Red Night

Red Night, better known as the Great Robber of the Red Night, is an ancient legendary thief and transcendent who steals treasures, powers, and even conceptual objects from the world's most secure places. His encounter with Grid turns temporary cooperation into mutual trust: he trades away Nevartan's Necklace, aids key defenders, and organizes an infiltration of Asgard that recovers Hexetia and Khan while securing a Refractive Dragon treasure. (Chapters 1347, 1359–1361, 1652, 1781–1783, and 1789–1790)

Biography

Recurring role and later consequences

Red Night first takes interest in Grid after the imperial palace's treasure passage is opened. He has already spent at least six centuries stealing across kingdoms and once penetrated the Tower of Wisdom to take Nevartan's Necklace. Appearing in Basara's great hall as an unassuming old man, he binds Red Knights with their own ropes and tries to leave. Grid stops him, earns his curiosity as an unusually young transcendent, and persuades the solitary thief to cooperate against Drasion rather than become an enemy. (Chapter 1347)

After the battle, Red Night asks for Hexetia's Short Sword as his reward. He recognizes both its value and the danger that possessing a god-made weapon creates, while Grid uses the negotiation to recover Nevartan's Necklace. Red Night reluctantly honors the exchange and promises to lend the short sword whenever Grid needs it to help Hexetia. His role in saving lives through Steal the Country and his willingness to keep an unfavorable promise establish the basis for Grid's trust despite the thief's obvious greed. (Chapters 1359–1361)

Red Night's thefts also support a broader human future. In hell, he steals Valefor's heart, a conceptual warehouse containing the great demon's accumulated treasures and powers, thereby restoring Biban's stolen form. He gives Biban a divine stimulant before vanishing through a private escape method. Although Red Night expects future repayment and still covets Biban's sword, he refuses to let a Tower member die because he considers such defenders necessary for humanity's development and revival. (Chapter 1652)

He later proposes an ascent to Asgard: Grid will obtain Hexetia, while Red Night will steal a treasure tied to the Refractive Dragon. The thief identifies Rebecca's cycle as the opening and uses an old dragon's dimensional travel to enter undetected. He obtains his target and escapes, but is captured after waiting at the rendezvous for Grid. Grid breaks him out of Gabriel's encirclement, and Refractive Dragon treasures return them safely. Red Night then gives credit to Grid and promises to answer whenever his new ally needs him. (Chapters 1781–1783 and 1789–1790)

Appearance and personality

Red Night appears as an ordinary, extremely old man whose wrinkled skin bears age spots. His waist is deeply bent, his eyelids droop, and he often stands with his hands behind his back; later descriptions also note his dark skin. Despite achieving transcendence, the weight of his long life remains visible. His shabby jacket can conceal rows of stolen valuables, making deliberate insignificance part of a presentation that helps the world's greatest thief pass unnoticed. (Chapters 1347, 1360, and 1781–1782)

He is cranky, secretive, acquisitive, and amused by danger. Red Night openly evaluates Grid as a future source of treasure and tries to turn every favor into a larger debt. Beneath that greed, he keeps promises, worries about populated cities, and accumulates era-defining treasures in hope that they will open new possibilities for humanity. He prefers deception and escape to battle, respects those who protect the world, and gradually acknowledges Grid as the greatest hero he has encountered. (Chapters 1347, 1359–1360, 1652, 1781–1782, and 1790)

Abilities, classes, and skills

Red Night is both a legend and a high-ranking transcendent. He can enter the accelerated perceptions of transcendence, move before elite knights understand what happened, steal the ropes from their hands, and infiltrate locations protected by exceptional concealment and detection. His stealth manipulates magic power so subtly that even Biban only dimly reads the trace after seeing it. Steal the Country affects an entire battlefield, while his core theft ability can remove treasures and conceptual organs such as Valefor's warehouse-heart. (Chapters 1347, 1360, and 1652)

His expertise centers on acquisition, concealment, and escape rather than direct combat. He survives cursed treasures, keeps numerous Refractive Dragon objects, crosses out of hell through a secret method, and can steal from Asgard during a narrow divine cycle. There are still limits: his eye for people is weaker than his eye for objects, a cursed necklace once disrupted his magic enough for the Tower to detect him, Grid can interrupt his transcendent movement, and waiting for an ally allows Gabriel's army to capture him despite a successful theft. (Chapters 1347, 1360, 1652, 1781–1783, and 1789–1790)

Relationships

  • Grid: Red Night first views Grid as a future trove, then recognizes a transcendent and hero worth supporting. Their exchanges progress from temporary cooperation and tense barter to the shared Asgard mission and maximum mutual affinity. (Chapters 1347, 1359–1361, 1781–1783, and 1789–1790)
  • Hexetia: Red Night takes Hexetia's Short Sword in exchange for Nevartan's Necklace and promises to lend it back when needed. He later offers to steal Hexetia from Asgard, turning possession of the god's work into part of the rescue plan. (Chapters 1359–1360 and 1781–1783)
  • Biban: Red Night steals Valefor's conceptual heart and gives Biban a stimulant that restores clear judgment for the decisive strike. He respects Biban's importance to humanity even while coveting his sword and framing the help as a debt. (Chapter 1652)
  • Basara: Basara recognizes Red Night immediately when he appears in the imperial great hall and orders the knights to surround him. Their failed arrest demonstrates why rulers across centuries cannot secure their treasures against him. (Chapter 1347)

Items

No notable items are documented for Red Night in the supplied corpus.