Tarma

Tarma is a notorious player killer, dark gamer, and senior Blood Carnival assassin whose hidden class specializes in killing other users. Contracted to assassinate Kraugel, he repeatedly enters high-profile competition against the strongest players, but rapid defeats by Kraugel and Grid destroy both his professional standing and his belief that specialized PvP tools can close any gap in power. (Chapters 390, 416–417, 448, and 763–764)

Biography

Recurring role and later consequences

Tarma has worked as a dark gamer since Satisfy's early period and rises into Blood Carnival's top leadership through a class built for player killing. His record includes killing the second-ranked Zibal, and that success feeds a transactional confidence: when hired to assassinate Kraugel, he treats famous opponents as opportunities for additional bonuses rather than exceptional risks. Lion Group sponsorship and dedicated PvP weapons further reinforce his belief that preparation and concealment can make any target manageable. (Chapter 390)

During the National Competition, Tarma tries to preserve secrecy for the Kraugel contract but clashes with Grid first. His terrain-spreading shadows and superior hiding technique initially suit the ambush, yet Grid's detection, insight, and concentrated Linked Kill expose and kill him in roughly three seconds. Tarma still lands a poisonous countercut, proving that he would have been dangerous if Grid's decisive sequence had failed. He later turns the lack of attention after that loss into another attempt on Kraugel, only for Kraugel's sensitivity and swordsmanship to force him from hiding and defeat him as well. (Chapters 416–417 and 448)

Blood Carnival's dissolution leaves Tarma a fugitive on the East Continent without his former contracts or wealth. Blaming Grid for that collapse, he pursues Erosion as a revenge tool intended to disable Grid's strongest weapon and returns with renewed confidence. The rematch instead makes the gap unmistakable: Tarma reaches Grid with Shadow Shift and wounds his shoulder, but Grid's answering basic attack kills him in approximately two seconds. Terror replaces professional arrogance, and even Tarma's later support for Grid against Zhang Zheng is motivated by humiliation rather than reconciliation. Public discussion subsequently mistakes the black flame involved in Tarma's defeat for an instant-kill skill, making his loss part of Grid's intimidating reputation. (Chapters 763–764 and 831–832)

Appearance and personality

The supplied chapters do not establish a stable description of Tarma's real-world or in-game face. His assassin presentation instead centers on a mask that reinforces Stealth, two yellow daggers designed for player killing, and shadows that swallow his presence. After confronting Grid's later power, his pallor and trembling expose fear beneath that cultivated image. (Chapters 416–417, 448, and 764)

Tarma is calculating, acquisitive, proud, and vindictive. He prices violence as contract work and can reinterpret public embarrassment as useful cover, but his confidence depends heavily on the assumption that the correct PvP specialization can solve a matchup. Repeated defeat does not initially produce caution; it turns into revenge and a search for a stronger countermeasure. Only the overwhelming speed of his second loss to Grid forces him to accept that some differences cannot be bridged by an assassin's trick. (Chapters 390, 416–417, 448, and 763–764)

Abilities, classes, and skills

Tarma's hidden class is specialized for player killing. He spreads shadows through surrounding terrain, disappears into them, and can use those shadows as direct attacks or copies that pressure a target from multiple directions. A mask strengthens his Stealth, while Shadow Shift lets him cross a short engagement distance almost instantly. These tools are strongest when the victim cannot identify his position; detection magic, exceptional insight, wide-area attacks, and super sensitivity can expose or deny the ambush. (Chapters 416–417, 448, and 764)

His daggers and attack patterns are optimized for PvP, applying poison and paralysis while exploiting the low reaction window of a surprise strike. Tarma can wound even Grid during his first encounter and reaches him again years later, demonstrating that his initiation remains dangerous. The class is far less forgiving once that first sequence fails: his durability cannot withstand the strongest counterattacks, and both Grid and Kraugel convert a single successful read into a rapid defeat. (Chapters 416–417, 448, and 764)

Erosion is Tarma's revenge-oriented answer to Grid's equipment advantage. He seeks it after Blood Carnival falls and intends to use it to temporarily destroy Grid's strongest weapon rather than beat Grid in a straightforward exchange. The plan never reaches its intended result because Grid kills Tarma before the power can reverse the matchup, leaving Erosion's broader mechanics and later condition undocumented. (Chapters 763–764)

Relationships

  • Grid: Grid first ruins Tarma's National Competition ambush, then contributes to Blood Carnival's collapse and defeats him even faster on the East Continent. Tarma's hatred drives his search for Erosion, but the second loss turns revenge into fear and reluctant support against a shared object of humiliation. (Chapters 416–417 and 763–764)
  • Kraugel: Kraugel is Tarma's principal assassination contract and the target of an enormous bounty. Tarma attacks after believing his earlier embarrassment has lowered everyone's guard, but Kraugel forces him from shadow concealment and kills him. (Chapters 390 and 448)
  • Blood Carnival: The organization gives Tarma status, contracts, and a place among its most dangerous killers. Its dissolution removes that professional foundation, turning him into an impoverished fugitive and making revenge against Grid his new organizing purpose. (Chapters 390 and 763)
  • Zibal: Tarma's earlier killing of the second-ranked player is a central credential behind his reputation and confidence when accepting the Kraugel contract. (Chapter 390)

Items

No notable items are documented for Tarma in the supplied corpus.