Park

Park is a Howlers squad captain, Altered fighter, and the group's most persistent driver. He first encounters Gary Dem while leading lower-ranked Howlers at a bakery and is defeated without realizing Gary is the gang's founder. After the incident exposes abuses committed under the Howlers' name, Park accepts the correction, becomes a loyal local leader, and volunteers for an Altered solution. His combat power remains modest beside the core supernatural fighters, but his driving, logistics, and willingness to stay at the front make him a recurring contributor from the Phoenix war through the final assault on Unzoku.

Biography

From local squad leader to trusted Howler

Park first appears when Howlers members harass a bakery and Gary intervenes. Park is a team leader called into the fight, but the scene indicates that he does not know what the members inside the shop have done. He attacks Gary with a wooden sword, sees the weapon snapped by hand, and then expects a masked Howlers lieutenant to punish the outsider. Innu instead strikes Park and orders the group to apologize once he recognizes Gary. Gary expels the members directly responsible and leaves Park's conduct to investigation, distinguishing Park's ignorance and misplaced loyalty from the extortion that started the confrontation. (Chapter 481)

Park responds by changing how his group treats the neighborhood. When Gary returns, Park and his companions are regular bakery customers, quickly reassure the visitors that they are causing no trouble, and leave when their presence makes people uncomfortable. Gary remembers Park among the people willing to answer the call to Notsburg, while Park credits the Howlers with giving him work, responsibility, and a future outside a declining Tier-4 life. This gratitude becomes the motive behind his later risks rather than simple fear of the gang's leaders. (Chapters 621, 826)

Altered defender and core driver

When the Howlers offer Altered solutions to loyal squad leaders, Park volunteers. During the Phoenix Gang's assault, he partially transforms one arm into a white shell and claw, fighting flame-bearing Altereds while directing defenders not to abandon their assigned district. He is hurt and pushed back, but repeatedly charges again because the Howlers changed his life. His discipline under pressure helps Kai trust the wider gang rather than treating every decision as the work of a core member. (Chapter 826)

Park later volunteers for a job closer to Gary and becomes the group's regular driver. His enthusiasm is excessive enough to irritate passengers, but the position places him inside important operations rather than outside them. He drives Gary's party into Strifehold, keeps the car moving during Harvor's pursuit, and stops only when he recognizes Kai and a full Howlers convoy waiting on the road. By the time the organization assesses its leadership after the One Gang conflict, Park is seated among the core Howlers. (Chapters 981–1028, 1155)

Logistics through the pack wars

As the Howlers face older supernatural powers, Park's primary contribution shifts from direct combat to moving the right people safely. He drives teams through Slough, transports Gary's group toward the old pack's territory, and keeps vehicles available during retreats and regrouping. His ordinary conversation with Midwak and other stronger fighters also steadies tense groups: Park is willing to defer to supernatural expertise without treating it as a reason to stop contributing. When the old pack war leaves the Howlers' Alphas missing, his frustration is directed at factions that still want to fight despite the shared losses, reflecting how far he has moved from the territorial aggression of his introduction. (Chapters 1172–1201, 1339–1513)

Park later joins Gary's attempt to teach Qi to the core group, though no scene confirms that he masters or uses it in battle. During the Centerfield crisis he brings the supernatural delegation through a military blockade, then secures the minibus and remains out of sight while the stronger fighters advance. In the final Tower Land convoy, he signals the vehicles with the horn, orders allies to remove an attacker, and keeps the lead car aimed at Unzoku. At the last second he jumps free, deliberately sending the driverless vehicle into the enemy so Gary and Kai can launch their attack from its roof. He survives and appears among Gary's friends at the later wedding gathering. (Chapters 1748, 1763, 1826, 1847)

Appearance and personality

Park is a young man first shown in Howlers colors carrying a wooden sword. The corpus gives him no highly distinctive facial or bodily description, and his name creates an unusual identity complication: his twin brother is also named Park. Both become squad captains, but the Park covered here is the twin who volunteers for an Altered solution and later becomes Gary's regular driver; his brother becomes a werewolf. (Chapters 481, 981)

He is loyal, energetic, sociable, and often nervous beneath his enthusiasm. As a driver he asks too many questions and tries too hard to anticipate Gary's comfort, but that eagerness develops into reliable attention during emergencies. Park is not tactically reckless in the same way he was at the bakery: he stops defenders from chasing a feigned retreat, notices blockades, listens to specialists, and abandons a vehicle only after using it to create an opening.

Powers and abilities

Shell-armed Altered form

Park receives an Altered solution after volunteering during the Howlers' effort to strengthen loyal members. He can partially transform one arm into a hard white shell ending in a clamp-like claw. The armour helps the limb absorb hits, while the claw can seize an opponent and apply crushing pressure. The corpus does not identify the donor species, serum maker, full-body form, or whether Park can transform any area besides that arm. (Chapters 826, 981)

His Altered physiology gives greater strength, resilience, and recovery than an ordinary human, but the Phoenix fight shows clear limits. A flame stream forces him to release his grip and blinds or disorients him with heat, and elite supernatural opponents remain far above his demonstrated level. No later scene establishes an elemental ability, a class evolution, or additional Altered mechanics. His latest confirmed power state remains the same shell-arm transformation. (Chapter 826)

Driving, coordination, and attempted Qi training

Park is a skilled and adaptable driver trusted with limousines, minibuses, stolen or abandoned cars, and combat convoys. He controls a car through Harvor's pursuit, recognizes friendly formations, manages routes under military lockdown, uses horn signals to redirect multiple vehicles, and turns the lead car into a moving launch platform and final projectile. His driving is a learned skill, not an effect of the Altered solution. (Chapters 981–1028, 1172, 1339, 1763, 1826)

Gary includes Park in group instruction on focusing and coating the body with Qi. The training is intended to let core members teach others, but the corpus does not show Park successfully forming a coating or using Qi afterward. Qi should therefore be treated as attempted training rather than a demonstrated combat ability. (Chapter 1748)

Relationships

Gary Dem

Park's relationship with Gary begins in humiliating ignorance: he attacks the founder of his own gang and learns that loyalty to a name does not excuse mistreating the people it claims to protect. Park takes that lesson seriously. He later volunteers for more responsibility, drives Gary through repeated crises, and remains close enough to be part of the core circle and epilogue celebration. Gary's trust is earned through changed conduct rather than the first encounter being forgotten.

The other Park

Park's twin brother shares his name and rises through the Howlers beside him. Both become squad captains and answer the Notsburg call, but their supernatural paths diverge: this Park volunteers for an Altered solution, while his brother becomes a werewolf. The repeated name causes confusion even inside the story, so their different transformations are the clearest identity marker.

The Howlers

The Howlers give Park employment, authority, and a reason to believe Slough can improve. In return he defends assigned territory, transports stronger members, and continues serving when the gang's hierarchy is disrupted. His arc reflects the organization at street level: it can reproduce the coercion it replaced when leaders are careless, but it can also correct abuse and turn a local enforcer into someone invested in protecting the same residents.

Items

Park has no finalized notable personal item in the supplied inventory. His wooden sword is broken in his first appearance, and the many vehicles he drives belong to the Howlers or are acquired for specific operations rather than serving as personal signature items.