Tashaquil

Tashaquil is the senior shaman who teaches at Basque Village and serves as the spiritual counterpart to Lenox, Orcrox's warrior instructor. A disciple of Antuak, he presides over the rite through which Ian becomes Crockta, gives the new warrior a blessing that later answers him in despair, and repeatedly guides events from beyond the immediate battlefield. When the gods move against the orcs, Tashaquil joins the fighting himself; years later, his search for Antuak draws him into the expedition that reunites Crockta's companions on Earth.

Biography

Orcrox and the Warrior’s Laws

Tashaquil first meets Ian and Grom at Basque Village, where prospective shamans train under him as prospective warriors train under Lenox. He wears a beast skin, carries a staff, and blesses the gathered apprentices with a wave of magic. Like Lenox, he has an intimidating presence, yet his teaching allows for different honorable paths: Grom had been guided toward becoming a shaman but chose the warrior's road, and Tashaquil accepts that a good warrior need not follow the course first proposed for him. His place beside Lenox therefore rests less on identical methods than on a shared responsibility for preserving the orcs' traditions. (Chapter 11)

That responsibility becomes urgent after Antuak's ember guides Ian back to Basque Village. Tashaquil reveals that Antuak is his master and responds to the possibility that he is alive with unusual emotion, but he does not let the reunion eclipse the crisis at Orcrox. He has already armed the shamans and sends Ian back with Kinjur while remaining behind. Kinjur's later wolf-spirit spell belongs to Kinjur, not Tashaquil; Tashaquil's role is to recognize the warning, mobilize his students, and place the returning apprentice with the force that can reach Orcrox in time. (Chapter 22)

After Lenox's death, Tashaquil presides over the ceremony that confirms Ian as a warrior. His words in an old language make the candles answer, and Ian experiences his spirit as separate from his body while figures from the warriors' Hall of Fame—including Lenox—appear before him. Tashaquil asks what he seeks, what he wants, and why he wishes to be a warrior; Ian's answer is honor. The shaman then asks for his name, and Ian awakens as Crockta with the Tattoos of Honor. The rite's imagery and result are explicit, but its mechanism is not: Tashaquil conducts a test that reveals or ratifies Crockta's chosen identity rather than demonstrably inventing that identity for him. (Chapter 27)

Tashaquil guarantees that Lenox's apprentice is qualified and, before Crockta departs, leaves an unexplained blessing within him. It manifests much later as a residual image of Tashaquil when the Despairing Demon overwhelms Crockta's mind. The image briefly arrests the subjective scene but admits that the spell has no power to solve the problem; it can only tell Crockta what he needs to hear. Crockta ultimately rejects despair by his own decision. The blessing is consequently a carefully delayed reminder of the warrior's values, not proof that Tashaquil can remotely control Crockta or defeat the curse for him. (Chapters 27 and 62)

The Northern Cities and Great Clan War

Tashaquil does not personally accompany Crockta through the northern cities or the Great Clan conflict. His influence travels through the standards established at the naming ceremony: when Crockta confronts northern orcs who call themselves warriors while abandoning the old laws, the memory of Orcrox's rite supplies a direct moral contrast. Crockta also remembers Tashaquil among the mentors who illuminated his path, showing that the shaman's lasting contribution is not a standing command but a framework Crockta applies for himself in unfamiliar territory. (Chapters 72 and 75)

The north also establishes Tashaquil as a measure of shamanic power. Jamero's magic reminds Crockta of the shamanism practiced by Antuak and Tashaquil, while the Great Clan's shaman is described through comparison with Tashaquil when a great wave of power rolls across the battlefield. These comparisons show the reach of Tashaquil's reputation without making the other shamans' techniques his own. He remains associated with Basque Village during this period, and the conflict develops Crockta's independent judgment rather than revealing unseen intervention by his teacher. (Chapters 101 and 119)

The South and the Heaven and Earth Conflict

While Crockta is in the south, Tashaquil visits Hoyt at Orcrox because he has dreamed of a warrior fighting to become great. He asks for Lenox's helmet so it can be sent to the warrior who needs it. Hoyt initially resists disturbing the memorial, but a sudden wind rolls the helmet toward them; Tashaquil interprets this as Lenox's consent, although the scene does not identify who or what caused the wind. Required to remain at Basque Village, Tashaquil entrusts the helmet to Simba, the King of the Forest, and predicts that the human emperor will soon meet a warrior. (Chapter 147)

The intervention reaches Crockta when despair over the imperial conflict has made surrender seem reasonable. The scarred helmet and Tashaquil's short message—addressed to a great warrior—restore Crockta's connection to Lenox and the laws he inherited. Crockta wonders whether Tashaquil foresaw everything he was experiencing, including the despair shown through the Grey God's Eyes, but this is Crockta's speculation. What the text confirms is narrower: Tashaquil dreamed of the warrior's coming struggle, recognized that Lenox's helmet would be needed, and arranged its delivery from afar. The decision to fight, like the earlier victory over despair, remains Crockta's. (Chapters 147 and 167–169)

The War of the Gods and the Grey God

Tashaquil fights openly when the expedition army and its gods march on Orcrox. His most destructive spell depends on coordination with Zankus, whose arrow blocks the sun for only a few minutes. Inside that temporary darkness, Tashaquil summons hungry, amorphous demons from beneath the ground and releases them against the enemy ranks. The creatures melt to ash when daylight returns, and Tashaquil later admits that using such magic after a long interval has exhausted him. The feat therefore has visible environmental requirements and costs rather than representing an unrestricted army he can maintain at will. (Chapters 204–205 and 211)

He also projects a warning across the orc forces when the Goddess of Magic prepares her attack, giving the defenders time to brace themselves. That communication makes him a battlefield coordinator as well as an attacker, but nearby divine-scale feats must be kept distinct from his own: the Meteor Shower belongs to the Goddess of Magic, and the separate dimension that later traps the God of Light is Wallachwi's work. Tashaquil himself refuses to promise Hoyt that Crockta will win. Even at the height of his reputation as the strongest shaman of the age, his foresight remains suggestive rather than certain. (Chapters 205, 207, and 211)

In the confrontation with the Grey God, Tashaquil first places a glowing green hand on the grievously wounded Anor. The treatment keeps Anor in the fight, but Tashaquil explicitly warns Tiyo that Anor is not all right if the battle continues. He then exerts enough control over the terrain and atmosphere to generate a great whirlwind, cancel the Grey God's gravitational influence around Crockta and the War God, and carry them upward. His green eyes and violently shaking body expose the strain of this half-god-scale act. The Grey God's barrier is broken by Antuak, while the earth golem and abyssal confinement are respectively the Goddess of Magic's and Wallachwi's powers; none of those effects should be attributed to Tashaquil. (Chapters 220 and 223–224)

After the Grey God's defeat, Tashaquil survives to celebrate with the other orcs and later clasps Crockta's hand at their parting. His part in the victory grows from cooperation: another ally creates the darkness his demons require, his healing buys limited time rather than erasing injury, and his wind creates the opening that allows stronger combatants to reach their target. These constraints do not diminish his importance; they define a shaman whose greatest strength is applying formidable magic at the moment when a larger plan needs it. (Chapters 211, 214, and 226)

The Great Monster Era

Years later, Tashaquil joins Tiyo, Anor, and Driden because he is the only one among them able to trace Antuak. His magic locates his master in an apparently empty clearing, and he correctly reasons that a house has been concealed by overlapping dimensions. He attempts to strip away their edges but sweats and fails until Antuak reveals the house himself. The reunion establishes both expertise and hierarchy: Tashaquil can detect and analyze a spatial concealment, whereas Antuak possesses the deeper understanding needed to create and freely reveal it. Antuak—not Tashaquil—then explains that Hedor used ancient relics to reach Earth and that the Grey God supplied information about Earth and Aruna's recovery. (Chapter 228)

Tashaquil expects to help only briefly, but Tiyo presses him into the expedition to find Hedor. On Earth, he retains his magic despite appearing human: he freezes a van window rather than learning its controls, senses an unusual aura before the others, and reads the hostile energy around Gramas well enough to warn that the nearby hunters will be destroyed. His chant then lifts earth, asphalt, and concrete in a wave that intercepts the giant creature and gives Tiyo an opening to finish it. The scene confirms that his elemental and terrain magic crosses worlds, while the group's pursuit still depends on clues and allies rather than perfect tracking. (Chapters 228 and 230–231)

At Choi Hansung's home, Tashaquil reads the sky and foresees darkness from another dimension threatening Earth. He recognizes that Crockta needs them and redirects the party from its search for Hedor toward rescuing their absent companion. This warning resembles his earlier dream about the imperial war: it supplies an urgent direction and proves accurate, but the corpus does not define the range, precision, or source of his prophetic perception. The actual means by which Hedor crossed dimensions remains tied to Antuak's explanation of the ancient relics. (Chapter 234)

At Uluru, Tashaquil lifts the party's car through the air to reach the dimensional gate and greets Crockta beneath it. When the opening begins to close, he warns that his intervention will not last long and uses magic to hold it in place just long enough for Crockta to finish his call to Earth. He then enters with Crockta, Tiyo, Anor, Driden, and Garuda to oppose Bagamadra in the world beyond. Holding an existing gate briefly demonstrates practical contact with a dimensional boundary; it does not show that Tashaquil can create such gates, reproduce Antuak's spatial mastery, or independently navigate between worlds. This crossing is his latest confirmed state in the supplied corpus. (Chapter 236)

Appearance and personality

Tashaquil is a large orc whose face is covered in tattoos. At Basque Village he wears a striped tiger skin, carries an enormous necklace made from skulls, and holds a staff. His hand and eyes are described as green when he works magic, though the text does not establish whether that coloring is permanent or an effect of the spell. On Earth he appears as a very large human and usually keeps his head under a hood; the exact mechanism and fuller details of that appearance are not supplied. (Chapters 11, 22, 223–224, and 230)

He usually smiles, blesses young orcs, and speaks with the assurance of a teacher, but his calm manner is backed by the same severity associated with Orcrox's great instructors. He treats a warrior's willingness to die or become great as the nature of the chosen path and trusts Crockta to make decisions rather than promising rescue. The prospect of Antuak's survival exposes deep affection beneath that composure, while the assault on the orcs brings out a fury capable of turning his magic toward demons and mass destruction. In the later expedition, his dignity coexists with dry humor, irritation at being recruited, and an ability to join Tiyo and the others in their more comic encounters with Earth. (Chapters 11, 22, 147, 204, and 228–233)

Skills, powers, and limitations

Tashaquil is called the strongest shaman of his age, and his demonstrated magic ranges from private rites and healing to battlefield-scale summoning and terrain control. The corpus does not provide named skill ranks or a complete magical system for him. Several of his greatest feats require preparation, favorable conditions, cooperation, or intense exertion, and his perception of the future and other dimensions remains incomplete.

Shamanic instruction, blessings, and rites

As Basque Village's senior teacher, Tashaquil can bless groups of trainees with a wave of his staff and prepare shamans for organized deployment. His warrior ceremony uses old-language recitation, responsive candle flames, an out-of-body experience, and encounters with dead or remembered great warriors to test a candidate's purpose and confirm a name. The resulting Tattoos of Honor appear on Crockta, but the source does not explain whether Tashaquil creates the visions and tattoos directly, channels an older orc tradition, or merely guides the candidate through it. (Chapters 11, 22, and 27)

The blessing left within Crockta persists over a long distance and manifests as a residual likeness of Tashaquil in a crisis. Its own explanation sets a firm limit: it cannot solve the crisis and can only offer words Crockta needs to hear. Tashaquil's blessings can therefore preserve guidance and strengthen resolve, but the text does not show them overriding another person's will, removing a curse, or granting Tashaquil continuing awareness of the recipient. (Chapters 27 and 62)

Spirit summoning and battlefield communication

Tashaquil can call demonic spirits from beneath a battlefield, but the demonstrated mass summoning occurs only while Zankus's arrow has blotted out the sun. The summoned shapes tear through enemy soldiers and then disintegrate as daylight returns. Tashaquil is left tired afterward and notes how long it has been since he used such magic. Darkness, duration, and personal stamina are therefore explicit constraints on the version of the spell shown in the war. (Chapters 204–205 and 211)

He can also send his voice throughout the battlefield to identify an incoming divine spell and order the orcs to prepare. The feat reaches a large allied force amid combat, but no chapter establishes unlimited telepathy, private mind reading, or communication across worlds. His other encounters with spirits—including the figures at Crockta's ceremony and the residual blessing—have different unexplained contexts and should not automatically be treated as applications of the same spell. (Chapters 27, 62, and 205)

Elemental and terrain magic

Tashaquil manipulates wind, earth, and cold in several distinct settings. He freezes a vehicle window on Earth, raises ground and built surfaces into a wave against Gramas, and lifts a car through the air at Uluru. Against the Grey God, his far larger whirlwind suppresses the local gravitational effect and carries Crockta and the War God upward. These scenes establish broad control over the physical environment, including on Earth, but do not provide a single named technique or explain whether each element is governed by the same underlying method. (Chapters 224, 230–231, and 236)

The battle with the Grey God places the upper end of that control near the half-god stage in the narration, yet it also shows Tashaquil shaking under the burden. His demon summoning similarly leaves him tired, and his grip on the dimensional gate at Uluru is expressly temporary. Large scale and unusual targets thus increase what he can accomplish without eliminating effort, duration, or situational limits. (Chapters 211, 224, and 236)

Perception, healing, and dimensional boundaries

Tashaquil receives meaningful dreams, reads hostile magical energy, senses unusual auras, and interprets the sky as warning of an approaching interdimensional threat. His forecasts repeatedly guide useful action, including the delivery of Lenox's helmet and the return to Crockta, but he never claims certainty about the orcs' victory and the narration does not specify the reach or precision of his foresight. Crockta's belief that Tashaquil may have seen everything is not independent confirmation of omniscience. (Chapters 147, 167, 211, 230–231, and 234)

His green light can treat a severely wounded Anor, though Tashaquil immediately warns that further fighting remains dangerous. Likewise, his dimensional abilities are real but bounded: he tracks Antuak to a concealed location, identifies overlapping dimensions, and later holds an open gate, yet cannot peel away Antuak's concealment and can sustain the gate only briefly. Antuak's superior understanding of space and time and the Grey God's information about Earth belong to those characters, not to Tashaquil. The evidence supports perception and temporary interference at dimensional boundaries, not mastery over space-time or knowledge of every world. (Chapters 223, 228, and 236)

Relationships

  • Crockta: Tashaquil presides over Ian's naming ceremony, confirms him as a warrior, and leaves him a limited but enduring blessing. He later sends Lenox's helmet when Crockta needs it, fights beside him against the gods, and crosses the final gate to join his struggle against Bagamadra.
  • Antuak: Antuak is Tashaquil's master and the source of both deep affection and a clear measure of his limitations. Tashaquil can trace and recognize his dimensional work but cannot undo it; their reunion ultimately connects Tashaquil's party to the search for Hedor and the journey to Earth.
  • Lenox: Tashaquil and Lenox preserve complementary branches of orc training. Tashaquil completes the rite for Lenox's apprentice after the warrior's death and later interprets the movement of Lenox's memorial helmet as consent to send it to Crockta.
  • Hoyt: Tashaquil persuades Hoyt to release Lenox's helmet from the Orcrox memorial and later fights and celebrates beside him during the war of the gods. Their conversations pair Hoyt's direct military responsibility with Tashaquil's warnings and uncertain forecasts.
  • Tiyo and Anor: Tashaquil heals Anor during the Grey God battle and later joins both companions in the search for Antuak, Hedor, and Crockta. Tiyo's insistence turns his brief assistance into a cross-world expedition, while Tashaquil's perception and terrain magic help keep the group moving.
  • Zankus: Zankus creates the short interval of darkness that Tashaquil needs for his battlefield-scale demon summoning, making their combined attack a clear example of the shaman's dependence on coordinated allies.
  • Grey God: Tashaquil opposes the Grey God by stabilizing Anor and creating the wind that carries Crockta through her gravitational influence. He does not break her barrier or inherit her knowledge of Earth; those parts of the conflict belong to Antuak and the Grey God respectively.

Items

No notable personal item is identified for Tashaquil in the supplied corpus. He carries a staff in his early appearances, but the text does not name it or establish it as a distinct artifact. (Chapters 11 and 22)