Ares
Ares is a hidden-class player who turns the Ares Army into a continental power and founds Valhalla as the second player king. His God of War abilities improve soldiers and convert organized numbers into personal strength, making territory, training, and command central to his progression. Fiercely proud but pragmatic, he accepts alliances with Grid and the empire when larger threats demand them, then develops a mental world capable of reshaping battlefields around the understanding shared with his troops. (Chapters 490, 566, 650–651, 653–659, 699, 704–708, 712–713, 1457, 1491, 1500, 1620, 1661, 1882, 2020, 2036, and 2056)
Biography
Kingdom Building and the Great Demons
Ares builds his army through covert war and territorial ambition, aiming ultimately at the Saharan Empire rather than a short-lived rivalry with Grid. When Grid takes Bairan, Ares refuses an impulsive response because the empire lies between their powers and because his strategic goal is larger than wounded pride. He later operates through Duke Belto, whose soldiers have been strengthened by Ares's class, but recognizes that an enhanced borrowed army can become a liability when political control changes hands. (Chapters 507, 566, 591, and 609)
Lauel forces cooperation by exploiting the royal attack surrounding Ares's position. Ares resents the pressure, yet listens to subordinates who can contradict him and accepts the rational alliance. His Fostering Strong Soldiers has a long cooldown and makes selected troops dramatically tougher by adding levels, attributes, skills, and resistance, so choosing which force receives it has political as well as military consequences. The episode establishes both his exceptional scaling and the need to manage territory, loyalty, and timing around it. (Chapters 650–651, 653–659)
Ares later fights the empire and its elites while Grid's disguised intervention prevents his project from collapsing. He founds Valhalla and becomes the second player to establish a kingdom, losing the symbolic race for “first king” without losing the material achievement. The experience turns competitive suspicion into durable respect: Ares still wants an independent power, but he accepts that Grid can be an ally whose support does not require Valhalla to surrender its identity. (Chapters 672, 679, 699, and 704–708, 712–713)
East Continent and Imperial Reckoning
Valhalla matures into a power that must balance rivalry, diplomacy, and continent-wide emergencies. Ares works with Lauel and other kingdoms when great demons and imperial conflict threaten everyone, applying an army specialist's information and manpower rather than pursuing isolated glory. The cooperation remains pragmatic—he protects Valhalla's interests and watches how much leverage Overgeared gains—but repeated joint operations make war against the same existential enemies more important than the old contest over rankings. (Chapters 847, 895, 971–972, and 1019)
Yangbans, Gods, and New Legends
Ares's encounters with the increasingly dominant Overgeared power show a softened but recognizable pride. Other players note that association with Ares can make former rivals more sociable, while Ares himself treats Grid's achievements as a standard to study rather than a humiliation requiring reckless opposition. He maintains Valhalla's separate command structure and public identity, yet the relationship now has enough trust for information and military help to move between the kingdoms. (Chapters 1164 and 1208)
Apostles, Dragons, and the Overgeared World
By the Human and Demon War, Ares can artificially develop soldiers' traits and help them break normal statistical limits. Defeat by Berith has already taught him that class scale does not make him equal to every transcendent individual. He therefore entrusts overall human leadership to Grid, makes peace with the empire, and supplies Valhalla's army as part of a coordinated defense. The decision preserves his authority precisely because he distinguishes command responsibility from the need to appear strongest. (Chapters 1457 and 1491)
The God of War's personal power rises with the number of soldiers under his command and falls as they die. Great demons exploit that bond, showing that an army is both his resource and his vulnerability. After the war, Ares can defeat a demon with remarkable speed but retreats from threats in the highest ranks, protects Oasis cautiously, and rules Valhalla as a major subordinate kingdom. He chooses survivable strategy over turning every encounter into proof of status. (Chapters 1500 and 1620)
Ares's directly commanded army later fights at roughly four times its ordinary strength under a stack of thirteen enhancements, including Peerless General, and its cavalry is regarded as the continent's strongest. Facing Mercedes, he correctly reads that her excellence is centered on individual combat rather than mass command and narrows the field to favor his formation. The battle displays his real specialty: not merely granting statistics, but diagnosing what kind of battlefield allows those statistics and soldiers to matter. (Chapter 1661)
Baal, Asgard, and the Complete Ending
Zeratul attempts to subjugate Ares but fails to convert his achievements into obedience. In fields connected to organized warfare, those achievements stand second only to Grid's, and his identity as a king has become too established for borrowed prestige to replace it. The episode confirms that Ares's earlier alliances were chosen accommodations, not evidence that any stronger god or state can automatically command him. (Chapter 1882)
Against cultivators, Ares unveils a mental world built from battlefield insight and communication with his troops. Apparent armies exhaust Absolute opponents before his true elites enter, and he can replace open terrain with a confined room that denies an enemy's speed. The mental world is powerful because it translates shared military understanding into reality, but maintaining the deaths and pressure it simulates places visible strain on him and still requires real generals to finish opponents. (Chapter 2020)
Braham later recognizes Ares as a brilliant ruler second only to Grid, an assessment earned through endurance rather than conquest of Overgeared. In the postwar era Ares can invite Grid to a Battle for Territory as sport. Public deference remains politically useful, but the invitation reveals personal ease between two kings who once viewed every overlap as a possible war. Ares's latest role is active ruler and competitive ally, not defeated subordinate. (Chapters 2036 and 2056)
Appearance and personality
The corpus does not preserve a single detailed physical portrait of Ares across his long career. He is repeatedly defined by an informal, energetic presence more than by fixed features: he can consume cola and snacks while discussing war, speak boisterously, and look less ceremonious than his title suggests. On the battlefield his surrounding army, command effects, and royal position create the visual impression that matters, because his class deliberately makes the formation an extension of the king. (Chapters 650–651, 653–659, 1457, and 1661)
Ares is proud, ambitious, and openly competitive, but he is not governed by pride alone. He allows staff to challenge him, abandons attacks that do not serve his strategic goal, and accepts another supreme commander after evidence shows the difference in their capabilities. Defeats make him more realistic without making him timid. He continues to test strong opponents and build Valhalla, while respecting soldiers as the source of his power and treating old rivals with increasing familiarity. (Chapters 566, 650–651, 653–659, 699, 704–708, 712–713, 1457, 1491, 1500, 1620, 1882, and 2056)
Abilities, classes, and skills
God of War and army scaling. Ares's class makes command a direct source of power. The more soldiers he leads, the stronger he becomes, while casualties weaken him during battle. Direct command can multiply an army's overall performance, and layered titles or buffs produce further gains. The system rewards large, disciplined forces rather than independent dueling. It also creates clear counterplay: killing or separating troops reduces Ares's power, narrow elite enemies can bypass mass formations, and a great demon can exploit the bond between commander and army. (Chapters 650–651, 653–659, 1457, 1491, 1500, and 1661)
Fostering Strong Soldiers. Ares can add levels, attributes, resistances, skills, and improved traits to soldiers, eventually helping them break ordinary statistical limits. Early use carries a cooldown measured in days, making selection and preparation essential. The enhancement can turn ordinary forces into elites and help named subordinates grow through achievements, but it does not guarantee their loyalty or victory. Belto's army can become a political danger, and enhanced soldiers still die against superior beings, reducing Ares in the process. (Chapters 650–651, 653–659, 1457, and 1491, 1500)
Command buffs and tactical analysis. Mature Ares layers numerous army-wide effects, including Peerless General, and increases directly led troops to several times their normal strength. His rapid reading of terrain and opponent role is equally important: he recognizes when Mercedes is functioning as an individual combatant rather than a commander and adjusts battlefield scale accordingly. These decisions are learned command feats, not automatic precognition. They depend on available information, cooperative officers, and formations capable of carrying out the plan. (Chapters 650–651, 653–659 and 1661)
Mental world. Ares's latest major progression externalizes the battlefield he understands with his soldiers. It can present seemingly vast forces, impose attritional experience on opponents, and change spatial conditions into a narrow arena that neutralizes speed. The construction draws on communication, accumulated wars, and the convictions shared by the army. It is not a costless replacement for troops: Ares bears emotional and mental strain, the simulated phase is used to create openings, and his real elite generals must still enter and execute the decisive attack. (Chapter 2020)
Limits and latest state. Ares is among the setting's strongest large-scale commanders, not an all-purpose Absolute. Berith humbles him, top-ranked demons can force retreat, and individual monsters may threaten him by destroying the soldiers who sustain his class. His latest strength lies in integration—enhanced veterans, tactical judgment, kingdom resources, and a mental world—while his continued willingness to defer to Grid in existential wars shows that he understands where even this system stops. (Chapters 1457, 1491, 1500, 1620, 1882, 2020, and 2036)
Relationships
Grid moves from strategic competitor to trusted ally and friendly rival. Ares initially avoids a premature clash, then accepts Grid's disguised help in securing Valhalla and later acknowledges him as the proper leader of humanity's largest war. Their kingdoms remain distinct, preserving room for competition and a postwar Battle for Territory. The relationship works because neither man requires cooperation to erase the other's achievements. (Chapters 566, 650–651, 653–659, 699, 704–708, 712–713, 1457, 1491, 1500, 2036, and 2056)
Lauel repeatedly negotiates with Ares through leverage rather than sentiment. His schemes force an alliance when royal politics threaten the Ares Army, but Ares accepts because the strategic reasoning is sound. Their exchanges establish a productive tension: Lauel coordinates the larger political map, while Ares supplies an independent commander's assessment and troops. Neither mistakes pragmatic collaboration for personal submission, which helps Overgeared and Valhalla cooperate without constant disputes over precedence. (Chapters 650–651, 653–659, 971–972, and 1457)
Mercedes is an opponent Ares analyzes through role rather than reputation. He recognizes extraordinary individual strength but also that she is not using the battlefield as a mass commander, so he reduces the engagement's scale and emphasizes formation advantages. The encounter distinguishes Ares's expertise from simple numerical superiority: he respects the threat, searches for the category in which it is less dominant, and asks his army to exploit that difference. (Chapter 1661)
Braham offers late external confirmation of Ares's political achievement. Braham is rarely generous with praise, yet judges Ares a brilliant ruler surpassed only by Grid. That recognition matters because Ares has not become the strongest individual or absorbed Valhalla into Overgeared. He earns the assessment through building durable institutions, preserving capable troops, and choosing alliances that let his kingdom survive wars beyond any one commander's power. (Chapter 2036)
Oasis falls under Ares's protection during the unstable postwar period. Ares does not spend the subordinate as proof of fearlessness; he measures threats, retreats where necessary, and preserves the person entrusted to him. The relationship shows the mature form of his command ethic. Soldiers and dependents still increase his power, but their continued existence is a strategic responsibility rather than merely fuel for the God of War class. (Chapter 1620)
Items
No notable items are documented for Ares in the supplied corpus.
