Besgoro
Besgoro is a veteran knight whose death did not end either his grievance or his appetite for battle. First encountered as Count Dimitri's headless coachman and a formidable hidden boss, he later accompanies Sungjin as an outspoken adviser. His sight, substitute spellcasting, and Frenzy skill become central parts of Sungjin's fighting style, while his hard-earned judgment and unruly temperament make him a companion rather than a passive effect. (Chapters 51–59)
Appearance
Besgoro first appears as a headless coachman seated behind the reins of Count Dimitri's carriage. When Sungjin returns his severed head, it burns with green light and speaks independently even while Besgoro carries it in one hand. In battle he presents the unmistakable outline of a Dullahan knight: an armed, mounted corpse commanding spectral cavalry from Shadowrun's saddle. (Chapters 51–52)
After his defeat, Besgoro's spirit manifests through an enlarged skull helm that covers much of Sungjin's head and can appear to burn with ghostly flame. The sight is unsettling enough that other hunters question or criticize the helm's appearance. Equipping it also changes Sungjin's perception, draining ordinary color while letting the pair see clearly through natural darkness. (Chapters 53, 65, and 149)
Personality
Besgoro is proud of his knighthood, his forty years of military service, and his reputation as a commander. He repeatedly corrects Sungjin for calling him “Mister” rather than “Sir,” praises courage, and treats standing beside one's comrades as a battlefield obligation. His pride can be comic, but it also anchors a coherent martial ethic: once a fight begins, abandoning allies for personal survival is contemptible. (Chapters 53, 57, and 148)
Battle excites him to the point of recklessness. Besgoro urges Sungjin to keep killing, celebrates bloodshed, and becomes especially animated when Frenzy accelerates a difficult duel. The same lack of restraint appears in his intrusive comments about women, which embarrass Sungjin and disastrously derail the first conversation with Nada. Sungjin consequently removes the helm when Besgoro's commentary becomes disruptive. (Chapters 65, 73, and 89–90)
His cynicism is not simple cruelty. Besgoro expects power to concentrate around ruthless survivors because that is what decades of war taught him, yet he remains capable of loyalty, practical concern, and revision when Sungjin proves him wrong. He advises Sungjin to become a leader, warns him about unseen danger, evaluates recruits frankly, and accepts disagreement without withdrawing his support. (Chapters 55, 61, 141, and 148)
Biography
The betrayed knight's head
Besgoro served Count Dimitri for forty years and became renowned as a battlefield knight, but his service ended in accusation and execution. According to Besgoro, he had never planned rebellion; he believed Dimitri condemned him after he asked to marry the count's twenty-year-old daughter at the age of fifty-two. Death left him bitter, separated from his head, and still unwilling to abandon the carriage reins or the battlefield he considered his proper place. (Chapters 51 and 53)
When Sungjin's party finds him, Besgoro is not initially hostile. He asks the hunters to recover his head from Dimitri's castle, rejoices when they return it, and only then resumes the identity of the Dullahan Knight. Riding Shadowrun faster than Sungjin's speed-enhancing boots can follow, he summons dozens of ghost cavalry and orders them into the castle grounds. Even after his army and steed fall, he attempts to raise the dead again before Sungjin interrupts the incantation and defeats him. (Chapters 51–52)
The raid's reward does not reduce Besgoro to a silent trophy. His spirit speaks as soon as Sungjin equips the skull helm, insists upon the title “Sir,” and declares that Dimitri's death has not exhausted his desire to roam battlefields. He discovers that he shares Sungjin's sight and hearing, scouts from the wearer's perspective, and begins chanting spells from Sungjin's thoughts. Their early partnership is abrasive—Besgoro offers bleak conclusions about strength while Sungjin rejects his fatalism—but both recognize the value of the other's experience. (Chapters 53, 55, and 57–59)
Voice of the veteran
Besgoro soon presses Sungjin to think like a commander rather than an isolated fighter. On the Tahrakhan Plateau he proposes rallying the distrustful hunters; Sungjin declines only because he intends to assume open leadership later, when the surviving population has narrowed enough for it to matter. Besgoro welcomes the promise that his counsel will be wanted then. In combat, however, his enthusiasm remains dangerous: against Calian, Frenzy and Yanhurat's murderous urging help Sungjin win but also carry him into an unconscious mutilation of a respected opponent. (Chapters 61 and 73)
As the raids exceed Sungjin's remembered experience, Besgoro's advice becomes more precise. During Ariane's trial, ordinary Frenzy seems useless because Sungjin cannot land the first blow needed to build speed. Besgoro realizes that Sungjin can activate the skill and cut himself, converting self-inflicted hits into the burst needed to break Ariane's flawless defense. The solution nearly exhausts Sungjin and reflects Besgoro's brutal habits, yet it also proves that the ghost is analyzing mechanics and preserving his companion rather than merely demanding blood. (Chapters 104–105)
Besgoro also becomes a second set of senses and a dissenting voice in Sungjin's campaign to gather allies. Ghost Vision helps find tracks, corpses, hidden movement, and changes in the unnatural darkness around Darker than Black. Drawing on mutinies, theft, desertion, and divided loyalties from his own wars, he supports rejecting candidates who flee when comrades need them, but also questions Sungjin when a decent fighter is dismissed without guidance. Their disagreements are candid because neither doubts the other's loyalty. (Chapters 122, 129, 132, 148, 168–169, and 173)
In the later chapters, Besgoro remains fully involved in Sungjin's most difficult battles. He synchronizes Blizzard Storm, drives the Ancient Hydra fight through Frenzy and substitute Fireball, and compounds Yanhurat's acceleration against Archae'ard. When the blue dragon returns to its true form, Besgoro shares Sungjin's disbelief yet stays with him for what both expect to be a final stand; afterward he learns Sungjin's real name but chooses to keep calling him Kei. By the latest raid, Sungjin can invoke Besgoro and the Moon Specter Spirit together with the ease of addressing trusted partners. (Chapters 145–146, 158–160, and 179)
Power progression
| Stage / Realm / Ability | Chapter(s) | Notes |
|---|---|---|
| Legendary sentient helm | 53 | Persists through his severed head, gaining a companion role that grants Ghost Vision, Substitute Chanting, and the stacking Frenzy skill to his wearer. |
Relationships
- Sungjin: Besgoro begins by calling Sungjin his new master, but their bond develops through argument, shared danger, and mutual reliance. Sungjin values his veteran judgment and speaks to him as a partner in battle, while Besgoro supplies warnings and tactics even when he disputes Sungjin's restraint or recruiting decisions. (Chapters 53, 61, 105, 148, and 173)
- Count Dimitri: Besgoro claims to have defended Dimitri's honor and clan for forty years. He considers the treason charge a betrayal and believes his request to marry the count's daughter caused the execution. Dimitri's death satisfies part of the grievance, but not Besgoro's need for battle or recognition. (Chapters 51 and 53)
- Shadowrun: Shadowrun is Besgoro's finest warhorse and remains loyal after both have died. The stallion carries the Dullahan around Dimitri's castle, later serves Sungjin as a tireless mount, and still reacts to Besgoro's boasts about what the pair could accomplish in their prime. (Chapters 52–53, 57, and 148)
- Moon Specter Spirit: Besgoro and the spirit within Moon Specter become the two voices most consistently beside Sungjin in battle. They provide complementary countdowns, spell support, and encouragement around him, and Sungjin thanks both when Archae'ard's true form appears to make victory impossible. (Chapters 146 and 159)
Skills and abilities
Ghost Vision. Besgoro shares a low-light view with whoever wears the helm, making darkness appear clear enough to inspect terrain, bodies, footprints, and distant movement. The sight cannot penetrate solid objects and has a finite useful range, so clouds, blizzards, or a vast map still limit what the pair can find. It also lets Besgoro notice when the supernatural darkness surrounding Darker than Black becomes unexpectedly shallow. (Chapters 53, 57, 122, 129, 131–132, and 168)
Substitute Chanting. Besgoro can voice the incantation of a spell Sungjin is thinking about. The initial description establishes a one-minute cooldown and double mana cost; in practice, it lets Sungjin respond without finishing his own chant or cast the same spell from two sources in close succession. Their uses range from dual Chain Lightning against harpies to synchronized Blizzard Storm and an immediate Fireball inside the Ancient Hydra's mouth. (Chapters 53, 58–59, 145–146)
Frenzy. For one minute, every successful hit increases attack speed by ten percent; the helm's initial specification gives the skill a twenty-minute cooldown. Because each new hit makes the next easier, Frenzy can snowball into overwhelming speed, especially alongside Blood Vengeance, a seance, or Yanhurat. The feedback is physically exhausting and psychologically volatile, and Besgoro discovers that self-inflicted cuts can create stacks when an opponent's defense prevents the first hit. (Chapters 53, 73, 104–105, 125, 146, and 158–159)
Dullahan command and necromancy. Before becoming Sungjin's companion, Besgoro fights as a mounted knight with a longsword, rides Shadowrun at extraordinary speed, and summons dozens of spectral cavalry under direct command. After the army is destroyed, he begins Rise of the Dead to restore fallen soldiers. Sungjin interrupts the spell, so its full range and persistence are not established in this corpus. (Chapters 51–52)
Battlefield judgment. Besgoro's forty years of warfare give him practical knowledge of formations, courage, pursuit, desertion, and the behavior of frightened fighters. His conclusions are often severe and colored by military life, but he identifies exploitable terrain, advises leadership, judges whether recruits will hold under pressure, and notices tactical details that Sungjin misses while focused on immediate combat. (Chapters 55, 61, 105, 141, 148, and 173)
Equipment
- Besgoro's Head: The enlarged skull helm is the physical anchor through which Besgoro remains present, speaks, shares senses, chants, and activates Frenzy. Although the raid system classifies it as Legendary equipment, Besgoro retains memory, preferences, judgment, and agency; Sungjin converses with the knight rather than treating him as an inert possession. (Chapters 53, 55, and 149)
- Shadowrun: Besgoro's ghost stallion is called through the Shadowrun Medallion after the Dullahan battle. Shadowrun can run continuously without rest for the summon duration and remains closely associated with Besgoro's identity as a cavalry commander, even when carrying Sungjin instead. (Chapters 52–53, 57, 122, and 148)
