Randolph Clovis

Randolph Clovis is the leader of the Wandering Wolves and a twin-sword master whose search for his family's lost techniques brings him into Theodore Miller's life. Their initial contract becomes an enduring partnership, while Randolph's determination to free his sister Rebecca ultimately turns an Andras-born swordsman into one of Meltor's trusted masters.

Biography

Academy, Magic Contest, and National Service

Randolph first meets Theodore after the Magic Contest, when the Wandering Wolves happen to stop at the Miller Barony while pursuing bandits. An outbreak of undead traps the mercenaries there, and Randolph keeps roughly one hundred exhausted fighters defending villagers for a week even though their original commission does not cover the disaster. He kills a ghoul wyvern with twelve near-simultaneous falchion strikes, then immediately sets aside his easy manner to verify the identities of Theodore and Sylvia before admitting them through the defense. (Chapters 43–44)

His reason for remaining is partly personal: a Clovis detection artifact points toward two ancestral swords lost when a forebear chased a warlock abroad a century earlier. The blades preserve techniques that might eventually let Randolph cross the wall of sword mastery. Even so, he decides that recovering them is no longer worth sacrificing his men and proposes an evacuation that might save only half the village. Theodore's counterproposal—a paid raid on the necromancer's base with the Wolves protecting the retreat—wins his support because it couples a plausible plan with protection for his subordinates. (Chapters 45–46)

Inside the dungeon, Randolph protects the two young magicians, fights the undead body of his own ancestor, and coordinates with Sylvia after Theodore is displaced. His newer swordsmanship exploits gaps in the century-old Clovis style, allowing him to create the opening for Sylvia's freezing magic even though neither can overcome the elder lich's immortality alone. Theodore destroys the lich's life vessel, and Randolph recovers the heirloom pair. Their celebration and teasing afterward establish a relationship based on mutual competence rather than rank; when they separate, Randolph offers Theodore a future commission at half price. (Chapters 47–53)

Elvenheim, Kargas, and the Pirate Archipelago

Randolph is absent from Theodore's Elvenheim mission, but the resemblance between his swordsmanship and Rebecca's reveals the family connection during Meltor's duel with Andras. A year later, Theodore finds him in Kargas and calls in that half-price offer for a duel bid over Charlotte's Necklace. Randolph accepts after learning that Theodore has met his sister. He identifies the opposing Black Knight as undead, yet chooses to fight because of his debt, his wish to answer the humiliation represented by the earlier ancestral corpse, and his need to force his stagnating sword toward the master level. (Chapters 87–90 and 131–132)

The Black Knight is a death knight with superior strength, endurance, and no fatigue, while Randolph has not yet awakened an Aura Ability. Randolph refuses a contest of force and instead uses speed, dual-wield combinations, and accumulated damage to strip its armor. When its controller disrupts its disciplined defense, Randolph reproduces the lost Rain Sword sequence—three attacks delivered through two blades—and cuts the death knight in half. He thereby wins Charlotte's Necklace for Theodore, accepts Theodore's judgment not to corner the Orcus Company immediately, and becomes the company's enemy by his own informed choice. (Chapters 133–135)

Randolph accompanies Theodore east because dangerous battles have restarted the growth he could not achieve through isolated training. When Pride attacks Aquilo near the Pirate Archipelago, however, he initially hesitates before a struggle among beings far beyond him. Theodore releases him from every debt and advances alone; Randolph, stung by both fear and concern, follows voluntarily. He helps hold Pride's Ulfheðnar form long enough for Theodore to complete Satomer's summoning, suffers months' worth of wounds, and awakens his Aura Ability through the ordeal. Aquilo rewards him with replacement weapons and armor after his ancestral blades break, leaving him a newly complete sword master whose loyalty can no longer be reduced to a commission. (Chapters 136–154)

Eastern Legacies, Quattro, and the Soldun Civil War

Randolph and Theodore settle in Soldun under the aliases Adolf and Ted. During the next year Randolph trains the newly awakened power he still expects to need years to master, serves publicly as Theodore's bodyguard, and remains alert enough to sense visitors from kilometers away. His concealed master-level presence helps turn a dispute over their mansion into a meeting with the Baek family and Prince Elsid. The peaceful interval gives both companions room to refine themselves, while their hospitality and restraint prevent their hidden identities from becoming a needless conflict with Soldun. (Chapters 155–161)

When Theodore returns to Meltor, Randolph does not follow him immediately. He crosses into Andras to extract Rebecca, only to discover that her proximity to her teacher Pan Helliones and the overwhelming threat of Zest Speitem make a direct rescue suicidal. He accepts an Andras knighthood and waits rather than sacrificing his sister to pride. Sent to interfere in Soldun's civil war with Rebecca and Pan, Randolph quietly reconnects with Theodore and plans to use the battlefield as the opening he has been denied. (Chapters 169–173 and 212–221)

The plan is disrupted when Pan enters the battle early and reveals that Rebecca's restraints will kill her unless Randolph uses the key he provides. Randolph is torn between rescuing his only sister and leaving Theodore against the stronger master, but Theodore orders him to go. Pan later admits the threat was false, designed to remove Randolph without killing his valued disciple. Randolph nevertheless reaches Rebecca, returns with her after Theodore defeats Pan, and defects openly. Theodore guarantees both siblings to Meltor; Randolph accepts Orta's protection warily and entrusts Rebecca's lifelong pledge to a friend he believes will respect it. (Chapters 221–232)

East Continent and the Northern War

While Theodore is stranded on the East Continent, Randolph begins serving Meltor despite the uncertainty surrounding an Andras defector. He accepts a dangerous aerial insertion into Rutben to rescue Orta and the surviving white-tower agents from Prince Fermut, the imperial heir who had used Rebecca as leverage. Dropping through the anti-magic defenses with artifact protection leaves his hands shaking, but his surprise attack gives Orta time for first aid. Randolph wants to settle the grudge; he nevertheless accepts Orta's calculation that killing Fermut would take too long and prioritizes extracting the wounded team. (Chapters 264–265)

That clash demonstrates how Randolph's completed Aura Ability changes his swordsmanship. Fermut bends space so one thrust reaches eight vital points, but Randolph's Pursuing and Overtaking lets him answer all eight lines with nine cuts, then turn the next combination into a multiplying web of blades. His experience against Pride prevents him from overestimating the prince's speed. The victory is tactical rather than final: Randolph screens the withdrawal instead of pursuing personal revenge, proving that the former wandering mercenary can subordinate his appetite for battle to Meltor's mission. (Chapters 265 and 274–281)

In the northern war's decisive struggle, Randolph fights among the masters buying time for Theodore's answer to Invidia. The grimoire's accumulated Aura Abilities overwhelm him and crush both arms in seconds, exposing the limit of even his accelerated style against a transcendent archive of stolen swordsmen. Nuada's divine light restores the wounded masters' vitality, and Theodore's potions mend Randolph's arms; Randolph then refuses evacuation when Orta removes the dead and critically wounded. After Nuada's manifestation ends, however, Invidia kicks him hundreds of meters away, bends both arms again, and breaks his ribs, leaving him unconscious until Theodore carries him from the battlefield. Randolph later attends the armistice negotiations, and the war ends with him serving openly as one of Meltor's masters rather than as an uncertain defector. (Chapters 287–305)

Jerem's Return and the Great Forest

Randolph accompanies Theodore and Veronica from the armistice meeting toward Lairon, but an infectious-undead assault on Albert City forces an immediate choice. Theodore assigns him to the eastern district, where Randolph joins the guards and helps move survivors rather than chasing the most powerful enemy. He accepts the division without argument and warns the two magicians not to become reckless. The assignment suits his strengths as a mobile protector and mercenary captain, while avoiding destructive magic inside crowded streets. (Chapter 306)

After Theodore's holy-light barrage destroys the undead, Randolph works with Earl Albert and his soldiers amid the wreckage while the survivors regroup. Theodore then entrusts him with a warning for King Elsid because Randolph is already known to Soldun's court through the year in Piris. Randolph is confused by the revelation that priests have become undead, but accepts the operational conclusion: Theodore and Veronica can cross to Lairon faster without carrying a swordsman, while Soldun needs a credible messenger to prepare its borders. (Chapter 307)

Randolph therefore does not take part in the direct exploration of ruined Lairon or the subsequent battle at the world tree. He waits in Soldun while Theodore confirms Jerem's pact with Nídhöggur, then reunites with the returning magicians after Elsid agrees to mobilize. His contribution is logistical rather than spectacular, but it prevents the warning from depending on a remote magical message and allows Theodore to pursue the time-sensitive threat. The separation also shows the maturity of their partnership: Randolph can serve the same objective without insisting on standing beside Theodore in every fight. (Chapters 307 and 311)

Prometheus and the Eastern Apocalypse

Five years after the northern war, Randolph is a Meltor noble whose former mercenaries have become knights. With no major war to fight, he trains aura users and helps eliminate banditry, yet accepts Theodore's southern expedition immediately because the settled role leaves his battlefield instincts underused. He treats reports of a monster wave as an exciting challenge, but follows preparations seriously, carrying antidotes, scrolls, and costly artifacts into an ecosystem where even ordinary species are mutated by mana and poison. (Chapters 337 and 339–340)

In the swamp, Randolph fills the close-range role between Theodore's magic and Titania's archery. He cuts apart a cyclops after Titania blinds it, works with her to kill a mutant twin-headed ogre, and harasses the hydra's eyes while shielding the archer from debris. Against Sloth's preserved transcendent, his speed is neutralized by bent distance and then completely by Time Stop. A lethal-triggered teleportation circle inscribed on his sword saves him from the released shockwave, after which he obeys Theodore's order to withdraw because he recognizes that remaining in range would make him a liability. He returns alive but with multiple wounds. (Chapters 341–352)

Those injuries cause Theodore to leave Randolph behind when the Eastern catastrophe begins, but Randolph and Titania later arrive by spatial movement to rejoin him rather than accept exclusion as permanent. Randolph takes one of the close positions in the Dao Yuan Nine Palace Troops and attacks beside Nobutsuna, using his accelerated Thunderbolt Fang and later spreading more than one hundred blade afterimages across the surrounding area. Once Absorption Star Method drains the array, the heavenly demon breaks both sword masters' weapons and seriously injures them. Randolph's contribution creates necessary openings without pretending a mortal sword master can finish the transcendent enemy. (Chapters 354 and 370–374)

Marriage, Armageddon, and the New World

After returning from the East, Randolph remains within Theodore's small circle of personal companions. Theodore and his partners deliberately restrict their human wedding to family, Vince, Randolph, and a handful of other guests rather than turning it into a state spectacle. Randolph exchanges battlefield gear for formalwear and witnesses the ceremony, a quiet consequence of the trust built from the Miller Barony onward. He is present not as a hired guard or political representative, but as a friend whom Theodore includes in the private life behind his public titles. (Chapters 380 and 383)

Randolph does not accompany Theodore into space against Wrath and is not told the full nature of the approaching disaster. The narrative uses his speed as a familiar benchmark for Wrath's killer machines, but the final confrontation lies beyond anything his Aura Ability can answer. On the ground, Randolph can only swing his two swords beneath the falling sphere and curse that the world may end before he has married. The moment preserves his irreverent human priorities without implying that his weapons materially affect Wrath. (Chapters 390 and 393)

Akashic's intervention destroys Wrath before impact, so Randolph survives Armageddon with the rest of the world. The corpus does not give him a separate office in Theodore's later reform program or establish a marriage before Chapter 400. His latest direct scene therefore leaves him alive as Meltor's sword master and noble, still defined by movement, appetite for risk, and personal bonds rather than court administration. The open future is consistent with the choice he has repeatedly made: accepting responsibility without surrendering the freedom that first made him a mercenary. (Chapters 393–400)

Appearance and personality

Randolph has thick blond or golden hair, brown eyes described as wild like a wolf's, and tanned skin. At his first appearance he wears shabby chain mail and carries a falchion at each hip; later descriptions emphasize the scars across his face and body and armor selected for mobility. His build and balanced, quiet footwork identify a trained fighter before he draws a weapon, while his frequent wounds record the risks he takes even after reaching master rank. (Chapters 43, 45, 132, and 265)

Cheerful, informal, and quick to tease, Randolph can shift immediately into a serious captain when lives or contracts are at stake. He enjoys combat and admits that peace leaves part of him restless, but he is not blindly reckless: he refuses losing commissions, protects subordinates, accepts tactical retreats, and recognizes when his presence would burden Theodore. His deepest loyalty is to Rebecca, yet he learns to trust Theodore and Meltor without becoming submissive. Pride in his own choices matters to him, which is why being released from debt at the Pirate Archipelago prompts him to return as a friend. (Chapters 43–53, 132–153, 221–232, 265, and 337–340)

Magic, abilities, and martial skills

Randolph is an aura user rather than a magician. His strength comes from the physical reinforcement, weapon coating, perception, and individual Aura Ability available to master swordsmen. His style emphasizes twin falchions, extreme acceleration, overlapping lines of attack, and the ability to change combinations faster than a single-weapon opponent can answer. His effectiveness still depends on bodily condition, available aura, suitable weapons, and the possibility of reaching his target. (Chapters 43–56, 132–153, and 265–293)

Aura and sword-master progression

Aura is refined biological energy that enhances Randolph's body and coats his weapons with cutting force. Before reaching master rank, he already moves his hands twelve times in an instant, cuts reinforced undead, directs his voice privately, and focuses aura into hearing sensitive enough to detect the absence of breath. That output is finite: the death knight's inexhaustible body forces him into a long contest, sustained acceleration exhausts him, and aura wounds resist ordinary magical healing. (Chapters 43–56 and 132–134)

The fight with Pride supplies the pressure that solitary training could not. Randolph endures an opponent beyond ordinary master speed, continues defending after broken ribs and joints, and awakens an Aura Ability after the battle. The awakening makes him a complete sword master, but not an instantly perfected one; he tells Theodore that several years of training will be required. A year in Soldun develops his perception over kilometer-scale distances, and five further years leave him able to participate against mythic threats without erasing the gap between a master and a transcendent. (Chapters 149–169, 293, and 337–374)

Pursuing and Overtaking

Randolph's Aura Ability is named Pursuing and Overtaking and is also described more simply as Acceleration. It compounds the speed already central to the Clovis style, allowing his swords and movement to catch or exceed an opponent's lines. Against Fermut, it lets him recognize and intercept eight spatially refracted thrusts with nine cuts; the mechanism is not described as control of time or lightning, despite the electrical imagery surrounding his blades. (Chapters 153, 265, and 374)

Acceleration does not make Randolph universally faster, stronger, or invulnerable. Pride's Ulfheðnar form still injures him before the awakening, while Invidia's stolen abilities crush his arms and the heavenly demon adapts beyond his reach. Time Stop neutralizes him completely, and attacks that distort distance can strike before speed alone matters. External formations can multiply his performance, but the increase ends when the formation is broken; emergency teleportation in the swamp comes from a magic circle placed on his sword, not his Aura Ability. (Chapters 149–153, 290–293, 349–350, and 373–374)

Clovis Two Swords Style

The Clovis Two Swords Style uses two blades to create sequences unavailable to ordinary single-sword forms. Randolph's ancestral Rain Sword, also called Triple Lightning Strokes, opens with a thrust, follows with a diagonal split, and converts the weapon used for defense into a third horizontal strike. The sequence defeats the death knight because its three timings exhaust the answers available to one greatsword. Its success depends on speed, positioning, and the opponent exposing a gap; it is not an attack that ignores defense by itself. (Chapters 50–51 and 132–134)

His hidden techniques expand the same principle. Thunder Claws releases dozens of aura strands into Pride's body. Kill the Hydra answers multiple simultaneous thrusts, while Kill the Arachne repeatedly doubles blade afterimages into a surrounding web. Thunderbolt Fang concentrates the accelerated style against the heavenly demon, and under the Nine Palace formation Randolph can spread more than one hundred sword images across an area. These forms trade the security of a guarded stance for overwhelming tempo, and hard or regenerative enemies can survive unless allies exploit the resulting damage. (Chapters 150, 265, and 373–374)

Senses, mobility, and battlefield command

Randolph distributes aura into heightened senses, recognizes undead by the absence of breathing, and later perceives people across kilometers. Hidden Voice lets him communicate privately in battle, enabling coordination with Theodore without alerting an enemy. He can use aura to cross water or air for limited movement, though Theodore's enchantments and flying support conserve his energy on long routes. Poison, accumulated trauma, spatial nausea, and time interference still affect him, so these feats do not amount to unrestricted movement or supernatural immunity. (Chapters 45, 132, 149, 156, 305–306, and 340–350)

As captain of the Wandering Wolves, Randolph also evaluates contracts, odds, terrain, and the condition of his subordinates. He refuses a rich commission until Theodore presents a survivable plan, organizes defensive and evacuation work, and later turns former mercenaries into Meltor knights. His preferred position is close to the enemy, but repeated campaigns teach him to retreat with wounded allies, accept support roles, and leave an unwinnable confrontation when his presence would complicate Theodore's strategy. (Chapters 44–53, 134–153, 265, 306–307, and 337–352)

Power progression

Stage / Realm / AbilityChapter(s)Notes
Aura user below master26–29Debuts with aura reinforcement but remains below the setting's formal master threshold.
Master-level awakening141–153The struggle against Superbia and the need to protect Rebecca push his aura and swordsmanship across the master threshold, at severe bodily cost.
Arm severed by Invidia294–296Loses an arm during the grimoire battle; the injury permanently ends the premise of his original twin-sword style.

Relationships

  • Theodore Miller: Theodore begins as Randolph's employer and the young strategist who helps recover the Clovis heirlooms. Shared danger changes debt into chosen loyalty; Randolph follows him against Pride after being released from obligation, entrusts Rebecca to him, serves beside him in two continental wars, and becomes one of the few friends invited to his private wedding. (Chapters 43–53, 131–169, 221–232, 287–305, and 337–393)
  • Rebecca: Rebecca is Randolph's only sister and the reason he returns to Andras despite the danger. He accepts service under the empire while waiting for a safe opening, abandons the fight with Pan when he believes her restraints are lethal, and defects with her to Meltor. He respects her decision to swear herself to Theodore, though as her brother he remains understandably unsettled by its permanence. (Chapters 87–90, 169–173, and 221–232)
  • Orta: Randolph initially regards the White Tower Master with caution, but their relationship develops through practical trust. He rescues Orta's trapped unit at Rutben, accepts Orta's judgment to withdraw from Fermut, and later fights beside him against Invidia before both participate in the northern armistice. (Chapters 231–232, 264–265, and 287–305)
  • Titania: Titania becomes Randolph's principal partner during the southern expedition. Her ranged precision creates openings for his blades, while he protects her from debris and enemies at close range. Both return to the Eastern battlefield after Theodore leaves them behind, combining their different specialties within the larger alliance. (Chapters 337–354 and 370–374)
  • Aquilo: Randolph helps save Aquilo from Pride and receives replacement swords and armor when she repays the life debt. He remains wary enough to draw a weapon when she bites Theodore, but later travels and fights beside her in the southern swamp. Their rapport is that of dangerous allies linked through Theodore rather than a personal contract. (Chapters 148–154 and 342–352)
  • Pan Helliones: Pan is Rebecca's teacher and the principal obstacle to Randolph extracting her from Andras. He knows of Randolph's disloyalty but uses Rebecca's supposed danger to separate him from Theodore rather than killing his disciple. Randolph hates the manipulation, yet his choice to rescue Rebecca produces the opening through which both siblings finally defect. (Chapters 221–228)
  • Prince Fermut: Fermut embodies Randolph's grievance against Andras because the prince uses Rebecca as leverage and brands her brother a traitor. Randolph ambushes him to rescue Orta's team and proves able to counter his refracted sword, but follows the mission's needs and withdraws instead of turning revenge into a prolonged duel. (Chapters 264–265)

Items

  • Randolph's Falchions: Randolph's signature paired weapons. He recovers the Clovis heirloom Rain Sword pair from the elder lich's dungeon, but the blades crack and break during the battle with Pride. Aquilo gives him a selection of replacement swords and armor; later pairs continue to channel his accelerated twin-sword style, though the blades used against the heavenly demon are also broken. (Chapters 45–53, 132–153, and 373–374)
  • Charlotte's Necklace: Randolph never owns the necklace. He wins it for Theodore as the designated fighter in the Kargas duel bid, then helps defend Theodore while it is consumed as the offering that permits Fafnir's brief summoning against Pride. (Chapters 131–152)