Cixelcid

Cixelcid, usually called Cid, is a vampire adventurer whose self-sustaining Berserker build makes him one of Cain's earliest frontline allies. He develops from a dungeon-party leader into a Blood Lord, commander, father, and long-term administrator whose practical judgment helps keep the Darklight Host functioning when its more powerful members are absent.

Biography

Dungeon leader and guild ally

Cid meets Cain and Misha as an established vampire Berserker looking for help power-leveling Lickity and Stubbs. He openly explains the strengths and defects of his unusual “blood tank” build: vampire attacks return part of their damage as healing and Berserker strikes can trigger additional recovery, but the damage-oriented class supplies no true defensive skills. That candor becomes the basis of a working alliance, and Cid brings the newcomers into organized dungeon parties rather than treating them as disposable recruits. (Chapter 8)

His value soon extends beyond absorbing attacks. Cid leads a full raid group, prepares the members for a boss encounter, and relays Red Beard's explanation of the fight before issuing his own combat directions. When the battle destabilizes, he switches targets, keeps hostile attention on himself, and coordinates the group's response instead of pursuing personal damage. The paired Gore Kin Axes awarded to him after an earlier boss reinforce this role by spreading bleeding damage through clustered enemies, although his survival still depends on dealing damage and on equipment or allies covering the Berserker class's defensive gap. (Chapters 11 and 26–28)

Within the growing Darklight Host, Cid becomes a recruiter, supplier, and stabilizing officer. He and Alina use guild demon summons to establish an internal merchant operation, deliver supplies to Peaceful River, and help damage-heavy parties function through Cid's tank-and-healer pairing. He also vets applicants alongside Misha, showing that the guild trusts his judgment of people as much as his durability in combat. These responsibilities make him one of the members who converts Cain's expanding power into repeatable support for ordinary guild teams. (Chapters 117 and 121)

At level 100, Cid chooses Blood Lord, a vampire-exclusive advancement that promises greater toughness and self-healing. He considers the upgrade well matched to his existing damage-sustain build and even wonders whether its recovery could rival Vala's. The class change is his last explicitly confirmed personal advancement, but it does not lead him to chase levels indefinitely: family plans and a desire for a more settled life begin redirecting his attention from active progression toward training, management, and the people who depend on him. (Chapter 181)

Blood Lord and commander

Cid's change in priorities becomes concrete when Lickity becomes pregnant with triplets. He stays near her while helping Char train warriors, and after Samuel, Azalea, and Nefertiti are born he shares the practical burdens of a household whose children develop at radically different rates. Nefertiti—later known as Neffie—can mimic forms and grow with supernatural speed, while the other two remain infants. Cid's response combines curiosity about her Mimic class with patient attention to Lickity and the children rather than treating their unusual traits merely as assets. (Chapters 192, 220–221)

Cain's appointment of Cid as a commander broadens his military resources, but the resulting golems and demonic lieutenants come from Cain's group and retinue benefits, not from the Blood Lord class. Cid uses that authority while increasingly serving as one of the guild's family elders. He and Char deliberately preserve a stable founders' presence as Cain's circle expands, and Cid's Succubus Royal Guard lieutenants become both field support and household help. This distinction matters to his progression: the summons enlarge his command capacity without proving another personal class evolution. (Chapters 233, 258, and 270)

The family's connection to Port Nefheim turns Cid into a civic administrator. He helps establish its travel circle, agrees that Neffie may eventually control the city, and manages it in the meantime while insisting that his rapidly maturing daughter first learn responsibility. His summoned maids help with the household but cannot fully contain Neffie's ingenuity, leaving Cid to balance encouragement with boundaries. He also represents jewel crafters in creating identity pins and explains their use, showing how readily his work crosses from combat command into local infrastructure. (Chapters 349–354 and 374)

That administrative experience proves vital during later crises. Cid recognizes that spawn threats may scale with a settlement's population and power, warns other communities, and refuses to execute confused, time-displaced attackers before learning who they are. During the Mythic monster assault on Port Nefheim, he coordinates the defense and receives Nila's reinforcements, then is ordered to rest after sustained work. These choices show a commander guided by proportionality and continuity: he can mobilize violence quickly, but he also preserves prisoners, distributes weapons, and keeps the city functioning through uncertainty. (Chapters 510, 514, and 550–555)

The family reunion

Although Cid does not personally enter Cain's reunion scene, his established household remains present through the abilities of the lieutenants he summoned. Cain uses Maid's Pride, a cleaning spell known to the two Succubus Royal Maids Cid selected as lieutenants to help keep Neffie under control. The reference confirms that Cid's earlier command decisions still shape the family's daily infrastructure; it does not establish a new Blood Lord ability or a later summon-grade promotion for Cid himself. (Chapter 697)

By the latest confirmed account, the Darklight Host controls the Central Continent and much of the South and has developed into the institutional Church associated with Cain. When Cyrene and other senior members prepare to visit Cain, Cid agrees to take over the organization in their absence. The appointment is the culmination of his long movement from raid leader to trusted steward: he remains the person the family and guild rely upon to preserve ordinary governance while more cosmically powerful allies travel elsewhere. (Chapter 702)

Appearance and personality

Cid is an exceptionally large, muscular vampire, his race and Berserker class both contributing to a physique that makes even his minimum permitted size imposing. He has blond hair, red eyes, icy-white skin, and black nails, features reproduced so closely in his son Samuel that the infant is described as a miniature Cid. Direct sunlight imposes a racial debuff, though he does not need blood to survive. Even among the Host's physically formidable members he is conspicuous, although Morgan's size later makes Cid appear comparatively small. (Chapters 8, 220, and 554)

He is sociable, prepared, and fond of dry humor, beginning his friendship with Cain over coffee and an honest explanation of his build. In command he is decisive without being needlessly cruel: he can redirect a raid under pressure, yet he holds bewildered attackers for questioning instead of killing them. Fatherhood makes his protective and patient side more visible, while administration reveals a preference for reliable systems and delegated responsibility. His repeated need for coffee and rest also keeps his competence grounded in ordinary limitations rather than effortless heroism. (Chapters 8, 26–28, 349–354, 514, and 555)

Skills and class features

Cid's personal power belongs to the System's vampire and class-advancement framework. He begins as a Berserker whose offense produces recovery, then selects Blood Lord at level 100 to deepen that tank-and-sustain specialization. Cain later grants him command-linked summons and retinue resources, but those external benefits should not be counted as native Blood Lord features. No supplied chapter confirms that Cid reaches Mythic quality, Awakening, cultivation, or a Divine rank. (Chapters 8, 181, 233, and 270)

Vampiric Berserker sustain

As a vampire, Cid receives healing equal to three percent of the damage he deals. Berserker attacks can also produce random healing, so frequent and powerful strikes let him replace part of the health lost while holding enemy attention. This makes him effective as a “blood tank,” particularly with a healer and damage-focused teammates supporting him. The interaction is conditional rather than absolute: if he cannot attack, cannot deal meaningful damage, or takes burst damage faster than he can recover, the sustain does not substitute for mitigation. (Chapter 8)

The build's central limitation is that Berserker is a damage class without defensive skills. Cid therefore needs skill books, equipment, encounter knowledge, and party healing to perform a tank's work reliably. His vampire race also suffers a direct-sunlight debuff. Vampires in this setting can use blood to accelerate regeneration, but Cid states that he does not require blood merely to remain alive; the distinction prevents his racial sustain from being mistaken for a constant feeding requirement. (Chapters 8 and 246)

Blood Lord advancement

At level 100, Cid chooses Blood Lord from the vampire-exclusive class options. The text describes the advancement as “more tanky and more self healing,” directly reinforcing both halves of his existing combat plan rather than replacing it with spellcasting or a new weapon discipline. Cid expects the recovery to become exceptionally strong, but the chapters do not provide percentages, activation rules, or named Blood Lord skills. Any more specific mechanic would therefore go beyond the supplied evidence. (Chapter 181)

No later class selection is shown. Cid's increasingly important civic and military positions are occupational developments, not formal System stages, and his children do not confer their racial or Mimic traits on him. His latest source-confirmed personal class state remains Blood Lord. The absence of a displayed later advancement is especially important because many people around him reach Mythic or higher systems; their progression and Cain's group bonuses do not automatically alter Cid's own grade. (Chapters 181, 220–221, and 702)

Weapons and area pressure

The Gore Kin Axes are paired Legendary axes whose System effect converts fifty percent of damage into bleeding damage affecting everything within ten meters. Their area pressure is well suited to Cid's need to damage many clustered targets while tanking. Because his vampire feature heals from damage dealt, the combination plausibly improves his sustain when the bleed counts as his damage, but the text does not explicitly calculate that interaction; it should be treated as a tactical inference rather than a separate confirmed skill. (Chapter 11)

Cid complements his equipment with raid leadership rather than relying on statistics alone. He prepares full parties for boss mechanics, maintains hostile focus, calls target changes, and reorganizes a fight when the initial plan fails. Later he applies the same judgment to settlement defense by estimating threat scaling, sending warnings, equipping vulnerable arrivals, and accepting reinforcements. These applications show how his durability creates time for coordination, but neither leadership nor possession of a powerful drop removes his class's dependence on active offense and support. (Chapters 26–28, 510, and 550–555)

Commander resources and latest state

As one of Cain's commanders, Cid gains access to group-derived Greater Golems and later selects Succubus Royal Guards as sub-lieutenants under Cain's retinue structure. These forces extend his reach into training, defense, and household management. They are not Blood Lord summons: their availability follows Cain's Lord Captain and Baron benefits, and the maids' later use of Maid's Pride establishes their own spell knowledge rather than Cid's. This separation preserves the difference between personal progression and delegated infrastructure. (Chapters 233, 270, and 697)

Cid's latest capability is organizational. He has experience running Port Nefheim, warning connected settlements, adjudicating prisoners, and coordinating responses to Mythic threats despite no confirmed matching personal grade. By Chapter 702, that record makes him the chosen temporary head of the Darklight Host's church organization. The latest chapters confirm no new class, awakening, or combat feature, so his endpoint is best understood as an active Blood Lord whose authority and reliability have progressed farther than his documented formal power stage. (Chapters 350–354, 510–555, and 702)

Power progression

Stage / Realm / AbilityChapter(s)Notes
Vampire Berserker8Introduces himself as a vampire berserker who can sustain himself through damage.
Blood Lord181At level 100 selects a vampire-exclusive advancement.

Relationships

  • Lickity: Cid's partner and the mother of Samuel, Azalea, and Neffie. Their shared move away from constant leveling creates a stable household, and Cid stays near her during pregnancy while continuing to train guild warriors.
  • Neffie: Cid encourages his rapidly developing daughter while insisting that she learn responsibility before inheriting Port Nefheim. He uses summoned help to manage her transformations and treats her power as something to guide rather than exploit.
  • Cain: Cid is one of Cain's earliest organized-party allies and later accepts command and administrative authority within the Darklight Host. Cain supplies group-based forces, while Cid turns those resources into durable guild and civic structures.
  • Char: The two veteran founders train warriors and preserve a stable family-elder role as the guild changes around them. Their authority is practical and relational, not evidence of a shared formal class.
  • Alina: Cid and Alina operate the guild's internal merchant network, combining supplies, summons, and party support to make high-damage groups viable.

Items

  • Gore Kin Axes: A paired Legendary boss drop awarded to Cid. The axes inflict an area bleed equal to fifty percent of damage on targets within ten meters; their later disposition is not explicitly recorded. (Chapter 11)