Deathblood Ring

The Deathblood Ring is a Unique-grade black-and-red ring selected by Kang Shin for its chance to steal an enemy's mana or afflict that enemy with blood contamination. Its low activation rates make the effects unreliable, but both become unusually effective against the Mana Eater. (Chapters 149–151 and 191)

History

Event Dungeon reward and Mana Eater battle

After Revival defeats the Cyclops Lord in the Forest of Rage, Shin chooses the Deathblood Ring from the Event Dungeon's reward list and equips it immediately. Its statistical bonuses are useful, but he values the Deathblood skill more: attacks can either absorb mana or sacrifice some of his health to contaminate an enemy with his blood. The mana-steal effect activates during subsequent dungeon clearing, while blood contamination initially fails to trigger because its chance is even lower. (Chapters 149–151)

The ring becomes decisive against the Mana Eater, a forest-like monster that continuously drains Shin's mana. Shin gives up immediate attack power and uses Divine Speed to land roughly a hundred rapid strikes, increasing his chances of activating Deathblood. The first success steals ten percent of the enemy's enormous mana pool, completely refills Shin's mana, and visibly drains the monster because its mana is also its life force. A later activation pays five percent of Shin's health to inflict blood contamination, reducing the Mana Eater's attack power and movement speed while continuously draining more mana. (Chapter 191)

Superseded effects

Later rewards surpass the ring without establishing that it is destroyed or transferred. Shin judges the Epic Thorn Throne ring's activation chances incomparable to Deathblood's, while the Vampire Lord set skill Blood Curse reproduces the health-for-blood concept with a stronger, guaranteed debuff when its blood reaches a wound. By the last reference, Deathblood Ring serves mainly as the comparison point for the stronger skill; its final storage location and whether Shin still equips it are not stated. (Chapters 217, 250, and 287)

Abilities and properties

  • The ring has 120 durability and requires level 50 or higher and at least 100 Magic. It adds five to every statistic and a further ten Magic. (Chapter 150)
  • Its Deathblood skill gives each attack a two-percent chance to absorb ten percent of the enemy's mana and restore the wearer's mana by that amount. Against a target with a much larger pool, the restoration can refill Shin completely. (Chapters 150–151 and 191)
  • Each attack also has a one-percent chance to consume five percent of the wearer's health and inject blood into the enemy, applying an irresistible blood-contamination status. In its demonstrated activation, contamination lowers attack power and movement speed and drains mana continuously; it cannot be dispelled while the target lives. (Chapters 150 and 191)
  • Both effects depend on low per-attack probabilities. Shin compensates by making many rapid, low-power strikes, but he still has no guarantee about when either result will occur. He also briefly worries that the ring's grade may be too low for a powerful opponent, though it ultimately works on the Mana Eater. (Chapters 151 and 191)
  • Blood Curse is a later skill, not a transformation of the ring. It shares Deathblood's use of the wearer's health and blood but causes stronger statistical reduction and massive hemorrhaging once the blood enters a wound. (Chapters 250 and 287)

Ownership and custody

Holder or custodianRelationship to the item
Kang ShinSelects the ring as his Event Dungeon reward, equips it, and remains its only demonstrated owner and wearer. Later comparisons establish obsolescence, not a transfer or destruction. (Chapters 149–287)