Sharx

Sharx is a scarred Goblin whom William knights and appoints to lead the Goblin Cavaliers. (Chapter 417)

Biography

Kraetor and the Tower of Babylon

Sharx keeps watch outside the cavern with William's allies, then leads Goblin forces east alongside Xerxes. When William opens portals to the Thousand Beast Domain, Sharx helps herd the Goblin Army through before the Guardian can reverse the agreement. The selected arc establishes vigilance, field command, and an active role in securing the Goblins' relocation, but does not attribute a named duel or casualty to Sharx. (Chapters 445, 526, and 568)

Appearance and personality

Sharx is a Goblin with a unique scar on his right cheek. He follows orders and helps organize endangered Goblins, while the evidence gives no direct dialogue or fuller temperament. (Chapters 417 and 568)

Skills, classes, and divinities

Sharx is a Goblin Marauder, mounted commander, and experienced practitioner of war. His rank and named techniques are not established. (Chapters 566, 763, and 859)

Relationships

  • William: Knights Sharx and later orders him to clear a path through enemies. (Chapters 417 and 763)
  • Xerxes: Fellow Goblin leader during migration and battle. (Chapters 526, 568, and 859)

Items

Sharx rides a mount named Sparky, but no generated inventory item is required. (Chapter 566)