Enchanted Nightgaunt Cloak of Stoutness

The Enchanted Nightgaunt Cloak of Stoutness is an early defensive garment awarded to Carl that raises Constitution and supplies poison, ice, and anti-piercing resistance. Its defenses remain useful across several floors, while its construction from a nightgaunt wing can provoke the creatures from which it was made.

History

Gold-box acquisition and early defense

Carl receives the cloak from his Gold Apparel Box after the Juicer fight. It is a nearly weightless black leather hood made from stretched wing membrane and rows of long fingerbones, with pointed projections on the hood. Equipping it raises his Constitution from five to nine and adds several resistances, making it one of the first magical items in his tank-oriented equipment set. (Chapters 5–6)

The cloak immediately changes how Carl handles ordinary hazards. Venom from troglodyte tongue strikes is canceled, and ice resistance lets him fight spectral cold attackers with little concern for their elemental damage. Its protection is equipment-dependent: when he deliberately removes it before poisoning himself, his Constitution drops by four and his poison resistance disappears. He also keeps antidotes for situations in which the cloak is not equipped. (Chapters 23, 58, 69, and 76)

Tactical removal and creature hostility

Carl sometimes removes the cloak for reasons unrelated to its enchantment, including reducing his profile before phasing beneath a truck. These choices expose the practical limit of wearable defenses: the bonuses exist only while the garment is equipped, and the physical cloak can interfere with tight movement even though it weighs almost nothing. (Chapter 246)

Its item warning becomes concrete during eighth-floor card combat. A demon recognizes the nightgaunt material and becomes so enraged by it that it ignores its cards and focuses entirely on Carl. The aggression helps make the enemy predictable but also turns Carl into its sole target. The cloak is still in active use at that point; the supplied corpus does not show it being destroyed, transferred, or lost afterward. (Chapter 262)

Abilities and properties

  • Grants the wearer +4 Constitution while equipped. Removing it immediately removes those four points. (Chapters 6 and 58)
  • Grants resistance to poison and ice-based attacks. The poison effect is strong enough to cancel demonstrated troglodyte venom, but the description calls it resistance rather than universal immunity. (Chapters 6, 23, 58, 69, and 73)
  • Adds anti-piercing resistance to all of the wearer's equipped armor, extending its protection beyond the cloak itself. The corpus does not provide a percentage. (Chapter 6)
  • Weighs almost nothing but remains a physical hooded garment that may need to be removed for confined movement. (Chapters 6 and 246)
  • Wearing it can anger nightgaunts and related creatures. One demon becomes blindly focused on Carl after seeing the cloak, creating both an aggro risk and a possible tactical distraction. (Chapters 6 and 262)

Ownership and custody

Holder or custodianRelationship to the item
CarlReceives the cloak from his Gold Apparel Box, equips it as a recurring defensive garment, and remains its last verified holder.