Zibal

Zibal is a high-ranking player whose early identity is built around being the United States' representative, the leader of the Snake Guild, and the presumed rival directly below Kraugel. Defeats at Reidan and in the National Competition expose the limits of that pride, while his acquisition of the Ancient Rider class and Raiders gives him a new specialty as a magic-machine pilot. Service beside the grandmaster Zikfrector, later revealed as Zik, turns that specialty into a more durable loyalty. Zibal ultimately joins the Overgeared Guild, protects its people, and remains an operational commander through the battles against cultivators. (Chapters 161, 254, 377, 418, 959, 961–962, 1407–1409, 1413, 1507, and 2014)

Biography

Reidan and the Overgeared Alliance

Zibal enters the international stage as a leading American ranker accustomed to command. He organizes raids, rides the drake Captain America, and expects his ranking and guild resources to establish his superiority. That confidence becomes resentment when Grid and Korea receive growing attention. He later establishes an alliance of seven guilds to invade Reidan and restore his standing, but the coalition lacks a genuinely united command: Chris refuses to recognize him as leader, and Piaro destroys the invaders' expectations by defeating Zibal almost immediately. The campaign makes his nominal rank and political reach look less decisive than the strength and loyalty gathered around Grid. (Chapters 170, 177, 184–185, 249–251, 254, 377, and 379–380)

The National Competition gives Zibal a direct chance to defend the status he believes belongs to him. He treats the contest with Kraugel as proof that he deserves the second position and uses an ego-bearing rod made by Panmir, but injuries and his relative lack of player-versus-player experience constrain him. Kraugel's victory confirms a gap Zibal can no longer dismiss as publicity or circumstance. In the later siege event, Zibal still carries the pressure of leading the United States through an unfamiliar map and unknown non-player forces. These setbacks do not erase his leadership instincts; they begin separating them from his assumption that rank alone should command obedience. (Chapters 410, 412, 415–416, 418, and 427–430)

East Continent and Imperial Reckoning

By the imperial conflict, Zibal has become the Ancient Rider and the dedicated pilot of Raiders, a white magic machine. The new role gives him a concrete battlefield identity rather than one based chiefly on ranking. During the confrontation with the Demon King, he reveals Raiders' operational weaknesses to his allies, manages its sharply limited activation time, and fights at close range with its spear. He is angry on behalf of Yura and Chris, yet controls that anger well enough to cooperate. When he realizes the Demon King is Grid, he accepts the deception and Grid's superior performance instead of repeating his old refusal to acknowledge a rival. (Chapters 945, 948–949, 951, 954, 958–959, and 961–963)

Zibal later serves under Grandmaster Zikfrector and the imperial prince Edan. His appearance with Red Knights establishes that he now operates inside the empire's dangerous political machinery rather than as an independent guild master. He warns weaker people to flee rather than using the encounter merely to display his power. This phase places him between old ambitions and a new duty: he remains one of the strongest players, but increasingly defines success by protecting a mission and the people attached to it. (Chapters 1036, 1044–1046, 1053, and 1078–1080)

Yangbans, Gods, and New Legends

Zibal's bond with Zikfrector deepens as he learns more about the grandmaster's history and burdens. He regards him as an old hero, waits for his instructions, and follows even when the decision ahead promises extreme violence. The loyalty is not passive comfort; Zibal recognizes the tension and danger but chooses to remain beside the person who gave his Ancient Rider role direction. This period replaces the unstable seven-guild coalition with a relationship founded on repeated service and mutual reliance. (Chapters 1105–1107, 1184–1185, 1284, 1286, 1288, 1290, 1293–1294, 1302, and 1304)

When Zikfrector's true identity and purpose come into focus, Zibal becomes his escort and caretaker as well as his pilot. He carries the sleeping Zikfrector aboard Raiders despite exhaustion, conceals his own fatigue, and uses the machine's speed to escape pursuit. He also detects Faker through Raiders' biometric equipment and begins learning to use Providence, a power connected to the first evil. Watching the Overgeared forces train shows him that their success comes from cultivated talent rather than luck. Zik's decision to become Grid's messenger therefore gives Zibal a credible path to alliance instead of demanding another humiliating surrender. (Chapters 1286, 1288, and 1407–1409)

Apostles, Dragons, and the Overgeared World

Grid gives Zibal a secret technique and admits him to the Overgeared Guild. Zibal recognizes the contrast with the failed Seven Guilds: Grid can unite exceptional people because he gives them reasons to grow together. His experience and natural command make him a prospective leader of an Overgeared magic-machine division, while his first actions show that the appointment is practical rather than ceremonial. He rescues Lauel, and Lauel considers him capable of governing territory. The former coalition leader has learned to exercise authority inside a stronger shared structure. (Chapters 1410, 1412–1413, and 1418)

Zibal remains with Zik rather than joining every major expedition. When Zik loses consciousness, he uses Raiders as a barrier and guards him until he wakes. Grid later asks to disassemble Raiders, placing Zibal's treasured machine inside the guild's larger technological plans, but the selected scenes do not establish a final permanent outcome for the machine. What remains consistent is Zibal's protective assignment: the rider who once used mounts to magnify his status now treats his mobility and machine knowledge as resources for keeping an ally alive. (Chapters 1457, 1462–1464, 1507, and 1515)

Baal, Asgard, and the Complete Ending

Zibal continues serving as a dependable Overgeared combatant after Zik's recovery. He participates in the larger wars, volunteers against cultivators, and gathers with the forces prepared to protect Grid's clone. These scenes no longer frame him as a contender trying to regain an individual ranking. He accepts strategic direction, withdraws or relocates with the group when ordered, and brings his accumulated judgment to battles whose scale exceeds the guild conflicts that first defined him. (Chapters 1734, 1845, 1963, 1970, and 1989–1991)

His latest documented action places him at the Tomb of the Gods during the cultivator conflict. Acting under Jishuka, Zibal helps close the entrance with a blue veil, trapping powerful enemies and turning containment into part of the victory. The action is a concise culmination of his development: he remains capable of leadership, but he no longer mistakes leadership for always occupying the top position. He contributes to a coordinated formation and trusts another commander's timing. (Chapter 2014)

Appearance and personality

Zibal's most distinctive presentation is martial rather than facial. He first appears as a prominent American ranker riding Captain America, a level-150 drake, and later becomes visually inseparable from the enormous white magic machine Raiders. Inside Raiders he occupies the chest cockpit and fights with a roughly four-meter spear, while rear boosters control the machine's explosive movement. The selected evidence gives no stable detailed description of his face or ordinary clothing. (Chapters 184, 958–959, and 961–962)

Early Zibal is proud, competitive, and easily wounded by comparison. He expects his high rank to make his leadership self-evident, dismisses Grid, and builds the Seven Guilds partly to repair lost honor. Defeat initially makes him defensive, but it also forces honest reassessment. By the Demon King raid he can disclose his own weapon's weaknesses, restrain anger, and praise an opponent's result. Service beside Zik makes him patient and protective, while joining Overgeared lets his confidence survive without requiring everyone else to stand below him. (Chapters 177, 184, 254, 377, 379–380, 418, 959, 961–962, 1286, 1413, and 1418)

Abilities, classes, and skills

Zibal is an Ancient Rider, a class that amplifies the performance of a mount or vehicle under his control. His combat growth therefore depends on both his own piloting and the properties of what he rides. Captain America supports his early mounted identity, while Raiders transforms him into a specialist capable of operating ancient magic-machine technology. The class does not make every vehicle unlimited; Raiders' fuel demands, activation window, weapon layout, and vulnerabilities remain decisive constraints that Zibal must manage. (Chapters 184, 958–959, and 961–962)

Raiders operation

Raiders is powered by mana supplied through a passenger who boards its chest. Zibal's Ancient Rider class enhances the machine, but activation consumes mana extremely quickly: at the documented stage he can sustain maximum output for only twenty-one seconds, while even ordinary great magicians would be exhausted after minutes. A passenger cannot freely use skills or magic while supplying power. Raiders also lacks a normal ranged arsenal, so Zibal relies on its spear, durability, speed, and the positioning created by its boosters. (Chapters 958–959 and 961–962)

The rear boosters provide exceptional acceleration but also create an exploitable mechanism. Striking them can change the flow of mana and constrain Raiders' movement. Enhancement could remove that weakness, yet an attempt requires at least twenty enhancement stones and has a success rate measured below one percent. Zibal understands these limits intimately because he cleans and studies Raiders daily. He shares the vulnerabilities with allies rather than hiding them, allowing a coordinated group to compensate for a machine that is powerful but neither autonomous nor invulnerable. (Chapters 959 and 961–962)

Piloting judgment and later progression

Zibal's later value lies in applying machine systems to reconnaissance, extraction, and protection. Raiders' biometric detector lets him identify hidden or unfamiliar people from measurable characteristics, while its speed helps carry Zik away from pursuit. Providence further alters his prospects, though the selected corpus only establishes that he acquires the power and begins receiving guidance from Zik; it does not document a complete independent mastery. His prospective command of a magic-machine division follows from this combination of operational knowledge, leadership experience, and willingness to teach limitations as well as strengths. (Chapters 1407–1409, 1413, and 1418)

Zibal remains vulnerable to exhaustion, superior close-combat specialists, and the condition of his mount. His defeat by Piaro and loss to Kraugel demonstrate that rankings and powerful equipment cannot substitute for matchup experience or personal control. Raiders expands his tactical reach, but a passenger, mana supply, functioning boosters, and a viable activation window are all required. By his latest appearance, his clearest progression is not a newly named attack but his integration into coordinated Overgeared operations, where piloting and command serve a formation instead of an individual claim to supremacy. (Chapters 254, 418, 959, 961–962, 1413, 1418, and 2014)

Power progression

Stage / Realm / AbilityChapter(s)Notes
Drake Rider184Begins with the formal mounted class whose power is expressed through Captain America rather than an unmounted personal arsenal.
Ancient Rider / Raiders958–962Gains a class-machine pairing that greatly amplifies the ancient weapon; maximum output is limited by a passenger's mana and a short activation window.

Relationships

Zibal's relationship with Grid develops from contempt into acknowledged leadership. He first treats Grid as an overrated rival and invades Reidan to recover prestige. Later defeats and the Demon King encounter force him to recognize Grid's strength and the structure behind Overgeared. Grid eventually entrusts him with technique and a place in the guild, while Zibal responds by protecting Lauel and accepting a future institutional role. Their reconciliation does not erase Zibal's pride; it gives that pride a useful standard and a community capable of receiving his leadership. (Chapters 177, 249–251, 254, 959, 961–963, 1413, and 1418)

Zik is the person who most directly changes Zibal's loyalties. Zibal begins as Zikfrector's subordinate, comes to see him as a burdened hero, carries him through danger, and guards him while unconscious. Zik in turn teaches him about Providence and brings him into Grid's orbit. The relationship gives Zibal a cause more durable than rankings, while Zibal's machine and practical vigilance give Zik mobility and protection during periods of vulnerability. (Chapters 1078–1080, 1286, 1288, 1407–1409, and 1507)

Kraugel and Chris expose the weaknesses of Zibal's early self-image in different ways. Kraugel repeatedly demonstrates that the gap above Zibal is real, while Chris refuses to grant him command merely because he assembled the Seven Guilds. Zibal initially experiences both responses as humiliation. Over time, however, he learns the underlying lesson: strength must be demonstrated and leadership must be accepted by those being led. That lesson becomes visible when he later follows Jishuka's command without contesting the hierarchy. (Chapters 377, 379–380, 415–416, 418, and 2014)

Items

No notable items are documented for Zibal in the supplied corpus.