recognize the Moving Castle as a losing confrontation, create a false main body around decoy relics, and save the genuine strategic assets by another route. These skills cannot overcome geography and technological disparity. Deep Ones moving inland remain dependent on water paths, and the Empire’s fortifications, firearms, aviation, and surveillance eventually confine the Black Order to the deep sea. (Chapters 173–269)

Hierophany releases Sha-Cha’s sealed true form. Outside the system, the evil gods explain that this is not a temporary disguise but their original body, restricted because it consumes too much entropy. Sha-Cha’s form can project vast tentacles and fight Myriad Demons alongside apostles and other evil gods. The supplied corpus does not give numerical limits, a complete move set, or proof that Sha-Cha can maintain it indefinitely. Their earlier hesitation also shows that even this form is not enough to confidently defeat the united Pantheon. (Chapters 273–313)

After becoming the Constellation of the Ocean, Sha-Cha holds authority within the Hall of Myriad Stars and retains an intense connection to the evil gods’ shared history. No new ocean-specific combat technique, cost, or range is demonstrated. The title establishes the Domain they choose in the new system, while their conduct at Aldin’s trial shows that it does not give unilateral judicial authority. (Chapters 319–332)

Relationships

  • Choi Sung-Woon: Sung-Woon is first the rival who outmaneuvers Sha-Cha’s continental campaign and builds the Empire that corners the Black Order. His decision to let the surrendered evil gods leave, and his protection of their species, creates the debt Sha-Cha later repays.
  • Jeolyo: Jeolyo is an old friend who persuades Sha-Cha to abandon the failed Orazen attack and accept surrender for their children’s sake. Their exchange gives Sha-Cha permission to admit fear without abandoning responsibility.
  • Dide: Dide controls Loom and surrenders with Sha-Cha and Jeolyo. Sha-Cha later entrusts Loom to Dide while leading the other evil gods into direct battle against the old gods.
  • Jeol Woo-Bi: Sha-Cha persuades the progenitor of Vampires to return by showing that Vampires survive within the Empire, including Ramin on the moon. The appeal turns shared parenthood into a reason to defend former enemies.
  • Aldin: Sha-Cha sees Aldin as a symbol of the old gods who persecuted the evil gods and repeatedly demands severe judgment. Even so, Sha-Cha accepts the Hall’s verdict and limits the hostility to its shared institutions.
  • Lakrak: Lakrak presides over Aldin’s temporary trial and requires Sha-Cha to promise respect for its result. Their later participation in the same Mafia game places former battlefield powers inside a common social order.

Items

Sha-Cha’s forces use unnamed relics that convert fresh water into seawater, and Sha-Cha later operates in coordination with Loom. Neither is presented as an individually carried possession attributed to Sha-Cha in the item manifest, so no named inventory item is listed here.