Seven Sins

Seven Sins is Leylin’s overgod weapon, forged as the martial embodiment of his path of original sin. It changes among weapon and armour forms, unlocks abilities as Leylin masters the seven sins, and devours the power and laws of defeated enemies.

History

Forging an overgod weapon

Leylin names Seven Sins after raising his divine power and bringing together the laws that underpin his path. Its materials include world crystals, divine blood, dreamforce, shadow force, mermaid scales, and prophet bones. As he absorbs further sins and their Archdevil sources, the weapon gains new functions tied to those laws. (Chapters 1164–1166)

Conquest of Baator

Seven Sins accompanies Leylin through the lower planes, taking the forms of a crossblade, battle axe, javelin, longsword, and armour. It breaks law-based defences, destroys clones, devours enemy power, and protects him while he completes the union of the seven sins and his broader path of original sin. (Chapters 1168 and 1174–1182)

Weapon of the final conflict

During the war against the gods, Seven Sins breaks world crystal, destroys divine bodies and truesouls, and absorbs the laws of fallen gods. It also channels excess energy into attacks and protects Leylin through Prideguard. At the finale it remains in his hands as he confronts the weakened powers of both worlds. (Chapters 1197–1200)

Abilities and properties

  • Changes between multiple weapons and defensive armour according to Leylin’s intent. (Chapters 1175, 1177–1178, and 1198)
  • Unlocks sin-derived abilities including Prideguard, Fantasia, Sloth’s Recovery, and Envy’s Thief. (Chapters 1166 and 1175–1176)
  • Devours energy and primordial laws from defeated targets, using them to repair and strengthen itself and Leylin. (Chapters 1177, 1198–1200)
  • Can damage law constructs, divine weapons, world crystal, and truesouls. (Chapters 1175, 1197, and 1198)

Ownership and custody

Holder or custodianRelationship to the item
Leylin FarlierCreator, owner, and exclusive demonstrated wielder.